Wound

Trigger

 * Wound can only be inflicted upon victory and must be selected in the Special tab in the enemy's attack box. It is a spell type action so neither player takes damage when the effect is being inflicted. The rogue will also forfeit the innate +100 damage skill since it is not a direct attack. Only 135 points is awarded if wound is successfully inflicted.


 * Wound cannot be stacked, only 1 wound debuff can be applied per player.


 * Wound can be removed using cleric power Cleanse.


 * Wound cannot be used if either the caster or the target enemy are stunned.

Usage

 * Best use against low health players although it's more ideal to wait and see who are the focus crossgate Healing clerics. They will more likely to bring them back to full health so slashing their max health down could be useful, assuming they don't have titanic health of 5000+.

Recommendation

 * As the opposite of Fortitude, this ability is underwhelming at best. Decreasing max health doesn't mean much if active players could hardly have full health for the entire battle anyways.  Also, with the existence of players with super high health in the realm of 10k's, the decrease of this power is negligible to them.