Resistance

Trigger

 * Resistance is a passive ability that works for every duel battle while it is equipped.


 * Resistance only affects the base damage inflicted. Bonus damage caused by other powers like Leadership, Confidence, Poison and the abilities of generals Deianira, Daphne and Persephone are not affected by resistance. This is evidenced when a Rogue's Evade triggers as all bonus damages are unaffected even with the power equipped.


 * Warrior Whirlwind cleave damage ignores resistances of the adjacent enemies.


 * Resistance is included in the battle calculation on the effects of Mana Shield and Sentinel. It does not however contribute to the successful repelling of Polymorph and Confuse spells.


 * Resistance levels must be purchased in order by levels. The game forces you to do so.


 * Resistance works even if the attacker is stunned.

Special Inclusion

 * None

Usage

 * Equipping this skill is almost mandatory for all guild battlers. Those with titanic health (6000+) could probably do away with this but for majority of the player-base, this is a must to prolong survival.

Recommendation

 * Resistance is a necessity active guild battlers with a possible exception to those which have monster health tanks (6000+). It promotes survival which is the determining factor between winning and losing in guild battles.  It should be the one of the first items to spend your guild coins on, if not the first.