Heal

Trigger

 * Heal can be used by casting Heal on allies in the Ally Team tab. 135 points is awarded to the caster. Heal can be used on allies at different gates.


 * Heal cannot be performed if the caster is stunned or if the target ally is stunned.

Special Inclusion

 * None

Usage

 * A very useful and potentially outcome changing power in the right hands. A cleric who does not have enough attack power to beat the remaining enemies in the battle can still help out by using this power to assist allies.  When time is running out and the scores are close, direct heals using this power is one good move to use to bring up allies above 200 health or keep them from becoming an ideal target due to low health.

Recommendation

 * A very useful power for clerics. Although the power Revive is an alternative way to keeping people alive, Heal is still great as it can be used to bring an ally back to full health, demoralizing the opposition and hopefully preventing that ally from becoming an ideal target to add to the dead body count at the late stages of a close fight.  It's costs less too.