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Class Powers - Goblin Emporium

The Class Powers tab under the Alchemy section of your Keep allows you to unlock more powerful Class Powers used in Guild Battles, Guild MonstersBattlegrounds and Guild Conquest.

Warrior Class[]

Leadership III[]

Leadership III
  • Effect: On victory, you gain +20 damage bonus. Surrounding allies also gain +12 damage bonus (not stackable)
  • Leadership III is created by combining the Leadership I and Leadership II class powers available from the Annihilator Chest

Leadership IV[]

Leadership IV 3x
  • Effect: On victory, you gain +25 damage bonus. Surrounding allies also gain +15 damage bonus (not stackable)
  • Leadership IV is created by combining 3x Battle Standard magic and Leadership III class power. Battle Standard can be obtained from Ascension Chest.

Leadership V[]

Leadership V 5x
  • Effect: On victory, you gain +30 damage bonus. Surrounding allies also gain +18 damage bonus (not stackable)
  • Leadership V is created by combining 5x Standard of Might magic and Leadership IV class power. Standard of Might can be obtained from Conquest Chest.

Sentinel II[]

Sentinel II 3x
  • Effect: Protect a target ally and take damage in their stead up to 150 health, and resisting 10 damage per hit.
  • Sentinel II is created by combining 3x Reinforced Shield and Sentinel I class power. Both ingredients can be obtained from Wrath Chest.

Sentinel III[]

Sentinel III 3x
  • Effect: Protect a target ally and take damage in their stead up to 250 health, and resisting 20 damage per hit.
  • Sentinel III is created by combining 3x Reinforced Shield and Sentinel II class power. Reinforced Shield can be obtained from Wrath Chest while Sentinel II is obtained via alchemy, whose ingredients are also from Wrath Chest.


Rogue Class[]

Backstab III[]

Backstab III

Backstab IV[]

Backstab IV 2x

Backstab V[]

Backstab V 4x

Wound II[]

Wound II 3x
  • Effect: Upon victory, decreases max health of an unwounded target by 75
    • Wound cannot be stacked.
  • Wound II is created by combining 3x Serrated Daggers and Wound I class power. Both ingredients can be obtained from Wrath Chest.

Wound III[]

Wound III 3x
  • Effect: Upon victory, decreases max health of an unwounded target by 125
    • Wound cannot be stacked.
  • Wound III is created by combining 3x Serrated Daggers and Wound II class power. Serrated Daggers can be obtained from Wrath Chest while Wound II is obtained via alchemy, whose ingredients are also from Wrath Chest.


Mage Class[]

Mana Shield III[]

Mana Shield III

Mana Shield IV[]

Mana Shield IV 2x
  • Effect: Absorb 135 Damage in Guild Battles and Guild Monsters (Lasts 1 hour) - Self Only
  • Mana Shield IV is created by combining 2x Arcane Infusion magic and Mana Shield III class power. Arcane Infusion can be obtained from Ascension Chest.

Mana Shield V[]

Mana Shield V 4x
  • Effect: Absorb 150? Damage in Guild Battles and Guild Monsters (Lasts 1 hour) - Self Only
  • Mana Shield V is created by combining 4x Arcane Tome magic and Mana Shield IV class power. Arcane Tome can be obtained from Conquest Chest.

Illusion II[]

Illusion II 3x
  • Effect: Target an ally with this spell to assume their appearance. 90% chance dispelled when defeated.
  • Illusion II is created by combining 3x Illusionist Dust and Illusion I class power. Both ingredients can be obtained from Wrath Chest.

Illusion III[]

Illusion III 3x
  • Effect: Target an ally with this spell to assume their appearance. 70% chance dispelled when defeated.
  • Illusion III is created by combining 3x Illusionist Dust and Illusion II class power. Illusion Dust can be obtained from Wrath Chest while Illusion II is obtained via alchemy, whose ingredients are also from Wrath Chest.


Cleric Class[]

Cleanse III[]

Cleanse III

Cleanse IV[]

Cleanse IV 2x

Cleanse V[]

Cleanse V 5x
  • Effect: Remove a Debuff and Heal a Player for 65 health
  • Cleanse V is created by combining 5x Crusaders Cross magic and Cleanse IV class power. Crusaders Cross can be obtained from Conquest Chest.

Revive II[]

Revive II 3x
  • Effect: The effects of this spell activates upon the death of its recipient and restores 225 health
  • Revive II is created by combining 3x Souls Calling and Revive I class power. Both ingredients can be obtained from Wrath Chest.

Revive III[]

Revive III 3x
  • Effect: The effects of this spell activates upon the death of its recipient and restores 275 health
  • Revive III is created by combining 3x Souls Calling and Revive II class power. Souls Calling can be obtained from Wrath Chest while Revive II is obtained via alchemy, whose ingredients are also from Wrath Chest.


Notes[]

  • You can only have one of these abilities at any time. After you have combined a class power, if you try to make another one, the game will not let you.
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