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The following ingredients can be acquired by "pulling" them from treasure chests or from combining ingredients from chests.

Annihilator Chest[]

Leadership I[]

Leadership I
Leadership I
Class Power (Warrior)
On victory, you gain +8 damage bonus. Surrounding allies also gain +3 damage bonus (not stackable)


Leadership II[]

Leadership II
Leadership II
Class Power (Warrior)
On victory, you gain +12 damage bonus. Surrounding allies also gain +6 damage bonus (not stackable)


Backstab I[]

Backstab I
Backstab I
Class Power (Rogue)
+20 Damage to enemy in guild battle with Full Health


Backstab II[]

Backstab II
Backstab II
Class Power (Rogue)
+40 Damage to enemy in guild battle with Full Health


Mana Shield I[]

Mana Shield I
Mana Shield I
Class Power (Mage)
Absorb 60 Damage in Guild Battles and Guild Monsters (Lasts 1 hour) - Self Only


Mana Shield II[]

Mana Shield II
Mana Shield II
Class Power (Mage)
Absorb 80 Damage in Guild Battles and Guild Monsters (Lasts 1 hour) - Self Only


Cleanse I[]

Cleanse I
Cleanse I
Class Power (Cleric)
Remove a Debuff


Cleanse II[]

Cleanse II
Cleanse II
Class Power (Cleric)
Remove a Debuff and Heal a Player for 10 health


Ascension Chest[]

Battle Standard[]

Battle Standard
Battle Standard
Magic
0 Attack 0 Defense


Paralyzing Poison[]

Paralyzing Poison
Paralyzing Poison
Magic
0 Attack 0 Defense


Arcane Infusion[]

Arcane Infusion
Arcane Infusion
Magic
0 Attack 0 Defense


Purified Soul[]

Purified Soul
Purified Soul
Magic
0 Attack 0 Defense


Claymore of Zeventis[]

Claymore of Zeventis
Claymore of Zeventis
Weapon
28 Attack 28 Defense
Used to summon the hero Zeventis


Helm of Zeventis[]

Helm of Zeventis
Helm of Zeventis
Helmet
18 Attack 23 Defense
Used to summon the hero Zeventis


Plate of Zeventis[]

Plate of Zeventis
Plate of Zeventis
Armor
16 Attack 16 Defense
Used to summon the hero Zeventis


Skullseeker[]

Skullseeker
Skullseeker
Weapon
25 Attack 20 Defense
Used to summon the hero Bjorin


Valdonian War Helm[]

Valdonian War Helm
Valdonian War Helm
Helmet
30 Attack 20 Defense
Used to summon the hero Bjorin


Valdonian War Armor[]

Valdonian War Armor
Valdonian War Armor
Armor
19 Attack 16 Defense
Used to summon the hero Bjorin


Wrath Chest[]

Reinforced Shield[]

Reinforced Shield
Reinforced Shield
Magic
0 Attack 0 Defense
Used to create the Warrior powers Sentinel II and III


Sentinel I[]

Sentinel I
Sentinel I
Class Power (Warrior)
Protect a target ally and take damage in their stead up to 100 health, and resisting 5 damage per hit.


Serrated Daggers[]

Serrated Daggers
Serrated Daggers
Magic
0 Attack 0 Defense
Used to create the Rogue powers Wound II and III


Wound I[]

Wound I
Wound I
Class Power (Rogue)
Upon victory, decreases max health of an unwounded target by 50
  • Used to create the class power Wound 2 large Wound II


Illusionist Dust[]

Illusionist Dust
Illusionist Dust
Magic
0 Attack 0 Defense
Used to create the Mage powers Illusion II and III


Illusion I[]

Illusion I
Illusion I
Class Power (Mage)
Target an ally with this spell to assume their appearance. 100% chance dispelled when defeated.


Souls Calling[]

Souls Calling
Souls Calling
Magic
0 Attack 0 Defense
Used to create the Cleric powers Revive II and III


Revive I[]

Revive I
Revive I
Class Power (Cleric)
The effects of this spell activates upon the death of its recipient and restores 200 health


Conquest Chest[]

Standard of Might[]

Standard of Might
Standard of Might
Magic
0 Attack 0 Defense

Cloak of Shadows[]

Cloak of Shadows
Cloak of Shadows
Magic
0 Attack 0 Defense


Arcane Tome[]

Arcane Tome
Arcane Tome
Magic
0 Attack 0 Defense


Crusaders Cross[]

Crusaders Cross
Crusaders Cross
Magic
0 Attack 0 Defense


Phoenix Chest[]

Bronze Ore of Physical Piercing[]

Bronze Ore of Physical Piercing
Bronze Ore of Physical Piercing
Ingredient
Used to create Bronze Ingot of Physical Piercing.


Bronze Ore of Physical Resistance[]

Bronze Ore of Physical Resistance
Bronze Ore of Physical Resistance
Ingredient
Used to create Bronze Ingot of Physical Resistance.


Bronze Ores of Physical Piercing[]

Bronze Ores of Physical Piercing
Bronze Ores of Physical Piercing
Ingredient
Used to create Bronze Ingot Stack of Physical Piercing.


Bronze Ores of Physical Resistance[]

Bronze Ores of Physical Resistance
Bronze Ores of Physical Resistance
Ingredient
Used to create Bronze Ingot Stack of Physical Resistance.


Dull Shard of Fire Fury[]

Dull Shard of Fire Fury
Dull Shard of Fire Fury
Ingredient
Used to create Dull Gem of Fire Fury.


Dull Shard of Fire Protection[]

Dull Shard of Fire Protection
Dull Shard of Fire Protection
Ingredient
Used to create Dull Gem of Fire Protection.


Dull Shard of Water Fury[]

Dull Shard of Water Fury
Dull Shard of Water Fury
Ingredient
Used to create Dull Gem of Water Fury.


Dull Shard of Water Protection[]

Dull Shard of Water Protection
Dull Shard of Water Protection
Ingredient
Used to create Dull Gem of Water Protection.


Dull Shard of Earth Fury[]

Dull Shard of Earth Fury
Dull Shard of Earth Fury
Ingredient
Used to create Dull Gem of Earth Fury.


Dull Shard of Wind Fury[]

Dull Shard of Wind Fury
Dull Shard of Wind Fury
Ingredient
Used to create Dull Gem of Wind Fury.



Combined[]

The following ingredients are obtained by combining other ingredients from chests.

Leadership III[]

Leadership III
Leadership III
Class Power (Warrior)
On victory, you gain +20 damage bonus. Surrounding allies also gain +12 damage bonus (not stackable)


Leadership IV[]

Leadership IV
Leadership IV
Class Power (Warrior)
On victory, you gain +25 damage bonus. Surrounding allies also gain +15 damage bonus (not stackable)


Backstab III[]

Backstab III
Backstab III
Class Power (Rogue)
+70 Damage to enemy in guild battle with Full Health


Backstab IV[]

Backstab IV
Backstab IV
Class Power (Rogue)
+85 Damage to enemy in guild battle with Full Health


Mana Shield III[]

Mana Shield III
Mana Shield III
Class Power (Mage)
Absorb 120 Damage in Guild Battles and Guild Monsters (Lasts 1 hour) - Self Only


Mana Shield IV[]

Mana Shield IV
Mana Shield IV
Class Power (Mage)
Absorb 135 Damage in Guild Battles and Guild Monsters (Lasts 1 hour) - Self Only


Cleanse III[]

Cleanse III
Cleanse III
Class Power (Cleric)
Remove a Debuff and Heal a Player for 35 health


Cleanse IV[]

Cleanse IV
Cleanse IV
Class Power (Cleric)
Remove a Debuff and Heal a Player for 50 health


Sentinel II[]

Sentinel II
Sentinel II
Class Power (Warrior)
Protect a target ally and take damage in their stead up to 150 health, and resisting 10 damage per hit.


Wound II[]

Wound II
Wound II
Class Power (Rogue)
Upon victory, decreases max health of an unwounded target by 75
  • Used to create the class power Wound 3 large Wound III
  • Created from Wrath components.


Illusion II[]

Illusion II
Illusion II
Class Power (Mage)
Target an ally with this spell to assume their appearance. 90% chance dispelled when defeated.


Revive II[]

Revive II
Revive II
Class Power (Cleric)
The effects of this spell activates upon the death of its recipient and restores 225 health



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