General Alliance



General Alliance is a feature that allows the player to link generals with similar abilities, introduced to give some use to generals who have since been surpassed by other generals due to power creep.

It appears that you must be at least level 300 to use this feature.

General Linking Mechanics
To start using a General alliance, you must first own at least two generals with similar abilities. For example, if you have two +critical% generals, like Dolomar and Slayer, you can link them to increase their ability's power. Linking combinations that are currently available can be found in the next section.

To start the link, choose a master general. Usually, you will want this to be the general with the highest amount of their ability, as all links are currently percentage based in the benefit to the main general. These percentages will be displayed in the linking window.

Next, choose a primary linked general. Again, if you have multiple choices here, you'll want to choose the general with the highest power to get the maximum benefit out of your link. Once you've chosen the general, click the 'create alliance' button to start the link.

To finish the link, you must use stamina or energy with the master general equipped to level up the alliance. While creating the link, the master general will not receive experience towards leveling up until it is complete or the link is dissolved. Once it is finished, the master general will have their ability augmented by a percentage of the primary general.

If you still have more generals with similar abilities, you can do the same thing for a secondary linked general to increase the master general's ability even further. This link will require more resources to finish than the primary link but will give further benefits.

Generals who have been leveled up past level 4 will contribute the bonus from their highest level to the master general, so crystals used on these older generals will not go to waste.

Alliances between generals can be deleted at any time, with the only loss from it being any general experience that was missed out on while leveling up the alliance. Any secondary generals must be de-linked first before any primary generals can be de-linked.

Current Available Generals
Not all generals are currently linkable - the current general selection serves as a first test of the feature. More generals will be added in the future.

All generals below can also be seen on the General Alliance page, along with where to obtain them. Generals in the same category can link with others in that category.

Critical Hit %
Generals that have abilities dealing with Critical Hit percentage will contribute 25% from the Primary Link position or 17% of their ability from the Secondary Link position.

Bonus Monster Attack
Generals that have abilities dealing with Bonus Monster Attack will contribute 50% from the Primary Link position or 33% of their ability from the Secondary Link position.

Generals with this ability generally get much larger boosts from Hero Crystals past level 4, which may make them more effective as linked generals.

Bonus Mage Passive damage
Generals that have abilities dealing with Bonus Mage Passive damage will contribute 50% from the Primary Link position or 33% of their ability from the Secondary Link position.

Bonus Guild Battle Damage
Generals that have abilities dealing with Bonus Guild Battle Damage will contribute 50% from the Primary Link position or 33% of their ability from the Secondary Link position.

Deflect Guild Battle Damage
Generals that have abilities dealing with deflecting Guild Battle Damage will contribute 50% from the Primary Link position or 33% of their ability from the Secondary Link position.

Physical Piercing
Generals that have abilities dealing with Bonus Guild Battle Damage will contribute 50% from the Primary Link position or 33% of their ability from the Secondary Link position. *Note: At this time, generals that have other types of piercing along with Physical Piercing cannot be linked in this manner.