Mana Shield

Trigger

 * Mana Shield can be put up by casting Mana Shield upon self in the Ally Team tab. 135 points is awarded to the caster.  The shield can only be applied to the mage caster.


 * The shield lasts for 1 hour if the caster is not attacked. If the caster is attacked, the shield will protect the caster by absorbing damage until it's set amount.  If the damage taken by the shield exceeds the amount it can absorb, it will be removed and the caster takes "spill" damage if any on the same turn.  The damage is cumulative and it can take 1 to several attacks in order to deplete the shield depending on the damage output of the attackers.


 * Mana Shield can only protect the caster from direct attacks. A mage gate burn or a warrior Whirlwind cleave goes right through the protection and damages the mage caster.  Likewise, only damages are being absorbed.  Applying debuffs like Polymorph, Confuse, Poison and Wound would not be blocked by the shield.


 * Mana Shield cannot be applied if the caster is stunned.

General Boost

 * None

Usage

 * Mana Shield maybe useful at the last stretch of the battle when there will be suicide runs on any class other than clerics in an attempt to change scores. Healthy actives can still get rid of the shield in 1-3 attacks but at the last minutes of the fight, it could make a difference.

Recommendation

 * Mana Shield is not a good ability for mages. Instead of using a token to put it up, they can instead cast Confuse or Polymorph to really stop the enemy in their tracks.  Players are more afraid of those two powers since those can give them a measly 50 point if they use a token while under those spells.