Castle Age: Heart of Darkness

Castle Age: Heart of Darkness is a new game by Phoenix Age that takes from the original Castle Age game with a Flash layout.

It was launched initially as a Festival Game in the Castle Age Festival but was later pulled out and made into an independent game.

The game is a pre-release according to the developers.

= Sanctum =

Home
Contains game news, Battle News (or Battle Feed) and a monthly FP offer.

Monthly Offer (July)
Voltair

Category: Guardian

Stats: 9/9

Cost: 30 Favor Points

Ability: +0.5% critical hit chance on a monster A spirit that has crossed the aether void and come back to this plane, Voltair haunts the land looking for his physical body

Aether Scepter

Category: Weapon

Stats: 4/3

Cost: 25 Favor Points

Ability: +1 Attack to Phaeton Instilled with powerful arcane energies, Voltair wields the power Aether Scepter which has been observed to make armies.

Visage of Voltair

Category: Helmet

Stats: 2/6

Cost: 25 Favor Points

Ability: +1 Defense to Phaeton The Visage of Voltair allows its wielder to view the world from multiple planes, allowing for the secrets of this mystic land to be unlocked.

Force Stone

Category: Amulet?

Stats: 4/3

Cost: 25 Favor Points

Ability: +2 Energy while Phaeton is equipped Voltair must protect its precious Force Stone at all times since it is the relic alone which allows the spirit to exist in a physical plane.

Player Stats
Contains the Player's name, battle rank and stats (Attack, Defense, Energy, Stamina, Health). Players can allocate their stat points here. This is also where players can heal their health with gold. The currently equipped guardian is the one who will offer to heal the player.

Treasury
Players can stash their gold here for a 10% tax fee. Guardian Persephone will help reduce/eliminate the tax fee. The player's owned items, heroes/guardians and alchemy ingredients are also listed here.

Battle Rank
Displays the player's battle rank as well as all available ranks and corresponding rewards. It also shows the player's completed quests, battles won and lost as well as times eliminated and the number of enemies eliminated.

Town
'''Buy the finest item to fill your inventory! Items help you fill the requirements needed to complete quests. Additionally, items also increase your strength in battle skill''

Displays items you can buy with gold as well as other items that you own. You can see the stats of the items here. The guardian at the top is the one who is currently equipped.

Weapons
Short Sword: 1/0; 10,000 Gold

Long Sword: 8/0; 4,000,000 Gold

Helmets
Leather Helm: 0/1; 15,000 Gold

Plate Helm: 4/4; 3,000,000 Gold

Armor
Leather Gauntlet: 1/0; 15,000 Gold

Leather Boots: 0/1; 30,000 Gold

Leather Armor: 0/2; 125,000 Gold

*Guardian Gareth can help reduce the cost of armors

Misc
Leather Charm: 1/0; 25,000 Gold

Leather Band: 1/0; 2,500 Gold

Golden Pendant: 8/0; 325,000 Gold

Guardians
''Gather powerful guardians to join your forces! Each guardian has a different special ability to help you along with your journey!''

Guardians are heroes in Heart of Darkness. Those who can be recruited by gold are listed in the Recruit Guardians tab. All guardians owned can be found and equipped in the Equip Guardians tab. Guardian can level up to increase their stats and abilities. The level cap is ???.

Guardians also have 6 Equipment Slots that can boost their abilities and stats. Equipment must be specific to the guardian.

Guardian List
Zeflik

Stats: 2/4; +1 Max Energy; 50,000 Gold

Lore: Corrupted by the dark arts, Zeflik struggles to maintain his humanity.

Vargas

Stats: 4/2; +4 Max Health; 50,000 Gold

Lore: Once a slave to the Vampires, Varg made his escape and has vowed vengeance on his former masters.

Gareth

Stats: 6/7; -2% armor cost; 250,000 Gold

Lore: Once a part of the royal family's elite guard, Gareth was ambushed by demons and gave his life to protect the lives he was entrusted to guard.

Saika

Stats: 8/5; +500 gold from quests and battles; 250,000 Gold

Lore: Saika's skill with the blade is only matched by her fiery temper.

Persephone

Stats: 7/7; -10% Bank Fee; Acheron Epic Drop

Lore: The Princess of the Fairies from a far away land where the Demi God of War makes his home.

Voltair

Stats: 9/9; +0.5% critical hit; 30 Favor Points

Lore: A spirit that has crossed the aether void and come back to this plane, Voltair haunts the land looking for his physical body.

Torran

Stats: 8/8; +5 Max Energy; 2,500,000

Lore: Torran the last of the great druids, has abstained from participating in the war between humans, demons, and vampires. However the time will soon come when he will have to make a choice.

Krovax

Stats: 9/7; +1 Max Stamina 3,500,000

Lore: A deadly soldier of fortune, krovax will work for whichever side will offer him the highest bounty, whether it be human, demon, or vampire.

Alchemy
Here you can perform alchemy to create equipment or summon monsters which you can fight for loot.

Ingredients
Lists all ingredients that you own.


 * Orb of Acheron: Dropped from Darkest Hour quest in Solace
 * Orb of Carmilla: Dropped from Portside Tavern in Catalyst
 * Orb of Belial: Dropped from ??? in Provocation
 * Orb of Faust: Dropped from ??? in Awekening

Recipes
Collect and combine different items to create rare and unique weapons and magic spells

Lists all the recipes you can alchemize.


 * Summon Acheron, the Wraith of Despair: Requires Orb of Acheron
 * Summon Carmilla: Requires Orb of Carmilla (coming soon)
 * Summon Belial: Requires Orb of Belial (coming soon)
 * Summon Faust: Requires Orb of Faust (coming soon)

= Quest = Immerse in the game's story by expending energy in your Journey. Earn gold, experience and skill points to strengthen your character as well as items that will unravel the game mysteries.

Solace
Dark energy emanates around you and fumes from the surface of your skin. You feel the darkness draining away your energy with every passing moment, and you fear it may consume you. Azeron believes that there might be some hope for you hidden away in a nearby temple. He explains that there is much he has to do and needs to leave for now. Before you part ways, he points you in the direction of what he hopes is your salvation.

Story
You awake shivering in the cold of the night. The pale glow of the moon is all that illuminates your otherwise dark surroundings.

The pain in your head rings as you try to recollect the recent events. You manage to recall the faint image of you standing before on ominous presence. It is calling to you...

Your head relaxes as the cloudy image begins to clear... Suddenly intense cold shoots up to your spine and takes hold, choking your very breath! The clear dark visage of a demon, skin painted in red, forms pulsingly in your mind, pulling you into its darkness!

The sudden rush of your beating rush knocks you violently out of your thoughts and back into the present, and you are alone again.

Sweat streaks down your forehead and your senses sharpen. A hooded figure in dark platemail approaches.

Azeron: Hello, old friend. I've finally found you. It pains me to see you like this... You risked so much to save us all.

You attempt to stand, and you feel a surge of power within you. Glowing armor and a shimmering black cloak begin to manifest around your body...

Then suddenly a jolt of ringing pain takes hold of your head again, and your fall to your knees, gasping for breath.

Azeron: Easy! You're still weak. Come. We have a long way to go.

Through the Town Gates
The people here keep to themselves and pay you little heed. Their eyes have blank, distant stares as if their spirits left them long ago and only their bodies remain, waiting to follow suit.
 * Requires: 1 Energy
 * Rewards: 1 EXP, 200-300 G
 * Influence per click: 15%

Edge of Town
As you make your way to the exit, you notice two or three suspicious villagers moving around with more speed and energy than the rest. Their movements seem almost wolflike.
 * Requires: 3 Energy
 * Rewards: 3 EXP, 800-1200 G
 * Influence per click: 20%

Path to The Temple
You exit the eastern gates of the town and take to the open road. You feel as if you are being followed.
 * Requires: 5 Energy
 * Rewards: 5 EXP, 1400-2500 G
 * Influence per click: 20%

Ambush in the Forest
As you make your way down the road, you enter a patch of wood. Suddenly, you are set upon by a pack of wolves! One manages to bite your arm, and its eyes begin to seethe with black smoke. It immediately releases its bite and screeches of into the distance. The others are quick to follow suit.
 * Requires: 7 Energy
 * Rewards: 8 EXP, 2800-4600 G
 * Influence per click: 11%

Crypt
optional, not required to unlock Darkest Hour

Something about this land does not feel right to you. Something about the way the moonlight cloaks its light over the land seems unnatural. You head up North and find a crypt where the dead are not truly dead, and they wander the night in suffering.
 * Requires: 8 Energy
 * Rewards: 10 EXP, 5000-6000 G
 * Influence per click: 5%

Werewolf Den
optional, not required to unlock Darkest Hour

You cannot escape the sound of howls in the night and decide to track its source. You follow the howls to a mysterious den where you are beset upon by Werewolves!
 * Requires: 6 Energy
 * Rewards: 8 EXP, 3000-3500 G
 * Influence per click: 5%

Forsaken Sun
You see the night sky brightening in the East, and feel the coming of the sun. However, you do not feel its warmth to be as welcoming as you expect. Your breathing grows heavy and your breath begins to burn with every exhale.
 * Requires: 7 Energy
 * Rewards: 8 EXP, 6000-12000 G
 * Influence per click: 12%

Darkest Hour
You make your way to the temple just as the sun begins to peek out of the Eastern horizon. Will you find, within the stone confines of this mysterious temple, the answers that you are looking for?
 * Requires: 25 Energy
 * Rewards: 25 EXP, 10000-20000 G, Orb of Acheron
 * Influence per click: 100%

???

Catalyst
Weakened and about to lose control to the Demonic Powers within you, you are saved at last moment by Fairy, Persephone.

Persephone explains how she had been on a quest to save her people when she was intercepted by the King Demon, Mephistopheles, whom struck her down and sealed away her soul in an orb. Her soul now freed, rather than passing onto the afterlife, she decides to giveyou her power to help you regain controlof your body.

Azeron now warns that there are troubling times ahead, and that you have a long and perilous journey before you.

He mentions that there is a war going on, and asks you to reach a tavern in a Portside Town to the East to meet a band that he refers to as the Hunters.

Travel in the Dark
Exhausted from your journey and wary of traveling in the day, you wait for nightfallbefore setting out into the woods, toward the Hunter Base.
 * Requires: 7 Energy
 * Rewards: 7 EXP, 28000-38000 G
 * Needs: 1x Leather Gauntlet
 * Influence per click:

Children of the Night
You notice that you are quickly regaining your strenght. The night is quiet and you notice that your senses are more perceptive that were before. Strange shadows lurk all around you that look almost human...
 * Requires: 9 Energy
 * Rewards: 9 EXP, 62000-177000 G
 * Needs: 1x Gareth
 * Influence per click:

Open Sea
You make your way out of a thick growth of trees, and begin to hear the waves from a large body of water. A few minutes later, you exit the woods and find that you are staring into a vast expanse of Ocean.
 * Requires: 14 Energy
 * Rewards: 10 EXP, 14000-20000 G
 * Needs: 1x Leather Charm
 * Influence per click: 5%

Road to Town
You are taken back by the intensily in which the water pounds the rocks on the nearby beach. The water shimmers against the night sky, switching between varying shades of black and white reflections. The water and looks sharp, almost crystalline, as if the faintest touch could cut into the skin.
 * Requires: 9 Energy
 * Rewards: 8 EXP, 11500-24500 G
 * Needs: 1x Leather Boot
 * Influence per click:

Portside Town
As you make your way in town, you notice that the inhabitants here draw a stark contrast from those in the village you recently visited. They eye you suspiciously, almost defiantly, and they move both grace and intensity, as if their movements have been honed with strong purpose.
 * Requires: 20 Energy
 * Rewards: 15 EXP, 45000-85000 G
 * Needs: #N/A
 * Influence per click:

Portside Tavern
A tavern at the edge of town by the water is exactly as Azeron described it, and you easily make it out for the hunter base. You take a deep breath as you enter into the next stage of your journey
 * Requires: 32 Energy
 * Rewards: 32 EXP, 20000-40000 G, Orb of Carmilla
 * Needs: 1x Leather Armor
 * Influence per click: 100%

Provocation
Having narrowly escaped the clutches of a band of vampires, you are thrust once again into the darkness and solitude of deep woods.

However you have also managed escaped with Blood Tear, the relic that the vampires had been seeking and the reason for the blood shed in the tavern.

You are told that the tear must not get into the enemy's clutches and that more light will be shed on the subject if you can make it, with tear intact, to the Hunter Headquarters, in a majestic city located in the Mountains to the North.

Into The Forest
As Vampire Reinforcements begin to pour into the city, the hunters create enough of a diversion for you to escape into the deep woods.
 * Requires: 15 Energy
 * Rewards: 15 EXP, 36000-76000 G
 * Needs: 1x Torran
 * Influence per click: 5%

Awakening
= Monster =

Summon Monster
Level 1-20 Acheron, The Wraith of Despair's Life

Public List
= Battle =

Battle Rank

 * Notes
 * As a player reaches certain amounts of Battle points, they will be awarded an increased rank, a new title and a reward.
 * Once a war point amount is hit, a player will maintain the best TIER (NOT Rank) achieved, even if their battle points fall below the threshold.
 * Players that have not engaged in "Battle Rank" will have a rank of zero with the title "Minion".

Assassin Tier

 * Rank 1 - Disciple - 100 - Rewards 5 Skill Points
 * Rank 2 - Disciple - 250 - Rewards 5 Skill Points
 * Rank 3 - Disciple - 450 - Rewards Zealot Gauntlets

Assassin Tier

 * Rank 4 - Disciple - 700 - Rewards 5 Skill Points
 * Rank 5 - Disciple - 1200 - Rewards 5 Skill Points
 * Rank 6 - Disciple - 2000 - Rewards Destroyer Signet

Assassin Tier

 * Rank 7 - Disciple - 3000 - Rewards 5 Skill Points
 * Rank 8 - Disciple - 5000 - Rewards 5 Skill Points
 * Rank 9 - Disciple - 7500 - Rewards Blood Guard Greaves

= Guild =

= Oracle =

Angelus
Revered as the First Nosferatu. While allvampires pay homage to his might, Angelus is distinguished rather for his silver tongue and hypnotic charisma.

Once every 24 hours Rewards: +1 Energy, 100 Angelus Demi Points

Angelus Demi Points Rewards: 400 - Vampiric Helm 3 Atck 3 Def 900 - Vampiric Ring 3 Atck 2 Def

Mephistopheles

 * This article is about the Demi-Power. For the hero, see Mephistopheles.

Worshiped by many as the King of Demons.A Behemoth of insumountable power, he rules his domain with an iron fist and is feared by all for his ruthless reputation.

Once every 24 hours Rewards: +1 Attack, 100 Mephistopheles Demi Points

Mephistopheles Demi Points Rewards: 400 - Demonic Band 1 Atck 2 Def 900 - Demonic Blade 7 Atck 6 Def

Azeron

 * This article is about the Demi-Power. For the hero, see Azeron.

Walking the line between light and darkness, Azeron sees into the hearts of both the righteous and the wicked. For those seeking atonement for a life of sin, he is often seen as the last of hope for redemption.

Once every 48 hours Rewards: +1 Stamina, 200 Azeron Demi Points

Azeron Demi Points Rewards: 400 - Vengeance Per 3 Atck 4 Def 900 - Vengeance Greaves 3 Atck 4 Def

Demi-Rewards Chart
= Army Bonus =

= Notes =