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Monster Abomination

Summoning Abomination, Ancient Slime can be done by level 340 or higher character either using 2 Mysterious Slimes Mysterious Slime or 50 energy. Summoning is available both on Summon Monster page under Level 300+ tab and on Alchemy Summons page.

You have 168 hours to complete the battle before he flees.


Basic information

Monster Details
Name Type Divine Breakpoint Time to kill 5% Health (Conquest)
Abomination, Ancient Slime Epic World 340 630 168 hours 40,000,000


Target Areas
Resistance
Target Health Physical Fire Earth Wind Water Note
Main1 325.000.000 15 (block 15%) 0/[-10] 0 0 0 [xx]: enabled when Stomach is defeated
Main2 325.000.000 15 (block 15%) 0 0 0/[-10] 0 [xx]: enabled when Tentacle is defeated
Stomach 75.000.000 15 (block 15%) 0 0 0 5 (block 5%) Blocks max 25% to Main1
Tentacle 75.000.000 15 (block 15%) 0 5 (block 5%) 0 0 Blocks max 25% to Main2


Monster Loot
1 Epic 2 Epics Gold Medal
1%+ 4.110.000 7.380.000
99%+ 5.970.000 11.500.000 21.000.000
Source: Castle Age Monsters Damage/Loot Spreadsheet

Abomination has 800 Million health. Use this text string to post damage needed in monster chat:

  • 1 Epic 6.0M, 2 epic 11.5M

Participants: up to 155 people total, with the following distribution:

  • 60 people levels 150+
  • 35 people levels 100-149
  • 30 people levels 50-99
  • 30 people levels 1-49

This battle uses the Monster Class, Piercing/Resistance, Divine Power and Target Area systems.


Additional Information

Target Areas

Abomination has four different areas that can be attacked, each with its own health and resistance:

  • Main 1 (325.000.000 health) - Dispatch to defeat Abomination.
  • Main 2 (325.000.000 health) - Dispatch to defeat Abomination.
  • Stomach (75.000.000 health) - Dispatch to enable Fire Weakness on Main 1. Reduces damage to Main 1 maximum by 25% while alive.
  • Tentacle (75.000.000 health) - Dispatch to enable Wind Weakness on Main 2. Reduces damage to Main 2 maximum by 25% while alive.

Additionally, Abomination will occasionally spawn minions:

  • Earth Slime (1.250.000 health) - Earth slimes are randomly summoned to players that are attacking Abomination's Main 2 or Tentacle and have less than 15 Earth Resistance (the closer you are to 15, the less chances to be ambushed). Only that specific player is able to attack the Earth Slime, and the player is marked with the symbol Slime icon next to their name in the leaderboard. Damage done to it is not recorded on the leaderboard. Reduces damage to Main 2 and Tentacle by a maximun of 20% with full life.
When Earth Slime is defeated, the player has a chance to find a Fragment of Earth Protection Fragment of Earth Protection.

Submonster frame slime

  • Water Slime (1.250.000 health) - Water slimes are randomly summoned to players that are attacking Abomination's Main 1 or Stomach and have less than 15 Water Resistance (the closer you are to 15, the less chances to be ambushed). Only that specific player is able to attack the Water Slime, and the player is marked with the symbol Slime icon next to their name in the leaderboard. Damage done to it is not recorded on the leaderboard. Reduces damage to Main 1 and Stomach by a maximun of 20% with full life.
When Water Slime is defeated, the player has a chance to find a Fragment of Water Protection Fragment of Water Protection.

Submonster frame water slime

  • NOTE: Each player can have at most one slime at a time. An existing slime prevents the summoning of another one of the same type, but it can be replaced by a slime of different type if you change target and do not have the right elemental Resistance.

Piercing/Resistance

This section needs to be written.

Divine Armor

Abomination's Main1 and Main2 have Divine Armor. This armor requires 340 Divine Power to get full damage, and blocks a maximum of 30% with no Divine Power, degrading by 0.09% for each point of Divine Power you have.

Siege weapons

While fighting Abomination, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Abomination's Mains 1 and 2 and are unaffected by blocks and resistances.
*Abomination's Mains 1 and 2 has 650,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Valerian Soldiers Valerian Soldiers 10 36,000,000 dmg
3,600,000 dmg/click
5.54 %
0.55 % per click
Elven Rangers Elven Rangers 25 42,000,000 dmg
1,680,000 dmg/click
6.46 %
0.26 % per click
Dwarven Battlemasters Dwarven Battlemasters 40 50,000,000 dmg
1,250,000 dmg/click
7.69 %
0.19 % per click
Archer Allies Archer Allies 50 58,000,000 dmg
1,160,000 dmg/click
8.92 %
0.18 % per click
Gray Wizards Gray Wizards 60 66,000,000 dmg
1,100,000 dmg/click
10.15 %
0.17 % per click
Totals 185 252,000,000 dmg
1,362,162 dmg/click
38.77 %
0.21 % per click

It is believed that launching a weapon after killing Head or Underbelly will result in a waste of damage as part of it is asigned to the dead areas (unconfirmed)

Lore

Rewards while fighting Abomination

Slime Minion Drops
Fragment of Water Protection Fragment of Water Protection
Ingredient

Fragment of Earth Protection Fragment of Earth Protection
Ingredient

Damage Essence 108 Damage Essence

Rewards after slaying Abomination

Abomination dead

Uncommon Drops Rare Drops Epic Drops
Shining Greatsword Shining Greatsword
Weapon: Attack:10 Defense:14

Rockcrusher Axe Rockcrusher Axe
Weapon: Attack:14 Defense:10
Empyrean Plate Empyrean Plate
Armor: Attack:10 Defense:6
Platinum Plate Platinum Plate
Armor: Attack:6 Defense:10
Opal Pendant Opal Pendant
Amulet: Attack:5 Defense:5

Tarnished Gauntlets Tarnished Gauntlets
Gloves: Attack:9 Defense:7

Forgotten Helm Forgotten Helm
Helmet: Attack:18 Defense:11
Lost Ring Lost Ring
Amulet: Attack:15 Defense:15
Dissolved Aegis Dissolved Aegis
Off-Hand: Attack:28 Defense:32

Tarnished Plate Tarnished Plate
Armor: Attack:26 Defense:29

Acidic Greaves Acidic Greaves
Boots: Attack:3 Defense:5
Abomination Cleaver Abomination Cleaver
Weapon: Attack:36 Defense:32
Abomination Slime Abomination Slime
Ingredient

Bronze Ore of Physical Resistance Bronze Ore of Physical Resistance
Ingredient

Bronze Ore of Physical Piercing Bronze Ore of Physical Piercing
Ingredient

Dull Shard of Water Protection Dull Shard of Water Protection
Ingredient

Dull Shard of Water Fury Dull Shard of Water Fury
Ingredient

Dull Shard of Earth Protection Dull Shard of Earth Protection
Ingredient

Dull Shard of Earth Fury Dull Shard of Earth Fury
Ingredient

Loot thresholds for 99%:

  • Epic: 1 - 5.970.000 (starts at 4.110.000), 2 - 11.500.000 (starts at 7.380.000)

Alchemy

Item Archives

Achievements

  • Gold Medal: 21,000,000 pure damage in less than 24 hours (before 144 hrs monster timer): +3 Skill Points (one-time award)
  • Slay Abomination 5 Times (1,000,000 min dmg + def): +5 Favor Points
  • Slay Abomination 5 times (5,000,000 min dmg, secondary targets have > 75% health): +3 Skill Points (one-time award)

Notes

  • Introduced: August 31, 2012
  • Please help the Castle Age community by entering your loot data in THIS spreadsheet.
  • The loot thresholds in this article are also based on Ditendra08's more recent personal spreadsheet which can be found HERE.
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