Monster Class

Level up your class by battling monsters. The more monsters you battle, the higher your class level becomes. Gain bonuses at higher levels. More bonuses and powers to come!
 * See Monster List for the default Monsters tab, Monster for detailed monster info, or Summon Monster for level ranges for monster summoning.

= Monster Class Basics = Monster Classes are character types that you can be for a battle. Before every individual fight with a monster that uses the class system, you may pick your class. When you fight as a certain class, you will gain experience in that class (which is different from the experience that you need to gain levels). As you class level raises, you will get bonuses from playing that class.

All classes have 2 abilities. One is an attack that uses stamina. The other is a defensive maneuver that uses energy.

The following monsters use the Class system:


 * Bahamut, the Volcanic Dragon


 * Alpha Bahamut, the Volcanic Dragon


 * Azriel, the Angel of Wrath


 * War of the Red Plains


 * Alpha Mephistopheles

= Class Progress = The actual contents of the Monster Class tab area show indications of your leveling and progress in each class. Each class is shown with current level, progress bar status toward next level, and the "Next Level" bonus.

Class Leveling
When you play a class often, you will gain experience at a class. You will only gain class experience if you slay the monster, and if you collect the reward for slaying the monster.

You start every class at level 1.


 * At level 2, you get a +5 attack bonus when fighting as that class
 * At level 3, you get a +10 attack bonus when fighting as that class (total bonus attack right now is +10, not +15)
 * Level 3 is currently the highest level.

In the future, there will be more classes and abilities to choose from. An educated guess suggests that the future classes will be the same ones found in your elite guard, and to unlock an upgraded form of your class (Mage -> Archmage), you will need to level up a few times as the basic class.

= Current Classes Available =

Right now, there are 6 classes in the game:


 * Warrior


 * Rogue


 * Mage


 * Cleric


 * Warlock


 * Ranger

These classes perform similar duties in every monster fight they are used in.

Warriors
Castle Age Description
 * Warriors are juggernauts able to withstand the brute force of most attacks while being able to defend their teammates. Warriors are great defensive additions to any party but are still able to dish out bone-crushing attacks.

What Warriors do in Battle
 * The Warrior Special Ability Strengthen increases the max Party Health amount, as well as slightly increases the current Party Health amount. The more Defense you have, the more effective your strengthening will be. You can use Strengthen at any time, but there will be times when warriors will get a bonus when using Strengthen.
 * On Bahamut: If the monster's status says, "STATUS: Bahamut is snapping its large jaws at your party!" your strengthening will be the most effective at this time.
 * On Azriel: If the monster's status says "STATUS: Azriel is ferociously attacking your party!" your strengthening will be most effective at this time.
 * On War of the Red Plains: If the monster's status says "STATUS: A large phalanx of Zenareans advances on your position." your strengthening will be most effective at this time.
 * On Alpha Mephistopheles: If the monster's status says "STATUS: Alpha Mephistopheles is ferociously attacking your party!" your strengthening will be most effective at this time.


 * Note: if you are trying to get a lot of Activity on a monster, be warned: if the max Party Health amount can no longer be increased, you will only get credit for the amount of health that you healed, and the game does not take into account how much you would have raised the max Party Health if it could have been raised.

Rogues
Castle Age Description
 * Rogues are masters at pinpointing their enemies weaknesses and striking with deadly precision. Rogues are powerful teammates able to deal damage and lockdown the opponent with their debilitating strikes.

What Rogues do in Battle
 * The Rogue Special Ability Cripple prevents monsters from healing themselves. You can only cripple if the monster has the following status:
 * Bahamut: "STATUS: Bahamut is attempting to heal itself!". If the CRIPPLE status bar is not filled when the timer runs out then Bahamut will heal itself for 5,575,000 health.
 * Alpha Bahamut: "STATUS: Alpha Bahamut is attempting to heal itself!". If the CRIPPLE status bar is not filled when the timer runs out then Alpha Bahamut will heal itself for 1,115,000 health.
 * Azriel: "STATUS: Azriel is attempting to cast Angelic Rebirth to heal herself!". If the CRIPPLE status bar is not filled when the timer runs out then Azriel will heal herself for 1,115,000 health.
 * War of the Red Plains: "STATUS: Zenarean clerics are attempting to resurrect their fallen comrades!". If the CRIPPLE status bar is not filled when the timer runs out then the Zenarean forces will heal themselves for 2,000,000 health.

Mages
Castle Age Description
 * Able to bend magical forces to their will, Mages are able to channel magical energies not only to cause destruction to their foes but are also able to create magical barriers to protect allied forces from harm

What Mages do in Battle
 * The Mage Special Ability Deflect prevents monsters from using an attack that will greatly decreases the party's health on the Party. You can only deflect if the monster has the following status:
 * Bahamut: "STATUS: Bahamut is readying its Lava Breath". If the DEFLECT status bar is not filled when the timer runs out then Bahamut will inflict 670,000 damage to the party's health.
 * Azriel: "STATUS: Azriel is readying to cast Consecration". If the DEFLECT status bar is not filled when the timer runs out then Azriel will inflict 670,000 damage to the party's health.
 * War of the Red Plains: "STATUS: The Zenarean fortress is readying to fire a large catapult on your army". If the DEFLECT status bar is not filled when the timer runs out then the Zenarean catapult will inflict 670,000 damage to the party's health.
 * Alpha Mephistopeles: "STATUS: Alpha Mephistopheles is readying to cast Hell Fire". If the DEFLECT status bar is not filled when the timer runs out then Mephistopheles will inflict ??? damage to the party's health.

Clerics
Castle Age Description
 * It would be wise not to take a Cleric for granted. Although most well known for their healing and restorative powers, Clerics are also able to summon Holy energies to smite and banish their opponents.

What Clerics do in Battle
 * The Cleric Special Ability Heal increases the current party health more than Strengthen, but it does not increase the max Party Health amount. The more Defense you have, the more you will Heal. You can use Heal at any time, but there will be times when Clerics will receive a bonus for using Heal:
 * On Bahamut: If the monster's status says "STATUS: The mana channels are aligned!" your healing will be the most effective at this time.
 * On Azriel: If the monster's status says "STATUS: The mana channels are aligned!" your healing will be the most effective at this time.
 * On War of the Red Plains: If the monster's status says "STATUS: Your injured comrades need you more than ever!" your healing will be the most effective at this time.
 * On Alpha Mephistopeles: If the monster's status says"STATUS: Your injured comrades need you more than ever!" your healing will be the most effective at this time.

Warlock
Only available when you have reached level 3 mastery as Cleric or Mage (Only available for Alpha Mephistopheles or also for the other class based monsters ????)

Castle Age Description
 * Warlock have forsaken the path of light to follow the much darker magicks. It is rumored that warlocks trade a portion of their soul as well as their health for their immense powers.

What Warlocks do in Battle
 * The Warlocks Special Ability Heal increases the current party health more than Strengthen, but it does not increase the max Party Health amount. The more Defense you have, the more you will Heal. You can use Heal at any time, but there will be times when Clerics will receive a bonus for using Heal:
 * On Alpha Mephistopeles: If the monster's status says"STATUS: Your injured comrades need you more than ever!" your healing will be the most effective at this time.


 * The Warlocks Special Ability Deflect prevents monsters from using an attack that will greatly decreases the party's health on the Party. You can only deflect if the monster has the following status:
 * Alpha Mephistopeles: "STATUS: Alpha Mephistopheles is readying to cast Hell Fire". If the DEFLECT status bar is not filled when the timer runs out then Mephistopheles will inflict ??? damage to the party's health.

Ranger
Only available when you have reached level 3 mastery as Warrior and Rouge (Only available for Alpha Mephistopheles or also for the other class based monsters ????)

Castle Age Description
 * Ranger ????

What Ranger do in Battle
 * The Ranger Special Ability Strengthen increases the max Party Health amount, as well as slightly increases the current Party Health amount. The more Defense you have, the more effective your strengthening will be. You can use Strengthen at any time, but there will be times when Ranger will get a bonus when using Strengthen.
 * On Alpha Mephistopheles: If the monster's status says "STATUS: Alpha Mephistopheles is ferociously attacking your party!" your strengthening will be most effective at this time.


 * The Ranger Special Ability Cripple prevents monsters from healing themselves. You can only cripple if the monster has the following status:

= Notes = As Alpha Mephistopheles released, two new class Become available, Warlock and Ranger

There appears to be a bug right now, as not all people with level 3 mastery are being given the new options.

Are the abilities of the 2 new classes as efficient as the abilities of the 4 old classes ????

= See also =
 * Attacking
 * Fortifying