Battle | |
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Invading - Dueling | |
Battle Points | |
Battle Rank | |
Training Grounds | |
Piercing and Resistance | |
War | |
War Rank | |
Conquest Duel | |
Conquest Rank | |
Raid | |
Arena |
The Arena is a seasonal tournament that is held in Castle Age. The arena provides an added feel of competition between players in PvP form.
There have been 15 tournaments so far:
- Season 1: Legends - March 24 - April 12, 2010
- Season 2: Vanguard - July 28 - August 18, 2010
- Season 3: Annihilator - January 5-26, 2011
- Season 4: Wrath - July 28 - August 18, 2011
- Season 5: Perdition - October 19 - November 9, 2011
- Season 6: Battlelust - December 5, 2012 - January 3, 2013
- Season 7: Coldsteel - June 5-26, 2013
- Season 8: Reckoning - December 5, 2013 - January 2, 2014
- Season 9: Nightmare - January 8-29, 2015
- Season 10: Judgement - November 30 - December 14, 2016
- Season 11: Frost - December 1-15, 2017.
- Season 12: KungFu - December 17-27, 2018
- Season 13: Thunder - December 10-20, 2019
- Season 14: Justice - December 21-31, 2020
- Season 15: Secrets - December 7-17, 2021
- Season 16: Hades - December 8-18, 2022
- Season 17: Valiant - December 11-21, 2023
General Overview[]
In the Arena, competitors fight against each other in a pretty similar manner to that of the classical PvP battle style. However, victories in the arena don't count for the classical Battle Rank. Instead, the winner earns a number of Arena Points which determine the Arena Rank by percentiles. At the conclusion of the Arena Season, the higher your rank is, the better your prize, and the more prizes you receive.
- Season 1 used the standard battle format of invading and dueling. The cost per attack is 5 stamina.
- Season 2 used the war format and introduced the token system. The cost per attack is 10 tokens.
- Season 3 used the guild battle format and combined both stamina use and token system. The cost of entry for a battle is 20 stamina and the cost per attack is 1 token.
- Season 4 used the same format as Season 3.
- Season 5 used the same format as Season 3 and Season 4.
- Season 6 used the invade / duel format.
- Season 7 used the invade / duel format.
- Season 8 used the invade / duel format.
- Season 9-16 used the duel format.
The Arena is also different that it pits players of the same or near ranks against each other. This ensures a healthy amount of competition, especially for Season 3, as players would be more likely to battle active opponents like themselves. This also ensures that players can gain more Arena points per attack in the case of Season 1 and Season 2 as Arena points won are based on the rank of the opposition in comparison to the attacker. More points are being gained by participants this way, edging serious competitors to keep pace with the current point rank cut-offs.
In Season 1 and Season 2, a few lower ranks are occasionally thrown in to the battle list to give not-so-hardcore builds a chance to gain points and advance especially when most participants in their ranks are incredibly strong and unbeatable to them.
Season 1 - Legends[]
Arena season 1 ran from March 24 to April 12, 2010.
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Rules[]
Arena Guard[]Your Arena Guard will give you advantages while battling in Arena. Your Arena Guard will not provide any benefits outside of Arena. Each Arena Guard will stay with you for 24 hours. Arena Guard Classes[]When Arena Guard members join you, you collect cumulative boosts to your base stats.
Tiers and Rewards[]
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Season 2 - Vanguard[]
Arena II ran from July 28 to August 18, 2010.
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Rules[]
REINFORCEMENTS Arena 2
Quickly filling your Reinforcements: Go to this page: http://apps.facebook.com/castle_age/army_member.php for viewing your army. Try to find 4 members who are most active players (who send gifts to you everyday and accept your gifts and requests). Remove those 4 people from your army by clicking the Remove Member [x] at the right part. Then you should go back to your Arena, fight 1 battle so that the Reinforcement part appears. Click on "add", then find those 4 names that you just removed. Send them the requests and wait until they accept it. If you don't remove them from your army, their name won't appear on the request list. Tiers and Rewards[]
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Season 3 - Annihilator[]
Arena III ran from January 5 to January 26, 2011.
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ARENA SEASON III[]Arena Season III will be done in a Guild Battle format. However, unlike guild battles, you will be placed on a randomized team depending on your rank. Two teams will battle against each other in a 1 hour battle. You will be placed randomly in one of the four towers created. Each team will consist of a maximum of forty (40) members, with ten (10) members in each of the four gates. If there are less than 40 members on a team, the team shall be distributed evenly amongst each gate (e.g. 36 team members will result in 9 members in each gate). Each team shall be comprised of individuals within the same Arena Ranks as you. You will also be matched against an opposing team of similar strength. Your Class for an Arena Battle is determined by the one selected within the Character Class page at the beginning of the Arena Battle. You CANNOT change your Class for the current battle once it has started. However, you can change your Class and have it take effect on the next Arena Battle. Also remember to set your Class Ability from the Character Class page. RULES - Each action in the Arena Battle will require the use of Arena Tokens REINFORCEMENTS - Bonus 1: +5 Total Bonus Damage! Tiers and Rewards[]
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Season 4 - Wrath[]
Arena IV ran from July 28 to August 18, 2011.
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ARENA SEASON IV[]Arena Season IV: Wrath used the same format as Season III: Annihilator but with a few but major balancing changes. - Players can only participate in a maximum of five (5) battles per calendar day. The limit will be reset at 12 AM midnight PDT (7 AM GMT). These changes will make Season IV a bit more tactical rather than a refill fest that happened in Season III. With limited tokens available, player will have to make the most points out of them if they want to keep up and climb the ranks. Also, the limit of 5 battles per day has the players evaluating battles more if they want to obtain maximum Arena Points haul as a winning battle potentially get more points than losing ones. {C}REINFORCEMENTS - Bonus 1: +5 Total Bonus Damage! Tiers and Rewards[]
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Season 5 - Perdition[]
Arena V ran from October 19 to November 9, 2011.
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ARENA SEASON V[]Arena Season V used the same format as Arena Season IV. There were no significant changes added from the previous one.
Tiers and Rewards[]
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Season 6 - Battlelust[]
Arena VI ran from December 5, 2012 to January 3, 2013.
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Arena 6 moved away from the guild format, to a format that is more reminiscent of Arena 1 or 2.
Rules[]Arena Season VI will be done in a Duel/Invasion format. Any equipment tied to the class will be used in your attacks (and defense). Your Class for an Arena Battle is determined by the one selected within the Character Class page. You will accumulate Arena battle points on victory, as well as defensive victories. Each attack costs 1 Arena token. Tokens regenerate after a period of time. Everyday, the Arena will calculate your Arena battle points and place you in a rank bracket (top 5% for example). Upon Arena completion, you will be awarded all items from your current rank bracket and below (you will receive all items under your highest bracket). Arena Token Refill: You may refill an unlimited about of times, for the cost of 5 Favor Points per refill. RULES
Guild Rewards[]If you are in a guild, all participating guild members will contribute their total Arena battle points to the "guild Arena battle point total". This will confer additional rewards for the entirety of the guild for the duration of the Arena. The more guild members fighting in the Arena (and earning Arena battle points) will increase your guild Arena battle point total. Tiers and Rewards[]
- The following Jr Ranks and Rewards are showing for a level 13 player. We are not sure where the cut off is, but a level 43 shows the normal Ranks and Rewards above. Reports are saying that you get the Jr rewards up to level 39. Level 40 and above get the normal rewards.
Results Arena VI[]The overall results of Arena IV were announced on the 4th of January 2013. The Arena points required for collecting the rewards for the different tiers were: MAIN ARENA Rank 2 - Swordsman - 11,975 Arena Points BEGINNER'S ARENA (for Level 1-40 players with lower prize support) Rank 2 - Swordsman - 1,638 Arena Points | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Season 7 - Coldsteel[]
Arena VII ran from June 5 to June 26, 2013.
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Arena Season 7 uses the same format as Season 6.
Rules[]Arena Season VII will be done in a Duel/Invasion format.
Guild Rewards[]If you are in a guild, all participating guild members contribute their total Arena battle points to the "guild Arena battle point total". This confers additional rewards for all guild members for the duration of the Arena. The more guild members fighting in the Arena (and earning Arena battle points), the higher your guild Arena battle point total. Guild reward level and benefits are:
Tiers and Rewards[]
Junior Rewards[]
Arena VII Results[]
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Season 8 - Reckoning[]
Arena VIII ran from December 5, 2013 to January 2, 2014.
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Rules[]Arena Season 8 uses the same format as Season 7. Guild Rewards[]If you are in a guild, all participating guild members contribute their total Arena battle points to the "guild Arena battle point total". This confers additional rewards for all guild members for the duration of the Arena. The more guild members fighting in the Arena (and earning Arena battle points), the higher your guild Arena battle point total. Guild reward level and benefits are:
Tiers and Rewards[]
Junior Rewards[]
Rank 2 - Swordsman - ??? Arena Points
BEGINNER'S ARENA Rank 2 - Swordsman - ??? Arena Points | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Season 9 - Nightmare[]
Arena IX ran from January 8 to January 29, 2015.
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Rules[]Arena Season IX will be done in a Duel format. Equipment will be used in your attacks (and defense). You will accumulate Arena battle points on victory, as well as defensive victories. Each attack costs 1 Arena token. Tokens regenerate after a period of time. Every day the Arena will calculate your Arena battle points and place you in a rank bracket (top 5% for example). Upon Arena completion, you will be awarded all items from your current rank bracket and below (you will receive all items under your highest bracket). - Each action in the Arena Battle will require the use of Arena Tokens - You will recharge an Arena Token every 5 minutes - Win battles against other players to get Arena Points. Defensive victories also count! - Your rank is based on the number of Arena Points relative to all other Arena participants - At the end of each day, you will be awarded a rank relative to all Arena participants - At the end of each day, your guild will be awarded a rank relative to all guild members fighting in the Arena - Guild Arena battle rank will confer a bonus that will only be active during the Arena's duration - Your current rank at the end of the Arena season will determine your final rank and your rewards - You will receive rewards for your rank as well as all ranks below it - Minimum level to opt into the Arena is level 10 - For players level 50 and under, they will be matched up into a different Arena league with similar level competition - An additional Arena Health will be implemented that will be separate from Player Health to allow for players to still compete in regular battles and monster battles Guild Rewards[]If you are in a guild, all participating guild members contribute their total Arena battle points to the "guild Arena battle point total". This confers additional rewards for all guild members for the duration of the Arena. The more guild members fighting in the Arena (and earning Arena battle points), the higher your guild Arena battle point total. Guild reward level and benefits are:
Tiers and Rewards[]
Junior Rewards[]
Final Cutoffs[]Junior Arena[]
Main Arena[]
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Season 10 - Judgement[]
Arena X ran from November 30 to December 14, 2016.
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Rules[]Guild Rewards[]If you are in a guild, all participating guild members contribute their total Arena battle points to the "guild Arena battle point total". This confers additional rewards for all guild members for the duration of the Arena. The more guild members fighting in the Arena (and earning Arena battle points), the higher your guild Arena battle point total. Guild reward level and benefits are:
Tiers and Rewards[]
Junior Rewards[]
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Season 11 - Frost[]
- Main article: Arena XI - Frost
Arena XI ran from December 1 to December 15, 2017.
Season 12 - KungFu[]
- Main article: Arena XII - KungFu
Arena XII ran from December 17 to December 27, 2018.
Season 13 - Thunder[]
- Main article: Arena XIII - Thunder
Arena XIII ran from December 10 to December 20, 2019.
Season 14 - Justice[]
- Main article: Arena XIV - Justice
Arena XIV ran from December 21 to December 31, 2020.
Season 15 - Secrets[]
- Main article: Arena XV - Secrets
Arena XV ran from December 7 to December 17, 2021.
Season 16 - Hades[]
- Main article: Arena XVI - Hades
Arena XVI ran from December 8 to December 18, 2022.
Season 17 - Valiant[]
- Main article: Arena XVII - Valiant
Arena XVI ran from December 11 to December 21, 2023.
Issues[]
All Arena Season had issues that resulted in some players disappointed and furious at the developers on both how the Arena formats were structured and how they handled the issues. A few issues were caused by both highly competitive participants and those that would abuse/exploit/cheat their way to the top.
Season 1[]
- Some participants were enraged at how they were almost always dead and thus cannot hit their monsters. This created a divide between the community with the monster hunting players disgusted by how "they can't do anything in the game" during the Arena against the PvP loving players enjoying the relentless hits as how it was supposed to be in battles. In the end, the developers separated Arena health from "regular health".
- Some people didn't like the Vengeance system of avenging the loss of a fellow army member by hitting the participants who hit them. Some saw this as a light form of hitlisting, which is frowned upon by most PvP-oriented players. The Vengeance system never returned in succeeding arenas or other battle forms.
- Some people were annoyed by the Arena Guard feature. They didn't like filling up 2 forms or "guards". The Arena Guard was toned down in succeeding Arena as Reinforcements.
- The Arena Season was shortened to due player feedback. It was concluded 1 week earlier than initially advertised. The change was announced in the game to inform participants beforehand, giving ample time for everyone to adjust their plans.
Season 2[]
- Extra Arena tokens can only be obtained initially from monsters. Due to player complaining about the developers ignoring the PvP part of the game, Arena tokens were added as chance drops from battling for those who prefer to battle than hunt monsters.
- The developers instituted a 5-hit rule which only allows players to only hit others a maximum 5-times before moving on in the early parts of the event. This is due to abusive players who are exploiting bookmarking (illegal) and refills to repeatedly hit another participant for points. This goes against the spirit of the competition of "fighting everyone in the tournament" instead of making it to the top by hitting only one participant. Dedicated exploiters still found a way to circumvent the rule but the hits were minimized (or at least the complaints quieted down) afterwards.
- A major slip-up happened during the ending moments of the Arena season. The closing time was not coded properly and caused the arena to prematurely close, about an hour or so before it's scheduled end time. Realizing the error, the developers decided to extend the season for an hour more to make up. However, this screwed up players who were planning a last-minute push at the end. Being locked out earlier and unaware of the extension, some of these players went down a rank or two and lost their target prizes. A lot of players were furious at the developers for this. In the end, the developers only promised to not repeat the same error again.
Season 3[]
- Although most are fine with the guild battles, some participant didn't see it as a good format for an Arena competition. Despite having 12 chances to battle per day, casual players are at a disadvantage against those who can get online a lot in points accumulation without having to refill a lot of times. This was tweaked in the current Arena Season 4.
- A lot of players were dismayed at the fact that participants can use unlimited refills in battles. While this is a great equalizer for high levels (who can mostly only get 160 points a hit compared to lower levels who can get 200-240) to accumulate points, it also skewed the tactical approach of the guild battle and the spirit of competition as a whole. Unlimited refills enables someone to solo a battle and "buy" a victory. Refills also allowed weak build to claim the top prizes by continuously refilling and losing (losing still gets 100 points), thus potentially getting more points per battle than those who win but don't refill. This ruined the concept of the competition as one can reach the top and not win a single duel or team battle. This was tweaked in Arena Season 4.
`Season 4[]
- Arena Season 4 aimed to be a "redemption" of sorts of the heavily criticized and disliked Arena Season 3. It fixed some critical competition issues in Season 3 such as multiple refills and 12 battles per day. The developers limited it to only 1 refill per battle and 5 battles per day. Although these fixes solved the problems of heavy refilling to solo a battle or "losing your way to the top rank", it didn't address the problems of higher levels who don't refill being at a points disadvantage by default. The randomized grouping made it difficult for high levels to be put in against each other to gain sufficient points to keep pace with others without relying on refills.
- Season 4 started very slow. According the developer Tass, it was caused by Festival battles starting at the same time as arena, causing loading issues. Both battle events had similar 2-hour time shifts (Festival Battles were based on Arena Season 3 which Arena Season 4 is a tweaked version of). This issue was resolved through the temporary suspension of festival battles.
- Adding reinforcements became obsolete as a glitch prevented them from adding any additional damage.
- Some players were prevented from reaching higher tiers as they found themselves receiving less than 5 battles (reporting as few as 3 in a day) while other players were encountering bonus battles with reports of being allowed up to 7 battles in a day. This was due to the time the number of battles a player had participated in was reset. Some players profited from this because the time of the system reset was around their midday, allowing them to participate in additional battles, while others lost out as a result.
Notes[]
- To be added.