Cleanse

Trigger

 * Cleanse can be used by casting cleanse on allies with debuffs in the Ally Team tab. 135 points is awarded to the caster. Cleanse can be used on allies regardless of gate assignments.


 * Cleanse can only remove negative debuffs on allies. It cannot remove positive buffs on enemies.
 * Cleanse can remove: Polymorph, Confuse, Poison and Wound.
 * It cannot remove: Leadership, Confidence, Sentinel, Mana Shield, Illusion, Fortitude and Revive


 * Cleanse cannot be applied if the caster is stunned or if the target ally is stunned.

General Boost

 * None

Usage

 * Cleanse is used for removing annoying mage and rogue debuffs.
 * Although some players just fight their way through the horrible negative statuses, the power promotes team play and would be better used so that your allies can operate at their full potential. Having an unhindered attacks (by removing poly and confuse) and keeping your allies alive (by removing poison) could mean the difference between winning and losing in close fights.

Recommendation

 * Since the only difference is the amount of health healed among the levels of this power, it is recommended to not buy Dispel is you already rolled Cleanse even if it is level 1 (does not heal). The most important feature of this power is to remove an annoying debuff.  Health restoration can come from other, more potent actions like Heal, Revive and the innate cleric gate heal ability.


 * This is a great skill and is a must have for dedicated clerics. Poison and Confuse are potentially devastating negative status and it will do your team good if your allies are free from these debuffs.