Dungeon

The Dungeon is an alternative form of questing, requiring more player interaction and containing more graphics animated with HTML and javascript. It is partially dependent on attack and defense, in that higher attack/defense will generally increase the player's damage done and decrease the amount of damage taken. Rewards for clearing a level of the dungeon include exp, essences, guild coins, hero powders, and Skill Points.

Format
To progress through the dungeon, the player must defeat several monsters, navigate through the dungeon (in the future), and defeat the level's boss. Along the way, there may be other elements like treasure boxes to loot, artifacts to investigate, rooms to heal the player, and more possible features.

Attack Types
The player has several different types of attacks to choose from when traversing the dungeon.

The three main types of attacks the player has at their disposal are Quick, Strong, and Guarded. These types form a rock-paper-scissors relationship, in that each is strong against one other type and weak against the remaining type. Strong attacks are strong against Guarded attacks, Guarded attacks are strong against Quick attacks, and Quick attacks are strong against Strong. When an attack is chosen that is strong against the other attack, more damage will be done, and less damage will be taken. Additionally, the player will power up more when they choose the correct attack, gaining 5 power points when otherwise they would receive 1 point. When the player fills their power gauge with 20 points, they unlock a class attack. This attack does more damage than a normal attack, and does damage independent of the opponent's attack type.

Monster Statuses and Actions
For the non-boss monsters, the monster's action/status gives away which attack should be used.