Sentinel

Trigger

 * Sentinel is a spell type action which is used by selecting an ally to protect in the Ally Team tab. 135 points is awarded to the caster.  Sentinel can be used on allies at different gates.
 * Protected allies will transfer the damage they received in duels, either offensive or defensive, to the warrior protecting them. The protecting sentinel won't factor in determining the duel outcome of the guarded ally and an enemy, only when distributing damage results would he/she be included in the equation.
 * Sentinel resistance does not stack with the protecting warrior's Resistance though the resistance of the ally being protected is included in the damage calculation before the damages are funneled to the protector..


 * Sentinel can only protect allies from damage incurred from direct attacks. Spell inflictions of Polymorph, Confuse, Poison and Wound will not trigger the power's intervention.  Mirror Image will also copy the ally being protected and not the warrior who is protecting them.  Sentinel also does not trigger on positive spells like Heal, Dispel, Fortitude and Mana Shield to funnel the effects to the protector.
 * Sentinel cannot protect allies from splash damages like warriors' Whirlwind cleave and mages' innate gate burn ability.


 * Sentinel is removed once the damage protect value has been depleted. This can be done from 1 to several attacks.  On the attack that depletes the protection, any "spill-over" damage will be inflicted to the ally that was being shielded.

Usage

 * This power is good in the right hands. Sentinel is best used by people with high health as they be used as "meat shields" to soak up damage and keep a low health ally from being stunned.  Ideal allies to protect are full-decked (Meekah + all deffensive powers) but low health warriors, full support (heal, revive, dispel) clerics and disruptive (polymorph, confuse) mages.

Recommendation

 * The class power is very expensive to acquire from both the Guild Shop and Wrath Chest. It requires a lot of guild coins or several lucky FP alchemy landings (for high level versions) to get.  Warriors with low health should save their coins and not buy this as they will only be funneling damages to themselves and not intervening to fighting an ally's battle with this power.