Piercing and Resistance

Piercing and Resistance is a new system in Castle Age that is used in both Player vs. Player Battles (including Guild Battles) and Monster Hunting.

Note that Piercing only triggers if the player is attacking while Resistance is only applied while defending.

Game Text
Physical Piercing/Physical Resistance

Some heroes and items will grant your character Physical Piercing and Physical Resistance. As an attacker, if your Physical Piercing exceeds your opponent's Physical Resistance, you will have a better chance at defeating your opponent. As a defender, if your Physical Resistance exceeds the attacker's Physical Piercing, you will have a better chance of defending against the attack.

Fire and Water Elements

As an attacker, if your Fire Offense exceeds your opponents Fire Resistance, you will have a better chance at defeating your opponent. Additionally, Fire Offense will allow you an even greater chance to defeat an opponent if they have Water Resistance equipped.

As an attacker, if your Water Offense exceeds your opponents Fire Resistance, you will have a better chance at defeating your opponent. Additionally, Water Offense will allow you an even greater chance to defeat an opponent if they have Fire Resistance equipped.

Fire Resistance and Water Resistance will mitigate or eliminate the advantage of an attacker with the same elemental piercing. However, they will also make you more susceptible to piercing of the opposing element.

Generals
Some generals have abilities that specialize in piercing (also called offense) and resistance. All information below are based on level 4 stats.

Notes:
 * If the generals' levels are equal, Aesir and Vanir will cancel each other out. This will result in their abilities not having any impact in the final calculation when determining the winner in PvP.
 * If Ender is defending, the player will be at a greater disadvantage against Fire and Water Offenses due to the general's negative resistances to the two elements.

Items
Items use of both Alchemy and Forge. Players can combine ingredients in alchemy to create special gems with piercing and resistance properties which in turn can be used in forge to augment certain items with such properties. See Forge for a more in depth guide.

Remember that the following items must be forged into a weapon or armor and said weapon or armor must be equipped for the pierce/resistance property to be useful. In case the item augmented is not the best one that the player has for that equipment slot, they must manually equip it in the Class page and select that class in monster battles or guild battles. For regular PvP battles (Duel and Invade), this is currently not possible.

Effects in Monster Hunting
Some monsters have certain resistances that allows them to take less damage from player attacks, similar to the Divine Armor system. Attacking with piercing generals and items is the only way to prevent the damage negation from the monsters' resistances. Unlike Divine Items though, players will need to manually equip their piercing generals and items for them to counter the monsters' resistance.

Note that since monsters don't attack back, resistance generals and items would have no effect on the monster battle. Also, Fire/Water counter bonuses seems to be disabled for monster hunting.

Monsters
Fenix, Risen From Ashes Resistances: Physical, Fire Full Damage Negation: 25%