Guild Battles/CA:HoD

Guild Classes to choose:

▪ Assasin (= Rogue in CA) Ability: do more dmg to your target ▪ Barbarian (= Warrior in CA)Ability: more power to your PvP stats ▪ Templar (= Cleric in CA) Ability: healing allies in the same tower ▪ Warlock (= Mage in CA)Ability: dmg to all enemies in same tower as target

Skill tree (= Guild Shop in CA)

Place where you buy skills for guild battles in exchange for GPs (Guild Points (= Guild Coins in CA) ). You obtain GPs by fighting in guild battles (100 BPs ~ 1 GP). You have to buy skills in order to unlock other skills (i.e. to make em available to buy).

Skills for Assasins:

▪ (unlocked by default) (stackable) (unlocks & Might):  Mana Tempest I  - Cost: 10 GPs Mana Tempest II - Cost: 50 GPs ▪ (unlocked by ) (stackable) (unlocks ):  I  - Cost: 1,000 GPs II - Cost: GPs ▪ MIGHT (unlocked by ) (stackable) (unlocks ):  +1 att/def in guild battles  Might I - Cost: 100 GPs Might II - Cost: GPs

Skills for Barbarians:

▪ STRENGTH (unlocked by default) (stackable) (unlocks Inner Fire & Might):+3 att/def to you Strength I - Cost: 10 GPs Strength II - Cost: 50 GPs ▪ INNER FIRE (unlocked by Strength) (stackable) (unlocks Whirlwind):+50 health in guild battles  Inner Fire I - Cost: 200 GPs Inner Fire II - Cost: GPs ▪ MIGHT (unlocked by Strength) (stackable) (unlocks Confidence & Whirlwind):+1 additional att/def in guild battles  Might I - Cost: 100 GPs Might II - Cost: GPs ▪ CONFIDENCE (unlocked by Might or Leadership) (unlocks Leadership): bonus dmg dealt on each victory (+50 max) Confidence I - Cost: 1,000 GPs ▪ WHIRLWIND (unlocked by Might or Inner Fire) (unlocks Leadership & Resistance): dmg to target's surrounding Whirlwind I - Cost: 500 GPs ▪ LEADERSHIP (unlocked by Whirlwind or Confidence) (unlocks Confidence & Sentinel): gain +8 dmg bonus on future attacks yourself and +3 dmg bonus for your surrounding Leadership I - Cost: 1,000 GPs ▪ RESISTANCE (unlocked by Whirlwind or Sentinel) (unlocks Sentinel) take -10 dmg in guild battles Resistance I - Cost: 250 GPs ▪ SENTINEL (by Leadership or Resistance) (unlocks Resistance & Stalwart) protect particular ally (take dmg up to 100 health and resisting up to 5) Sentinel I - Cost: 1,500 GPs ▪ STALWART

Skills for Templars:

▪ DIVINITY (unlocked by default) (stackable) (unlocks Mana Shield & Might):  while alive +10 health to the tower upon victory Divinity I - Cost: 10 GPs Divinity II - Cost: 50 GPs ▪ (unlocked by Divinity) (stackable) (unlocks ):  absorbs 60 dmg in guild battles I  - Cost: 1,000 GPs II - Cost:  ,       GPs ▪ MIGHT (unlocked by Divinity) (stackable) (unlocks ): +1 att/def in guild battles  Might I - Cost: 100 GPs Might II - Cost: GPs

Skills for Warlocks:

▪ MANA TEMPEST (unlocked by default) (stackable) (unlocks Mana Shield & Might):  while alive +10 dmg to the whole enemy tower upon victory Mana Tempest I - Cost: 10 GPs Mana Tempest II - Cost: 50 GPs ▪ MANA SHIELD (unlocked by Mana Tempest) (stackable) (unlocks Confuse):  absorbs 60 dmg in guild battles Mana Shield I - Cost: 1,000 GPs Mana Shield II - Cost: GPs ▪ MIGHT (unlocked by Mana Tempest) (stackable) (unlocks Confuse & Polymorph & Arcane Tutelage):  +1 att/def in guild battles Might I - Cost: 100 GPs Might II - Cost: GPs ▪ CONFUSE (unlocked by Might or Mana Shield) (unlocks Illusion): 20 % chance target attacks himself (lasts 5 rounds) Confuse - Cost: 1,000 GPs ▪ POLYMORPH (unlocked by Might) (unlocks nothing): auto victory on next hit + reduce dmg taken yourself Polymorph - Cost: 500 GPs ▪ ILLUSION (unlocked by Confuse or Arcane Tutelage) (unlocks nothing): assume ally's appearance (100 % dispelled) Illusion - Cost: 1,500 GPs ▪ ARCANE TUTELAGE (unlocked by Might or Illusion) (unlocks Resistance): +5 att to you Arcane Tutelage - Cost: 200 GPs ▪ RESISTANCE (unlocked by Arcane Tutelage) (unlocks Fireball): take -10 less dmg in guild battles Resistance I - Cost: 250 GPs ▪ FIREBALL