Mountain Keep.jpg
Keep
Stats - Monster - Forge - Gift - Item Archives - Loadouts
Achievements
Quest - Battle - Monster - Other
Alchemy
Recipes - Summons - Quests
Class Powers - Goblin Emporium

The Class Powers tab under the Alchemy section of your Keep allows you to unlock more powerful Class Powers used in Guild Battles, Guild MonstersBattlegrounds and Guild Conquest.

Warrior Class

Leadership III

Leadership3 large.gif Leadership III Leadership large.gif Leadership2 large.gif
  • Effect: On victory, you gain +20 damage bonus. Surrounding allies also gain +12 damage bonus (not stackable)
  • Leadership III is created by combining the Leadership I and Leadership II class powers available from the Annihilator Chest

Leadership IV

Leadership4 large.gif Leadership IV 3x Battle Standard.jpg Leadership3 large.gif
  • Effect: On victory, you gain +25 damage bonus. Surrounding allies also gain +15 damage bonus (not stackable)
  • Leadership IV is created by combining 3x Battle Standard magic and Leadership III class power. Battle Standard can be obtained from Ascension Chest.

Leadership V

Leadership5 large.gif Leadership V 5x Standard of Might.jpg Leadership4 large.gif
  • Effect: On victory, you gain +30 damage bonus. Surrounding allies also gain +18 damage bonus (not stackable)
  • Leadership V is created by combining 5x Standard of Might magic and Leadership IV class power. Standard of Might can be obtained from Conquest Chest.

Sentinel II

Sentinel 2 large.gif Sentinel II 3x Reinforced Shield.jpg Sentinel I large.gif
  • Effect: Protect a target ally and take damage in their stead up to 150 health, and resisting 10 damage per hit.
  • Sentinel II is created by combining 3x Reinforced Shield and Sentinel I class power. Both ingredients can be obtained from Wrath Chest.

Sentinel III

Sentinel 3 large.gif Sentinel III 3x Reinforced Shield.jpg Sentinel 2 large.gif
  • Effect: Protect a target ally and take damage in their stead up to 250 health, and resisting 20 damage per hit.
  • Sentinel III is created by combining 3x Reinforced Shield and Sentinel II class power. Reinforced Shield can be obtained from Wrath Chest while Sentinel II is obtained via alchemy, whose ingredients are also from Wrath Chest.


Rogue Class

Backstab III

Backstab large3.gif Backstab III Backstab large.gif Backstab large2.gif

Backstab IV

Backstab4 large.gif Backstab IV 2x Paralyzing Poison.jpg Backstab large3.gif

Backstab V

Backstab5 large.gif Backstab V 4x Cloak of Shadows.jpg Backstab4 large.gif

Wound II

Wound 2 large.gif Wound II 3x Serrated Daggers.jpg Wound I large.gif
  • Effect: Upon victory, decreases max health of an unwounded target by 75
    • Wound cannot be stacked.
  • Wound II is created by combining 3x Serrated Daggers and Wound I class power. Both ingredients can be obtained from Wrath Chest.

Wound III

Wound 3 large.gif Wound III 3x Serrated Daggers.jpg Wound 2 large.gif
  • Effect: Upon victory, decreases max health of an unwounded target by 125
    • Wound cannot be stacked.
  • Wound III is created by combining 3x Serrated Daggers and Wound II class power. Serrated Daggers can be obtained from Wrath Chest while Wound II is obtained via alchemy, whose ingredients are also from Wrath Chest.


Mage Class

Mana Shield III

Mana Shield3 large.gif Mana Shield III Mana Shield large.gif Mana Shield2 large.gif

Mana Shield IV

Mana Shield4 large.gif Mana Shield IV 2x Arcane Infusion.jpg Mana Shield3 large.gif
  • Effect: Absorb 135 Damage in Guild Battles and Guild Monsters (Lasts 1 hour) - Self Only
  • Mana Shield IV is created by combining 2x Arcane Infusion magic and Mana Shield III class power. Arcane Infusion can be obtained from Ascension Chest.

Mana Shield V

Mana Shield5 large.gif Mana Shield V 4x Arcane Tome.jpg Mana Shield4 large.gif
  • Effect: Absorb 150? Damage in Guild Battles and Guild Monsters (Lasts 1 hour) - Self Only
  • Mana Shield V is created by combining 4x Arcane Tome magic and Mana Shield IV class power. Arcane Tome can be obtained from Conquest Chest.

Illusion II

Illusion 2 large.gif Illusion II 3x Illusion Dust.jpg Illusion I large.gif
  • Effect: Target an ally with this spell to assume their appearance. 90% chance dispelled when defeated.
  • Illusion II is created by combining 3x Illusionist Dust and Illusion I class power. Both ingredients can be obtained from Wrath Chest.

Illusion III

Illusion 3 large.gif Illusion III 3x Illusion Dust.jpg Illusion 2 large.gif
  • Effect: Target an ally with this spell to assume their appearance. 70% chance dispelled when defeated.
  • Illusion III is created by combining 3x Illusionist Dust and Illusion II class power. Illusion Dust can be obtained from Wrath Chest while Illusion II is obtained via alchemy, whose ingredients are also from Wrath Chest.


Cleric Class

Cleanse III

Cleanse3 large.gif Cleanse III Cleanse large.gif Cleanse2 large.gif

Cleanse IV

Cleanse4 large.gif Cleanse IV 2x Purified Soul.jpg Cleanse3 large.gif

Cleanse V

Cleanse5 large.gif Cleanse V 5x Crusaders CrossI.jpg Cleanse4 large.gif
  • Effect: Remove a Debuff and Heal a Player for 65 health
  • Cleanse V is created by combining 5x Crusaders Cross magic and Cleanse IV class power. Crusaders Cross can be obtained from Conquest Chest.

Revive II

Revive 2 large.gif Revive II 3x Souls Calling.jpg Revive I large.gif
  • Effect: The effects of this spell activates upon the death of its recipient and restores 225 health
  • Revive II is created by combining 3x Souls Calling and Revive I class power. Both ingredients can be obtained from Wrath Chest.

Revive III

Revive 3 large.gif Revive III 3x Souls Calling.jpg Revive 2 large.gif
  • Effect: The effects of this spell activates upon the death of its recipient and restores 275 health
  • Revive III is created by combining 3x Souls Calling and Revive II class power. Souls Calling can be obtained from Wrath Chest while Revive II is obtained via alchemy, whose ingredients are also from Wrath Chest.


Notes

  • You can only have one of these abilities at any time. After you have combined a class power, if you try to make another one, the game will not let you.
Community content is available under CC-BY-SA unless otherwise noted.