Poison

Trigger

 * Poison can only be inflicted upon victory and must be selected in the Special tab in the enemy's attack box. Poison is counted as a spell and so neither player takes damage when poison is being inflicted.  Rogue will also forfeit the innate +100 damage skill since it is not a direct attack.  Only 135 points is awarded if poison is successfully inflicted.


 * Poison damage cannot be evaded and infliction does not trigger an enemy's evade. However, it requires the caster to not be stunned.


 * Poison damage and rounds are applied to the calculation for every duel the victim takes. However, it does not activate on spell castings like Polymorph, Confuse, Heal, Revive, Sentinel or another Poison.  It still triggers when the victim is stunned and attacks.


 * Poison damage cannot knock out a below 35-45 health cleric if the cleric is victorious in duels. The class' innate heal ability will only kick in once all other damage calculations are applied, therefore would still get a +10-14 health regardless of poison.


 * Poison does not stack with another poison. Should poison be inflicted again before the first poison's duration ends, the first poison set-up (damage and duration) is discarded and the new poison set-up is applied.  This means that even if the initial poison only has 1 round left before being automatically removed, the second application will get full rounds.


 * Poison can be removed with the Cleric power Cleanse.

General Boost
Aethyx

Aethyx increases the damage and round duration poison does to 45 and 7 respectively. He really makes the skill worthwhile. The cumulative damage increase of an Aethyx-boosted poison over a regular casting is +140.

Special Inclusion

 * None

Usage

 * Poison is very useful in bringing a player's health down fast. Against "fat" players who invested a lot of blessings and skill points to health specifically for guild battle advantage, poison will be very helpful in stunning them faster if they are being a little annoying if left alive.


 * Poison is a great addition to the damage capabilities of a full-decked Warrior. Using Whirlwind on a poisoned target will make the adjacent enemies take 28-36 damage (depends if poison is Aethyx-boosted) in addition to other bonus damage buffs the warrior may be packing (Confidence+Meekah, Leadership).

Recommendation

 * Although not an overpowering ability, Poison is still very useful in comparison to other powers especially to the other Rogue powers available. It makes the class versatile that it can be used to support another class' potential (Warrior) and give the team some morale in trying to bring down a high health target.