User:William.e.hotalen

The Deathrune Siege was the first Raid to be introduced to Castle Age. You must use a Drake Helm to start it.

= Basic Information =

Up to 100 people total may participate in the battle for the advanced Campaign and up to 75 people for the easy Campaign.

Each Raid has 2 phases, in which you must defeat a number of enemy soldiers (see below). You can participate in two battle modes: Invade or Duel, each costing 1 stamina. Depending on your timing, you can earn 1 or 2 kills every time you fight. See Notes for more details. There are also two other modes, Invade x5 and Duel x5, that show up when you reach 30 stamina. These work the same way as the regular Invade and Duel options, except that it costs 5 stamina and you can earn either 5 or 6 kills for every fight.

Time to complete:
 * Deathrune Siege I (easy - under level 50) :
 * 60 hours for phase 1
 * 84 hours allocated for phase 2
 * Deathrune Siege II (advanced - over level 50) :
 * 88 hours 52 minutes for phase 1
 * 144 hours 26 minutes for phase 2

You can participate in up to 6 raid at one time (If including your own).

Easy Campaign - summoner under level 50

 * 400 Soldiers for the Deathrune Fortress (checkpoint 1)
 * 1500 Soldiers for the Death Gates (checkpoint 2)
 * Total: 1900 Soldiers

Advanced Campaign - summoner over level 50

 * 2500 Soldiers for the Deathrune Fortress (checkpoint 1)
 * 9000 Soldiers for the Death Gates (checkpoint 2)
 * Total: 11500 Soldiers

= Attacking =

Siege Weapons
Catapult Ballista
 * Needs 80 (for Advanced Campaign) or 30 (for Easy Campaign) people to launch
 * Damage: 300 kills
 * Needs 100 people to launch
 * Damage: 1,500 kills

= Rewards = There are currently two levels of this battle, and therefore two known sets of possible drop rewards

Epic Chance Drops

 * Wall of Fire
 * Dragon Talon
 * Atlantean Map Fragment (Emerald)
 * Frost Armor
 * Eye of the Triangle
 * Platinum Hands

Rare Chance Drops

 * Dragonbane


 * Greater Fireball


 * Moonfall Crown


 * Avenger Amulet


 * Gift Dragon


 * Gift Phoenix

Epic Chance Drops

 * Demon Strength
 * Wall of Fire
 * Dragon Talon
 * Atlantean Map Fragment (Emerald)
 * Atlantean Map Fragment (Sapphire)
 * Great Halberd
 * Frost Helm

Rare Chance Drops

 * Atlantean Mace
 * Angelic Sentinel
 * Judgement
 * Oathkeeper
 * Demonic Armor
 * Atlantean Shield
 * Arcanist

= Notes =
 * The siege is harder than it might first appear, because all damage is based on damage dealt in individual battles (usually between 6 and 12 for single attacks, or between 30 and 60 for power attacks). This low damage is coupled with the random chance that you might be pitted against an opponent you can't beat (either a higher level, much greater army, or you get forced on the defensive), which means that you may have just wasted stamina points.
 * The second stage of the advanced version of the siege used to be 11,000 soldiers.
 * It is recommended to only fight while Invading or Dueling (instead of Invading x5 or Dueling x5). If you wait about 20 seconds for the battle list to change without refreshing on a page, you have the ability to get a +1 kill, making it so you get 2 kills on that attack. If you choose the x5 option and wait until the battle list refreshes, you also have a chance to get a +1 kill, but then you will only get 6 kills. If you had attacked that person 5 times (instead of attacking once using the x5 option) you would now have 10 kills, instead of 6.
 * You can apply this technique in multiple tabs. Open up as many tabs of the same raid as you'd like. Wait about 20 seconds before clicking Invade/Duel in the first tab. The tab should say that you received a +1 kill. If it did not, wait a couple more seconds before clicking the Invade/Duel button on the next (2nd) tab. If you still do not receive a +1 kill, repeat the previous step again.
 * If the name of the "rescuing" player changes in the middle of your tab-clicking, you can click another cycle of all the other tabs you have open, and if you do it correctly, you should receive +1 kills on all of them.
 * It is easy to modify this technique to also quickly receive your daily allotted 10 demi points from each Demi Power. Note that the first click on the Duel/Invade button in the battle list will give you one demi point of the enemy's alignment. However, if you click the "Invade Again" button, the new opponent will give a demi point of the same alignment as the previous player. If the original clicks on each tab gave demi points of different alignments, even though it appears that the same player is "rescuing" everyone, the "rescuer's" alignment will be the same as the previous enemy's. As a result, one enemy player can give demi points of all alignments if you use this multi-tab technique.
 * Raids are an easy way to accumulate wins in your keep. If you receive a +1 kill when clicking Duel/Invade, you effectively defeated two opponents with 1 stamina and will receive and add 2 wins to your win count. The same principle applies for achievement awards.  Not true!!! At present, it gives you only 1 win, even if you got a bonus of +1 kill (both in your keep, and for achievements).
 * You can earn up to 10 demi points of any demi god every day, like during normal battle. It counts to the same cap, so this demi point source is still restricted to 50 points per day, no matter whether you combine raids and normal battle.
 * In addition to those demi points you can earn 1 or 2 extra demi points of Ambrosia, Azeron or Malekus. You don't have to win the battle for this demi point source. Using Morrigan or Angelica as your active general increases the chances of receiving extra demi points.
 * Occasionally in an attack, you may receive one or two Battle Points and/or one or two Battle Hearts. Beating stronger opponents results in a higher chance to get at least one Battle Heart.