Strategy Guides/Tips on Building Divine Power

Divine Power is the latest trend on monsters in Castle Age. Some of them have Divine Armors that prevent a certain percentage of damage done to them. This makes the latest monsters more difficult to take down with the need to modify their total health or time limit.

Unlike previous monsters with shields like Ragnarok and Skaar, these things cannot be depleted by using energy (as it has no status bar). The only way to counter them is by having Divine Items in your inventory.

There is a catch however as the most potent divine items can only be obtained beating monsters with divine armor and obtain their epic loot necessary to alchemize divine items. Sounds ridiculous and it is. Still, this guide will aim to help you build your divine power in such a way that the monsters' divine armor effects are minimized thus saving stamina (and probably FP as well) by not putting them on monsters that block a lot of damage.

Reference
This guide will use the Divine Items article as a reference to the divine items and monsters with divine armor that will be mentioned. It is recommended to read the article first to understand how divine power works.

Demi Items: 6500 pointers


There are free, but relatively weak, divine items offered in the game. They are awarded by 4 demi gods (except for Azeron) for 6500 demi points on their alignment. These demi divine items are worth 10 divine power, weak overall but every little bit helps especially if you are just starting.

The 4 demi gods' items belong in only 2 categories however: armor and amulet. Due to the non-stack rule of divine items, only 2 of 4 will be useful. If you already have Amrbosia's armor, there won't be any benefit for going out of your way to get Aurora's since their items share the same slot. Same goes for Malekus' and Corvintheus' items. If anything, try to get the armors as the amulets will be replaced almost immediately. More on this later.

Since the guide has no control on your prayer choices, pvp and/or monster hunting habits, getting these items is not really required. It helps to have them though.

Ascension Epics


Treasure Chest Ascension's epic generals are also considered as divine items as they have divine power. All of them have 20 Divine Power except for Alyzia who has only 5. As with the Demi Items, having them helps but not required. They are not recommended either as it costs quite a bit of FP just to buy a chance to get them. The chest itself, despite the attractiveness of the generals in more ways than one, has the highest risk of getting useless prizes per roll.

Even though they are generals, they don't need to be equipped for their divine power to work as with other divine items.

Pre-Warning
The following entries involve the monsters that hold the ingredients to unlock the powerful divine items. Most of them are next generation alpha monsters who have 640M health total and requires at least 8-10 million activity done just to score 1 epic drop. If you cannot get to that amount of damage within the time limit given your stats, it is advised that you build up your character first before tackling these things. If other hitters are the problem (i.e too much tagging that the monster fails or slayers killing it quickly before you reach the epic point) then it is advised to look for a group that do organized kills so that you don't need to deal with these trouble.

= First Hit =

Jahanna and Force of Nature


Among all monster divine armors, Jahanna's is the weakest. Her divine armor only blocks 10% of your damage and deteriorates by 0.125% per 1 divine power. 80 divine power is needed to cancel it. Even without any divine items, that amount of damage prevention is hardly a problem. Because of this, we start with her. The divine item she offers is Force of Nature, a 35/50 amulet with 80 divine power. Since it is an amulet, it will replace Juggernaut Medallion or Lionheart Seal demi items. It is worth it though as that 80 divine power will be the key in lowering the effects of tougher divine armors.

= Second Hits =

Agamemnon and Aegis of Kings


After Jahanna, Agamemnon is one of the candidates to fight next. He has a lot of pros going for him: Shorter summon cooldown, 192 hours time limit, divine armor of 30% block with 0.25% deterioration rate. 120 divine power is needed to cancel it. With Force of Nature in your possession, his divine armor effect will be Jahanna-like, only blocks less than 10% (actual value depending on the demi items/ascension epics that you own). However, he has one HUGE fatal flaw: his divine item, Aegis of Kings requires a summoner drop. Aegis of Kings is a great shield, the best in the game with a very strong 120 divine power. However to be eligible to summon Agamemnon, you have to reach Boss Rank in the Tower of Transcendence. The Vanguard rank is particularly painful. Consider the stamina, time and favor point investment you have to make to be eligible to summon him. If you are not in a great position in the tower and are not willing to start the process of climbing, you can look for other candidates below.

Aurora and Heart of the Woods


Consider Aurora as an alternative if you cannot take on the tower challenge. Aurora has a tougher divine armor compared to Agamemnon at 40% block and 0.25% deterioration rate. 160 divine power is needed to cancel it. She, however, has the help of the Dark Rage system. Dark Rage when active gives a boost of 40 divine power, which is enough to bring her divine armor down to Agamemnon's level for 60 mins. Her divine item is the best weapon in the game with 120 divine power. However, unlike Agamemnon's Aegis of Kings, it does not require a summoner drop making it a suitable alternative for those who do not want to take the tower challenge.

Giants


The giants are the third candidate for the next hit. There are 4 of them: Kromash, Shardros, Glacius and Magmos. However, the latter two are the only ones with divine armors. Glacius' has a divine armor rating identical to Agamemnon: 30% block with 0.25% deterioration rate, but has a lesser health total. 120 divine power is needed to cancel it. Magmos has a stronger divine armor rating of 40% block and 0.2225% deterioration rate. 180 divine power is needed to cancel it. He is tougher than Aurora. With only Force of Nature (and maybe the demi items/ascension epics) in your possession, fighting him will be costly as you will be dealing with a 15.575% - 22.25% damage reduction. Their divine item alchemies offer only 40 divine power compared to the previous two. So why are they candidates for the next hit? Because of their availability. Their summon items can be obtained from gifts, meaning a lot more people will be able to summon them. Even with the difficulty of Magmos, there are two divine item alchemies that will require fighting him less.

Hammer of Storms


Hammer of Storms is a weapon divine item. It is in conflict with Aurora's Heart of the Woods. If you have Heart of the Woods, Hammer of Storms' divine power will no longer be used. This is a short term goal weapon divine item if you decide to skip over Aurora. It involves fighting Magmos an average of 3-4 times, less than Aurora's average of 10 times to obtain her divine item. This of course depends on your playing and FP spending habits of course. Anyway, if you have Heart of the Woods or planning to get it eventually, you may opt to combine the other giant alchemies below.

Aegis of Stone


Hammer of Storms is a shield divine item. It is in conflict with Agamemnon's Aegis of Kings. If you have Aegis of Kings, Aegis of Stone's divine power will no longer be used. This is a short term goal shield divine item if you decide to skip over Agamemnon. It involves fighting Magmos an average of 3-4 times also, less than Agamemnon's average of 8 times to obtain his divine item. This of course depends on your playing and FP spending habits of course. Due to the tower challenge requirement however, this makes a more appealing choice to many compared to Hammer of Storms. Anyway, if you have Aegis of Kings or planning to get it eventually, you may opt to combine the other giant alchemies.

Glacial Plate


Glacial Plate is an armor divine item. It is in conflict with the demi items Tempest Plate and Moonfall Battlegear. It is superior to them however as it has 40 divine power and 33/33 stats (the best attacking armor in the game). It is a good upgrade for the armor slot though not so much. It involves fighting Magmos 4-5 times on average. This of course depends on your playing and FP spending habits. It's a better choice over the other two above although the upgrade maybe a bit less.

Lave Inferno


Lave Inferno is a magic or spell divine item. It is the only magic divine item in the game and therefore has no conflict with any other divine item. It is also currently the best overall magic in the game with 35/19 stats and 40 divine power. It involves fighting Magmos 6-8 times on average. This of course depends on your playing and FP spending habits. It is recommended to leave this until you have accumulated enough divine power to bring down Magmos' divine armor to less than 10% block (more than 135 divine power).

= Third Hit =

Ambrosia and Helm of Arcane Energies


Ambrosia is the toughest monster with divine armor. Her divine armor block 45% of damage and deteriorates at a rate of 0.2045% per 1 divine power. 220 divine power is needed to cancel it. It is recommended to have a divine power of 200 before facing her. A combination of Force of Nature + Aegis of Kings or Force of Nature + Heart of the Woods or Force of Nature + 3 Giant Alchemies will do this. Ambrosia also has Dark Rage support to help out. With it, 180 is actually the bare minimum. You can go lower but for the purposes of this guide, it is advised to face her with a stack of divine items to minimize or fully eliminate the block. Her divine item is the best equipment to date with 48/53 stats and 120 divine power. Getting that powerful equipment comes at a price and Ambrosia's divine armor is proof of that.

Final Words
Currently, the highest divine power needed to cancel a monster's divine armor is 220. 200 divine power is already acceptable, more so with Dark Rage active. So we only need to fight Jahanna and then Aurora or Agamemnon before being "free" of the trouble of huge damage blocks. Although not recommended, the giants are included as an alternative due to possible availability and monotomy issues that may arise.

I hope this guide has been helpful to you and may you rid of your divine armor troubles in your monster fights.