Chaos Campaign

PLEASE NOTE: THIS PAGE IS STILL IN DEVELOPMENT.

Chaos gems: What are they?
Chaos gems are gems that can be forged into equipment slots. Each has an Elemental power (piercing or resistance), and two random powers (see last section). Besides powers, each gem has several attributes:

Form: Purely cosmetic Rarity: affects the quality of the bonus to each power Elemental power: affects the type of the gem. 1 at random of the following:
 * Crystal
 * Gem
 * Jewel
 * Stone
 * Fire Pierce or Fire Resistance
 * Earth Pierce or Earth Resistance
 * Wind Pierce or Wind Resistance
 * Water Pierce or Water Resistance

Gems with Elemental Pierce can only be forged into offensive Forge slots (weapon, glove, amulet, shield, war banner). Gems with Elemental Resistance can only be forged into defensive Forge slots (helmet, armor, shield, war banner). (Not sure what boots take.) Legendary gems can only be forged to Legendary items.

How to get them
Chaos Gems can be obtained these ways:
 * Complete all tasks in a Campaign (Easy for a gem, Normal for a, Hard for an )
 * Alchemize 1000 shards of the same type: if you start a campaign but don't do all the tasks, you will be awarded shards for each task you completed (Easy campaign gives Common shards, etc.).
 * Level 200 is the minimum requirement to perform the alchemy.
 * Alchemize several gems of a lower level:
 * 3 gems can be alchemized into a  gem.
 * 3 gems can be alchemized into an  gem.
 * 4 gems can be alchemized into a  gem.

Tasks to be done at each level
Tasks you will be asked to complete in each campaign consist of six tasks in top row, three monster tasks in bottom row.

Deal damage to monsters
You will be given 3 random types of monster and a certain amount of each. Deal at least the specified amount of damage to each of them. (% of damage related to the monster total life)
 * Easy campaign: deal 5% damage.
 * Leftmost task: 8 kills, from pool: Cronus, Kromash, Lotus, … [to be completed]
 * Middle task: 5 kills, from pool: Ambrosia, Corvintheus, Jahanna, Genesis, … [to be completed]
 * Rightmost task: 1 kills, from pool: Agamemnon, Poseidon, Kessaran, Alexandra, … [to be completed]
 * Normal campaign: deal 10% damage.
 * Leftmost task: 9 kills, from pool: Ragnarok, Gehenna, … [to be completed]
 * Middle task: 5 kills, from pool: Aspect of Death, Kessaran, Lord of Darkness, … [to be completed]
 * Rightmost task: 2 kills, from pool: Vargulis, Chromus, Samael, Cronus Astaroth, … [to be completed]
 * Hard campaign: deal 15% damage.
 * Leftmost task: 10 kills, from pool: Vermilion, Poseidon, Azeron, Kessaran, Magmos, Alexandra, Alpha Bahamut, Fenix, Typhonus, Urmek … [to be completed]
 * Middle task: 6 kills, from pool: Alperon, Svarog, Leviathan of the Deep, Leviathan of the Void, Leviathan of the Grove, Ogrimus, Rodenom, Verminarch, Aspect of Death, … [to be completed]
 * Rightmost task: 5 kills, from pool: Vargulis, Chromus, Samael, Cronus Astaroth … [to be completed]

Top row tasks
Complete 6 of the following tasks (chosen randomly):

Shards
A Chaos Gem will only be awarded upon completion of all the tasks given to the player per campaign. However, if the player fails to complete all the tasks in the campaign, gem shards will be earned for each task successfully finished. Shard quality is awarded based on the difficulty of the campaign (i.e. a common campaign awards common quality shards) and can be saved up and used to alchemize a gem of the same quality as the shards used at a rate of 1000 shards per gem.

Shards are awarded upon completion of the respective task as follows: Shards are not awarded immediately upon the timer expiring on a failed campaign. The player has to start another campaign before receiving the shards awarded from the previous one.

Powers
Each Chaos Gem will have 1 random power among the following

All types have same minimum and maximum amounts, defined by gem rarity.

and 2 random powers among the following:

* Notes to include in table
 * - Legendary base defense of 5.36% on epic gem not sure where 8% is accurate

Each power has a range depending on the rarity of the gem.
 * Example: a gem awarded with Physical Pierce might be +1 to +40 if Common, +41 to +80 if Rare, +81 to +120 if Epic and +121 to +160 if Legendary (please note this is just and example, not a fact)
 * Ranges should be given by devs as it is a hard task to discover them. If you happen to know any of them, please write it here or in the comments. We don't even know if certain amount of each range is shared (0-40, 35-80, 85-120...)

Refining
PLEASE NOTE: THIS SECTION NEEDS TO BE WRITTEN.

Refining rerolls the values of the powers in a gem. The powers themselves can not be changed, only the values.

Refine Crystals
Refining consumes Refine Crystals.

Refine Crystals can be gained from World Monster. There's a chance for Refine Crystal to drop when hitting, and they are part of the World Monster loot.

Refine
Refine is found under Keep navigation.

You select a Chaos Gem from the list presented.

Selected gem is shown at the top, in Refine window. It's powers are listed below the gem.

You can lock any powers you do not want to reroll.

When you click Refine, unlocked power values are rerolled. They can decrease or increase.

Power Values
When you have selected a gem to refine, powers are listed below the gem.

Values are colour coded:
 * White, the value is low.
 * , the value is average.
 * , the value is high.
 * , the value is maximum possible or near that.