Trade Market

The Trade Market allows players to trade acquired rune-essences (Attack, Defense, Damage and Health essences) for personal rune experience/levels and guild-wide threshold bonuses. Find rune-essences through questing or killing monsters.

Each player has four persistent runes (Attack Rune, Defense Rune, Damage Rune and Health Rune) that can be forged onto equipment. When rune-forged equipment is used or equipped, the rune bonuses will apply to the individual. Trading essences directly augments player runes for greater bonuses. Runes are persistent and cannot be lost.

Additionally, guilds have a storage container for rune-essences. One for each specific type of essence. When a guild has a reached a certain threshold of storage (guild storage level), guild-wide bonuses are also applied as a percentile (%). Maintaining a large storage of essences will be required to keep guild-wide threshold bonuses active!

To improve a guilds storage for a particular essence, spend wood, iron and energy to increase capacity. An Essence Storage at rank 0 cannot hold any essence and cannot be traded to!

Trade Bonus
Guild Officers can set a trade bonus on certain Runes to offer a discount to promote trades for your guild.

Essence
These Resources are dropped by monsters. Depending which monster you attack will effect what essence you get. Currently essences are used to upgrade the "Essence Rank." Which this is found on the Trade Market page. Here's an in game description of what happens when you trade your essences in: "Trade Rune Essence to receive a Rune and/or level your existing Rune of the selected type." Which with these Runes you can forge onto your weapon.

Essence Drops
Epic Bosses