Lord of Darkness

Lord of Darkness can be summoned on the Alchemy Summons page if you have an Orb of Darkness, which comes from gifts, and are at least level XXX+.

You have 168 hours to complete the battle before he flees.

= Basic Information = Lord of Darkness has 850 Million health. Up to 165 people total may participate in the battle. Of these participants, only a set number can participate based on that player's level at the time of joining the battle.
 * 70 people levels 150+
 * 35 people levels 100-149
 * 30 people levels 50-99
 * 30 people levels 1-49

This battle uses the Monster Class, Piercing/Resistance, Divine Power and Target Area systems.

= Special Information =

Target Areas
Lord of Darkness has four different areas that can be attacked, each with its own health and resistance :
 * Head (340 million health) - Dispatch to defeat Lord of Darkness.
 * Nether Void (340 million health) - Dispatch to defeat Lord of Darkness.
 * Left Arm (85 million health) - Dispatch to enable Water Weakness on Head. Reduces damage to Head by a maximum of 25% while alive.
 * Right Arm (85 million health) - Dispatch to enable Earth Weakness on the Nether Void.Reduces damage to Nether Void by a maximum of 25% while alive.


 * Phantom Shade (1.3 million health) - Nether Shades are randomly summoned to players that are attacking Lord of Darkness' Head and do not have Fire Resistance, or his Left Arm and do not have Water Resistance. Only that specific player is able to attack the Shade, and the player is marked with a purple symbol [[File:Shadow_icon.gif]] next to their name in the leaderboard. Damage done to it is not recorded on the leaderboard. Reduces damage to the Head and Left Arm by a maximum of 20% with full life.



When the Phantom Shade is defeated, the player has a chance to find a Fragment of Fire Protection. 16 of these can be combined through alchemy to create Dull Gem of Fire Protection.


 * Nether Shade (1.3 million health) - Nether Shades are randomly summoned to players that are attacking Lord of Darkness' Nether Void and do not have Wind Resistance, or his Right Arm and do not have Earth Resistance. Only that specific player is able to attack the Shade, and the player is marked with a purple symbol [[File:Shadow_icon.gif]] next to their name in the leaderboard. Damage done to it is not recorded on the leaderboard. Reduces damage to the Nether Void and Right Arm by a maximum of 20% with full life.



When the Nether Shade is defeated, the player has a chance to find a Fragment of Wind Protection. 16 of these can be combined through alchemy to create Dull Gem of Wind Protection.


 * Players can have both one Phantom Shade and one Nether Shade at a time.

Piercing/Resistance
Lord of Darkness has Piercing, Water, and Earth Resistances, and Water and Earth Weaknesses.


 * Head - +18 Piercing Resistance (Max block 18%), -10 Water Weakness (Maximum bonus 10%, enabled when Left Arm is defeated)
 * Nether Void - +18 Piercing Resistance (Max block 18%), -10 Earth Weakness (Maximum bonus 10%, enabled when Right Arm is defeated)
 * Left Arm - +18 Piercing Resistance (Maximum block 18%), +15 Water Resistance (Max block 5%)
 * Right Arm - +18 Piercing Resistance (Maximum block 18%), +15 Earth Resistance (Max block 5%)

Divine Armor
All parts of the Lord of Darkness have Divine Armor. This armor requires 550 Divine Power to get full damage, and blocks a maximum of 30%? with no Divine Power, degrading by 0.05454%? for each point of Divine Power you have.

Siege Weapons

 * Damage past the 4th weapon is projected.

Thing to keep in mind: do not kill Head or Nether Void before the launch of the last weapon, as essentially half of the weapon is 'wasted' on the dead part.

= Lore =

Lord of Darkness Summoned
no text

Lord of Darkness Slain
text?

= Rewards =

Rewards While Fighting Lord of Darkness
108 Attack Essence

Loot Damage Threshold

 * 1 Epic Drop = 6 million? (??%)
 * 2 Epic Drop = ~12.5 million? (??%)