Guild Class

Character Class is for Guild Battles and Guild Monster. It is found under the Management tab in the guild area. Character Class allows you to select one of the four character classes: These are linked to the same classes that you can select in Monster Classes (excluding Warlocks & Rangers). And there are 4 level for each class. Class leveling can be done by either with Monster or Guild Auto Offensive/Defensive/Monster battles.
 * Warrior
 * Rogue
 * Mage
 * Cleric

Warrior (default class)
Castle Age Description

"Warriors are juggernauts able to withstand the brute force of most attacks while being able to defend their teammates. Warriors are great defensive additions to any party but are still able to dish out bone-crushing attacks"

The Warrior is a versatile class that is good for attacking and defending in Guild Battles. Warriors receive bonus Attack and Defense that will be factored into the outcome of each duel.

Abilities

When in healthy (unstunned) status, Warriors get bonus attack and defense according to its class level
 * Level 1: +3 Attack and +3 Defense.
 * Level 2: +6 Attack and +6 Defense.
 * Level 3: +10 Attack and +10 Defense.
 * Level 4: +10 Attack and +10 Defense, able to equip 2 class powers.
 * Level 5: +10 Attack and +10 Defense, able to equip 3 class powers.

Rogue
Castle Age Description

"Rogues are masters at pinpointing their enemies weaknesses and striking with deadly precision. Rogues are powerful teammates able to deal damage and lockdown the opponent with their debilitating strikes."

The Rogue is a great damage dealing class that can be used if you are confident about your ability in battle. Rogues deal additional damage to their opponent upon victory.

Abilities 

When in healthy (unstunned) status, Rogues do additional damage to the enemy upon victory according to its class level
 * Level 1: +30 Damage
 * Level 2: +60 Damage
 * Level 3: +100 Damage
 * Level 4: +100 Damage, able to equip 2 class powers.
 * Level 5: +100 Damage, able to equip 3 class powers.

Mage
Castle Age Description

"Able to bend magical forces to their will, Mages are able to channel magical energies not only to cause destruction to their foes but are also able to create magical barriers to protect allied forces from harm."

The Mage is a class that can deal damage to a group of enemies making them effective at defeating several foes at once. Mages deal bonus damage to all enemies within the same gate upon victory.

Ability

When in an healthy (unstunned) status, a Mage will do additional damage to all enemies in the same gate according to its class level
 * Level 1: +10 Damage (Offensive victory only)
 * Level 2: +10 Damage (Offensive victory only)
 * Level 3: +10 Damage (Both defensive and offensive victory)
 * Level 4: +10 Damage (Both defensive and offensive victory), able to equip 2 class powers
 * Level 5: +10 Damage (Both defensive and offensive victory), able to equip 3 class powers

Cleric
Castle Age Description

"It would be wise not to take a Cleric for granted. Although most well known for their healing and restorative powers, Clerics are also able to summon Holy energies to smite and banish their opponents."

The Cleric is the only class that is able to heal their allies and even bring them back to life. Clerics heal all allies within the same gate upon victory.

Ability

When in an healthy (unstunned) status, a Cleric heals the players of the same gate according to its class level
 * Level 1: +10 Health (Defensive victory only)
 * Level 2: +10 Health (Defensive victory only)
 * Level 3: +10 Health (Both defensive and offensive victory)
 * Level 4: +10 Health (Both defensive and offensive victory), able to equip 2 class powers
 * Level 5: +10 Health (Both defensive and offensive victory), able to equip 3 class powers

Class Powers
Class Powers or Class Upgrades are skills that can be equipped to enhance a class' performance in Guild Battles and Guild Monsters. They are mostly bought from the Guild Shop, Treasure Chests or obtained via special promotional events. You can only equip 1 Class Power at Class level 1-3. A second slot will be unlocked once you reached Class level 4. The third slot will be unlocked at Class level 5.

Resistance
Castle Age Description Take Less Damage in Guild Monsters and Battles.

Resistance lowers the amount of damage you take when participating in Guild Monsters and Guild Battles. The damage you take is random but there is a set range for them. Per stamina/token, you take 70-90 damage if victorious and 130-170 damage if defeated. Resistance lowers this depending on the level of skill you have.


 * Level 1: Take 10 less damage
 * Level 2: Take 20 less damage
 * Level 3: Take 30 less damage
 * Level 4: Take 40 less damage

By having Resistance level 4, you reduce the damage you take to 30-50 if victorious and 90-130 if defeated.

This skill can be bought at the Guild Shop. Resistance levels must be bought in order. To obtain level 2, you must first purchase level 1. Once you have acquired level 2, you are eligible to buy level 3. Any class can equip this skill.

Whirlwind
Castle Age Description Warrior Ability: Damages multiple enemies on attack.

Whirlwind damages enemies that are adjacent to your target. You will be able to damage the enemies, if there are, above and below your target for 70-90 damage. It does not matter if you cannot win against them or not, they will still take damage from your Whirlwind move if you are victorious. If you lost on the attack however, you will not perform Whirlwind. Currently, there is only 1 level for Whirlwind.


 * Level 1: Deal 70-90 damage to enemies beside your target on the same gate.

The Whirlwind command is under the Special tab on the attack box. If you choose Duel under the Basic tab, you will not perform Whirlwind even if you have the skill equipped.

This skill can be bought at the Guild Shop. As with the description, this skill can only be equipped if you are a Warrior class.

Shout
Castle Age Description On victory, you gain +16 damage bonus. Surrounding allies also gain +9 damage bonus (not stackable).

Shout gives the Warrior and the two allies beside him in his gate a damage bonus when he/she wins a duel offensively. The ability only takes one successful attack to activate. After Shout is set (player and surrounding allies get a Warrior icon beside their names), the skill becomes passive and the damage bonus will be applied throughout the battle even with the skill unequipped. If he/she is the placed on top or at the bottom of the gate, Shout will only affect one ally, the one above or below him/her depending on his position.


 * Level 1: +16 damage bonus to self, +9 damage bonus to surrounding allies.

As with the description, the effect is not stackable with any other skill.

This skill can be bought at the Guild Shop. This skill can only be equipped if you are a Warrior class.

Leadership
Castle Age Description On victory, you gain +X damage bonus. Surrounding allies also gain +Y damage bonus (not stackable).

Leadership is similar to the Shout ability. Levels I and II are weaker than Shout while Level III is stronger.


 * Level 1: +8 damage bonus to self, +3 damage bonus to surrounding allies.
 * Level 2: +12 damage bonus to self, +6 damage bonus to surrounding allies.
 * Level 3: +20 damage bonus to self, +12 damage bonus to surrounding allies.

Leadership I and II can be won in the Annihilator Chest. Leadership III can be obtained via alchemy of Leadership I and II. This skill can only be equipped if you are a Warrior class.

Confidence
Castle Age Description Bonus damage dealt with each victory (+50 damage max)!

Confidence increases warriors' damage for every victory. The first attack gains +10 additional damage, the second nets +20 and so on until +50 damage on the 5th attack. When the bonus cap of +50 damage is reached, the skill becomes passive and the damage bonus will be applied throughout the battle even if the skill is unequipped. Be careful as the damage bonus will reset if you lose on the offensive before you reach your 5th win.


 * Level 1: +10 damage for each consecutive victory (capped at +50 damage after 5 attacks).

This skill can be bought at the Guild Shop. This skill can only be equipped if you are a Warrior class.

Evade
Castle Age Description Rogue Ability: Passive ability allows chance to receive no damage.

Evade allows you to avoid taking damage in duels. It can trigger both offensively and defensively. If Evade is successful, the game will say that you have taken 0 damage regardless of the duel outcome. You can take 0 damage even if you lose the duel. Currently, there is only 1 level for Evade.


 * Level 1: 20% chance to evade.

This skill can be bought at the Guild Shop. As with the description, this skill can only be equipped if you are a Rogue class.

Ambush
Castle Age Description +50 Damage to Enemy in Guild Battles with Full Health.

Ambush gives Rogues extra damage if they attack an opponent that still has Full Health. The extra damage applies only on the offensive and if victorious.


 * Level 1: +50 Damage to Enemy in Guild Battles with Full Health.

This skill can be bought at the Guild Shop. This skill can only be equipped if you are a Rogue class.

Backstab
Castle Age Description +X Damage to Enemy in Guild Battles with Full Health.

Backstab is similar to the Ambush ability. Levels I and II are weaker than Ambush while Level III is stronger.


 * Level 1: +20 Damage to Enemy in Guild Battles with Full Health
 * Level 2: +40 Damage to Enemy in Guild Battles with Full Health
 * Level 3: +70 Damage to Enemy in Guild Battles with Full Health

Backstab I and II can be won in the Annihilator Chest. Backstab III can be obtained via alchemy of Backstab I and II. This skill can only be equipped if you are a Rogue class.

Poison
Castle Age Description Target takes an additional 35 damage for the next 5 battles, offensive or defensive

Poison drains a targets health whenever that player attacks or is attacked for 5 rounds. The poison damage is still inflicted even if Evade triggers or poisoned player attacks a Polymorphed opponent. If the target is idle and/or left alone, the poison damage will not be applied. Poison is only inflicted upon victory. If Poison is inflicted again when the previous Poison only has less that 5 battles left (before it is removed automatically), the duration will be extended to 5 rounds after the latest Poison applied(?)


 * Level 1: Target takes an additional +35 damage, lasts 5 rounds.

This skill can be bought at the Guild Shop. This skill can only be equipped if you are a Rogue class.

Polymorph
Castle Age Description Mage: Polymorph enemy to receive auto-victory on next attack and reduce damage received.

Polymorph is a special skill that grants anyone in your guild to get a victory on the inflicted target. It costs 1 token to cast and requires the caster to not be in "Stunned" status. If successful, a polymorph icon will appear beside the target's name indicating that the spell is in effect. The next attack on the target will be an automatic victory for the attacker. The attacker will not receive any damage from the polymorphed target, unless the polymorphed target has Deianira equipped. It is also possible for Rogues that have Evade equipped, to avoid damage when polymorphed and attacked. Polymorph lasts only for one attack and cannot be stacked. The spell blocks the target's next action, rendering his attack ineffective. He will also gains 50 points if he breaks the spell this way. A guildmate can use the cleric upgrade Heal, Cleanse or Dispel to break the spell. To successfully inflict Polymorph, the caster's attack strength must be greater than the target's defense strength. If the caster's attack strength is lower, Polymoprh will be resisted. Currently, there is only 1 level of Polymorph.


 * Level 1: +50% attack strength when trying to inflict Polymorph.

The caster will gain 50% attack power when casting Polymorph. If the target's defense rating is lower than the new attack rating, polymorph will be inflicted. This skill can be bought at the Guild Shop. As with the description, this skill can only be equipped if you are a Mage class.

Magic Barrier
Castle Age Description Absorb 100 Damage in Guild Battles and Guild Monsters (Lasts 1 hour) - Self Only

Magic Barrier puts up a shield that will soak upto 100 damage that would've directly affected the caster's health. It lasts for 1 hour or until it takes 100 points of damage, either offensively or defensively.


 * Level 1: Absorb 100 Damage in Guild Battles and Guild Monsters (Lasts 1 hour) - Self Only

This skill can be bought at the Guild Shop. This skill can only be equipped if you are a Mage class.

Mana Shield
Castle Age Description Absorb X Damage in Guild Battles and Guild Monsters (Lasts 1 hour) - Self Only.

Mana Shield is similar to the Magic Barrier ability. Levels I and II are weaker than Magic Barrier while Level III is stronger.


 * Level 1: Absorb 60 Damage in Guild Battles and Guild Monsters (Lasts 1 hour) - Self Only.
 * Level 2: Absorb 80 Damage in Guild Battles and Guild Monsters (Lasts 1 hour) - Self Only.
 * Level 3: Absorb 120 Damage in Guild Battles and Guild Monsters (Lasts 1 hour) - Self Only.

Mana Shield I and II can be won in the Annihilator Chest. Mana Shield III can be obtained via alchemy of Mana Shield I and II. This skill can only be equipped if you are a Mage class.

Confuse
Castle Age Description 20 percent chance confused target attacks themselves, lasts for 5 rounds

Confuse gives a chance for a target to attack him/herself for 5 rounds. If confuse activates (target attacks him/herself), the target only receives 50 points and have his/her next attack blocked similar to Polymorph. He/she also takes 50-??? damage in the process. If Confuse if re-applied when the previous casting has only less than 5 rounds remaining, the duration will be extended to 5 rounds after the latest Confuse applied(?)


 * Level 1: 20% chance for target to attack themselves.

This skill can be bought at the Guild Shop. This skill can only be equipped if you are a Mage class.

Heal
Castle Age Description Cleric Ability: Heals one targeted ally for some health.

Heal is a special skill that allows clerics to heal an ally regardless of gate location. It costs 1 token to cast and requires both the caster and target ally to not be in "Stunned" status. A special Heal command will appear on your guildmates' attack box if this skill is equipped. Currently, there is only 1 level of Heal. You gain 135 battle activity points when you use this skill.


 * Level 1: Heal 70-130 Health.

This skill can be bought at the Guild Shop. As with the description, this skill can only be equipped if you are a Cleric class.

Dispel
Castle Age Description Remove a Debuff and Heal a Player for 20 Health.

Dispel removes a Debuff from an ally and heals him/her for some health. Debuffs that can be removed are Polymorph, Poison and Confuse.


 * Level 1: Remove a Debuff and Heal a Player for 20 Health

This skill can be bought at the Guild Shop. This skill can only be equipped if you are a Cleric class.

Cleanse
Castle Age Description Remove a Debuff and Heal a Player for X Health.

Cleanse is similar to the Dispel ability. Levels I and II are weaker than Dispel while Level III is stronger.


 * Level 1: Remove a Debuff.
 * Level 2: Remove a Debuff and Heal a Player for 10 health.
 * Level 3: Remove a Debuff and Heal a Player for 35 health.

Cleanse I and II can be won in the Annihilator Chest. Cleanse III can be obtained via alchemy of Cleanse I and II. This skill can only be equipped if you are a Cleric class.

Fortitude
Castle Age Description Raises current and max health of target for battle. Does not stack

Fortitude increases the health points of allies for the current battle. It can only be used once per ally for every battle. In a sense, it's an advanced but limited version of Heal.


 * Level 1: Raise and heal target ally's health by 70-220(?) points.

This skill can be bought at the Guild Shop. This skill can only be equipped if you are a Cleric class.

Might
Castle Age Description Bonus Attack and Damage in Guild Monsters and Battles

Might increases your attack and defense stats that will be factored into the outcome of each duel. This skill is similar to the Warrior innate ability: they activate whether you win or lose. The amount of stat boost you receive depends on the level of skill you have.


 * Level 1: +1 Attack and Defense in Guild Monsters and Battles
 * Level 2: +2 Attack and Defense in Guild Monsters and Battles
 * Level 3: +3 Attack and Defense in Guild Monsters and Battles
 * Level 4: +4 Attack and Defense in Guild Monsters and Battles

This skill was available during the Power Stone Promotion and cannot be obtained any longer. Any class can equip this skill.