Talk:General Alliance/@comment-36286472-20191107182733/@comment-29799174-20191108112212

The values in the Monster Hunting section of this page are basically all relative to each other. For instance, if you have a General Alliance with 2000 atk, +1% crit will increase you damage a lot more than if you have an Alliance with only 1000 atk.

In the same way, if you have 50% crit, getting +100 atk on your General Alliance will increase your average damage a lot more than if you have 20% crit.

Etc.

So you can't exactly calculate your own damage increase with those values. That's the first thing.

2nd thing is, I didn't really try to check your math, because the way you wrote it it's quite hard to read and I don't feel like taking the time to do it.

But what I believe is that putting 2 crit generals in your alliance is a bad idea, because as you said you can only get 25% of the ability of the second crit general at best, which is very low.

However if you have a lot of player attack (over 4000 atk including bonus stats (IA, runes...)), generals like Sahar will indeed only bring a small increase in damage. So a 2nd crit general may very well be better than Sahar.

However instead of either of those, it is advised to use Moonlight Dragon (MD) or Monkey King (MK) in your alliance. So it would be Barbarus - Dolomar - MK/MD for instance. Or even better if you can afford to level up your MD quickly: Barbarus - MD - MK.

Ofc if you don't have any of those, a 2nd crit general can be used instead, even though it doesn't bring that much value, it's better than nothing, and probably better than Sahar.

More info on this page if you're interested: Monster Hunting Generals