Confidence

Trigger

 * For each duel victory by the warrior, either offensively or defensively, a bonus damage of +10 is gained until the cap (default is 50). In turn, the damage bonus decreases by the same amount for every defeat until there is no more bonus damage.  Defeat is not limited to duel defeats, buffs and debuffs will also decrease the Confidence bonus.  Successful infliction of mage Polymorph and Confusion and rogue Poison and Wound will count as a defeat for the warrior.  Positive buffs such as warrior Sentinel, mage Illusion and all cleric spells: Heal, Cleanse, Fortitude and Revive (upon casting) will also count as a warrior defeat.  Getting hit by a splash (Mage gate burn, Cleric gate heal or Whirlwind cleave) will not affect Confidence.


 * Although Confidence still applies even when stunned, the bonus damage will only be inflicted upon victory.

General Boost
Meekah

Meekah raises the damage cap of Confidence by 40, for a total of 90 bonus damage at maximum. 9 victories must be achieved to reach that cap, either offensive or defensive. Because of this, Meekah is a must for any Warrior with Confidence and should be the mainstay general for the remainder of the battle once a bonus damage of greater than 50 is reached. Removing Meekah while having a bonus damage of 60-90 will drop it down to the default cap of 50 on the next hit, regardless of victory or defeat.

Special Inclusion

 * None

Usage

 * Use Confidence and Meekah combo to raise up the bonus damage to +90. You can use other damage boosting generals like Deianira or Ameron to get it to 50, then switch to Meekah to get to the raised cap.  Add Whirlwind to the combo to damage 3 people instead of 1.  Further increase damage by using skills like Poison (on the main target) and Leadership to really bring out the full offensive potential of the Warrior class.


 * Try to coordinate with your team and only apply positive buffs when needed. Otherwise, the warrior's damage potential will be held back by his/her own allies.

Recommendation

 * Confidence is a must for any Warrior. Having bonus damage that still applies even when stunned is simply outstanding.  Recommended to be bought after Whirlwind, if not before.