Talk:Strategy Guides/How To Rank Up Your Feeders Quickly/@comment-4672954-20150623020817

Here is some additional info from the top tier of guilds in castle age (rank 13 to rank 24). There is a hard limit on the mist land battle list of 20 lands shown at a given time, and everyone sees the same list. With the advent of this guide a lot of new rank 13 guilds have been appearing, and the tactic now seems to be to have your feeder guilds clear lands in mist then 'transfer' those lands to a friendly guild. This tactic only works if your friendly guild is fast enough to capture the land when it shows up on the battle list, and requires huge damage runes to capture the land in minimal time. The competition is the very top echelon of castle age, so they have 2500+ damage runes at the top, and average about 800+ for an average player in the top tier, and once these top players see your weakly defended land on the battle list it is gone in SECONDS. With the hard limit on lands being seen, however, and with the increase of guilds moving into the top tier, those top players might never even see your feeder guild's lands go into battle, and then your friendly guild has all the time in the world to capture the land, completing the 'transfer'. One of the responsibilities of the friendly guild is to 'clog' up the battle list with lands of their own, sometimes the whole purpose of defending a land is to take a place on the battle list for some minutes, giving enough time for the feeder guild's lands to be transferred. I have seen a lot of this activity lately and I approve of the tactic, and sometimes my guild takes 2 or more places on the list as well. We typically have 6-12 lands on a given day due to our feeder guilds and other friendly guilds.