Tavern

=The Mug & Hammer=

Strider, The Rogue Assassin
Origins: Strider - Learn the origins of Strider as he travels through the Land of Fire on a quest to complete his assassination contract!

Beginning: Research or scout the target

Strider unfurls the scroll in the seclusion of the forest, located deep within the Land of Fire... a place he feels the most secure, having spent his life hunting and living the land. Strider reads his orders and shakes his head in disappointment. "Nothing but death.." he comments. Despite his contempt for such bloody work, Strider knows he has little choice. He is a born killer, a hunter of men. He accepts who he is knowing that his trade buys him the life he has always wanted. Nothing entices him the way the hunt does. Strider shakes away the thoughts in his head and clears his mind. Time to plan.
 * 1 Scout: Scout the area where the target located. Uses 5 energy (Total of 10 energy to complete the action and gain +1 Neutral upon completion of the action).
 * Decide who to influence.
 * Strider decides to scout the target's location in hopes of learning his travel routes and his typical daily habits. The target is a wealthy merchant lord of the Davidian province, an outskirt realm loyal to the Realm of Fire.


 * After a few days travel, Strider arrives in the province and begins seeking information from locals.


 * 2 Speak (Good) - Speak to the local farmer. Uses 5 energy. (Total:10 Energy + 2 Good)
 * The farmer speaks of a golden opportunity!
 * Strider travels to a nearby farmstead and talks to a hefty farmer about the local merchant lord. The farmer tells Strider he tends to deliver a wheat wagon to a keep where he sells his wares to a man named Malkian, whom he believes is the man in question. Strider learns the wagon of wheat goes through the guards at the gate, and may make a useful approach to Malkian.
 * 3 Sneak (Neutral) - Sneak in under the cover of the wheat wagon. Uses 5 energy. (Total:10 energy + 1 Neutral)
 * Use Wheat Wagon!
 * Strider finds the wheat wagon and waits for nightfall. Strider quickly sneaks into a wagon full of freshly cut wheat, and covers himself up. The cart begins moving and a few hours later Strider peers out from under the wheat. Strider successfully makes it through the front gateway past the mercenary guards and slips out the side. Strider can now make his next move. Onward into the keep.
 * 4 Prepare (Neutral) - Prepare for the kill. Uses 5 energy.
 * 2 Seek (Neutral) - Seek a guard working for the merchant. Uses 2 stamina.
 * 2 Threaten (Evil) - Threaten the town barkeep. Uses 5 energy.


 * 1 Research: Research the target and learn more about him. Uses 5 energy.