Monster Class

= Class Basics =

Since Bahamut, the Volcanic Dragon was introduced into the game, the game now uses a class system when fighting certain monsters.

Classes are character types that you can be for a battle. Before every individual fight with a monster that uses the class system, you may pick your class. When you fight as a certain class, you will gain experience in that class (which is different from the experience that you need to gain levels). As you class level raises, you will get bonuses from playing that class.

All classes have (at least) 2 abilities. One is an attack that uses stamina. The other is a defensive maneuver that uses energy.

There are currently 3 monsters that use the Class system: Bahamut, the Volcanic Dragon, Alpha Bahamut, the Volcanic Dragon, and Azriel, the Angel of Wrath

= Current Classes Available =

Right now, there are 4 classes in the game: Warrior, Cleric, Mage, and Rogue. These classes perform similar duties in every monster fight they are used in.

Warriors
Castle Age Description
 * Warriors are juggernauts able to withstand the brute force of most attacks while being able to defend their teammates. Warriors are great defensive additions to any party but are still able to dish out bone-crushing attacks.

What Warriors do in Battle
 * The Warrior Special Ability Strengthen increases the max Party Health amount, as well as slightly increases the current Party Health amount. The more Defense you have, the more effective your strengthening will be. You can use Strengthen at any time, but there will be times when warriors will get a bonus when using Strengthen.

On Bahamut: If the monster's status says, "STATUS: Bahamut is snapping its large jaws at your party!" your strengthening will be the most effective at this time.

On Azriel: If the monster's status says "STATUS: Azriel is ferociously attacking your party!" your strengthening will be most effective at this time


 * Note: if you are trying to get a lot of Activity on a monster, be warned: if the max Party Health amount can no longer be increased, you will only get credit for the amount of health that you healed, and the game does not take into account how much you would have raised the max Party Health if it could have been raised.

Clerics
Castle Age Description
 * It would be wise not to take a Cleric for granted. Although most well known for their healing and restorative powers, Clerics are also able to summon Holy energies to smite and banish their opponents.

What Clerics do in Battle
 * The Cleric Special Ability Heal increases the current party health more than Strengthen, but it does not increase the max Party Health amount. The more Defense you have, the more you will Heal. You can use Heal at any time, but there will be times when Clerics will receive a bonus for using Heal:

On Bahamut: If the monster's status says "STATUS: The mana channels are aligned!" your healing will be the most effective at this time.

On Azriel:

Rogues
Castle Age Description
 * Rogues are masters at pinpointing their enemies weaknesses and striking with deadly precision. Rogues are powerful teammates able to deal damage and lockdown the opponent with their debilitating strikes.

What Rogues do in Battle
 * The Rogue Special Ability Cripple prevents monsters from healing themselves. You can only cripple if the monster has the following status:

Bahamut: "STATUS: Bahamut is attempting to heal itself!". If the CRIPPLE status bar is not filled when the timer runs out then Bahamut will heal itself for 1,115,000.

Azriel: If the CRIPPLE status bar is not filled when the timer runs out then Bahamut will heal itself for K,LMN,000.

Mages
Castle Age Description
 * Able to bend magical forces to their will, Mages are able to channel magical energies not only to cause destruction to their foes but are also able to create magical barriers to protect allied forces from harm

What Mages do in Battle
 * The Mage Special Ability Deflect prevents monsters from using an attack that will greatly decreases the party's health on the Party. You can only deflect if the monster has the following status:

Bahamut: "STATUS: Bahamut is readying its Lava Breath". If the DEFLECT status bar is not filled when the timer runs out then Bahamut will inflict 670,000 damage to the party's health.

Azriel: "STATUS: Azriel is readying to cast Consecration". If the DEFLECT status bar is not filled when the timer runs out then Bahamut will inflict XYZ,000 damage to the party's health.

= Class Leveling =

When you play a class often, you will gain experience at a class. You will only gain class experience if you slay the monster, and if you collect the reward for slaying the monster.

You start every class at level 0.


 * At level 1, you get a +5 attack bonus when fighting as that class
 * At level 2, you get a +10 attack bonus when fighting as that class (total bonus attack right now is +10, not +15)
 * At level 3, ???

In the future, there will be more classes and abilities to choose from. An educated guess suggests that the future classes will be the same ones found in your elite guard, and to unlock an upgraded form of your class (Mage -> Archmage), you will need to level up a few times as the basic class.