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Arena XIII - Thunder is the 13th season of Arena. This PvP event ran from December 10 to December 20, 2019.

Rules

In-game Information - Click to display

ARENA XIII THUNDER

ARENA XIII THUNDER will be done in a Duel format.

Equipment will be used in your attacks (and defense). You will accumulate Arena battle points on victory, as well as defensive victories. Each attack costs 1 Arena token. Tokens regenerate after a period of time. Everyday, the Arena will calculate your Arena battle points and place you in a rank bracket (top 5% for example). Upon Arena completion, you will be awarded all items from your current rank bracket.

GUILD REWARDS

If you are in a guild, all participating guild members will contribute their total Arena battle points to the "guild Arena battle point total". This will confer additional rewards for the entirety of the guild for the duration of the Arena. The more guild members fighting in the Arena (and earning Arena battle points) will increase your guild Arena battle point total.

Arena Token Refill: You may refill an unlimited about of times, for the cost of 5 Favor Points per refill.

RULES

- Each action in the Arena Battle will require the use of Arena Tokens
- You will recharge an Arena Token every 5 minutes
- Win battles against other players to get Arena Points. Defensive victories also count!
- Your rank is based on the number of Arena Points relative to all other Arena participants
- At the end of each day, you will be awarded a rank relative to all Arena participants
- At the end of each day, your guild will be awarded a rank relative to all guild members fighting in the Arena
- Guild Arena battle rank will confer a bonus that will only be active during the Arena's duration
- Your current rank at the end of the Arena season will determine your final rank and your rewards
- You will receive rewards for your rank
- For players level 50 and under, they will be matched up into a different Arena league with similar level competition
- An additional Arena Health will be implemented that will be separate from Player Health to allow for players to still compete in regular battles and monster battles

Note:

  • The rules are the same as Arena XI and Arena XII rules.

Interesting Info

  • Duels only. 1 token used per attack.
  • 50 max tokens. Natural token regeneration: every 5 minutes => Above 4 hours to recover all tokens.
  • 5 FP for 10 tokens refill.
  • You also receive points from defensive victories.
  • Your Arena Health is separate from you regular Health, will go up as you advance in rank, and is replenished automatically.
  • The rewards aren't cumulative.
  • Rank cutoffs refreshed one hour after Arena's start and then every 24 hours (at 1 am PST).
  • Guild rank will give you bonus damage against monsters and bonus to essence trading, as usual (and they remain active until another Arena occurs, despite the rules stating they are only active during Arena).



Tiers and Rewards

Tiers - Click to display

Arena Brawler Icon.gifArena Swordsman Icon.gif​​​Arena Warrior Icon.gifArena Gladiator Icon.gifArena Hero Icon.gifArena Legend Icon.gifArena AV Icon.gifArena EV Icon.gif

  • Tier 1 - Brawler (Top 81 - 100%)
  • Tier 2 - Swordsman (Top 61 - 80%)
  • Tier 3 - Warrior (Top 41 - 60%)
  • Tier 4 - Gladiator (Top 16 - 40%)
  • Tier 5 - Hero (Top 6 - 15%)
  • Tier 6 - Legend (Top 3 - 5%)
  • Tier 7 - Alpha Vanguard (Top 0 - 2%)
  • Tier 8 - Eternal Vanguard (Top 0 - 0.5%)


Rewards

The rewards are similar to those offered in the two previous Arena seasons. Again, they aren't cumulative. You will get the reward for your rank and only your rank - not the ranks below.

Brawler Treasure
Brawler Treasure
Consumable
Tier 1 - Brawler
Swordsman Treasure
Swordsman Treasure
Consumable
Tier 2 - Swordsman
Warrior Treasure
Warrior Treasure
Consumable
Tier 3 - Warrior
Gladiator Treasure
Gladiator Treasure
Consumable
Tier 4 - Gladiator
Hero Treasure
Hero Treasure
Consumable
Tier 5 - Hero
Legend Treasure
Legend Treasure
Consumable
Tier 6 - Legend
Alpha Vanguard Treasure
Alpha Vanguard Treasure
Consumable
Tier 7 - Alpha Vang.
Eternal Vanguard Treasure
Eternal Vanguard Treasure
Consumable
Tier 8 - Eternal Vang.

Notes:

  • Arena XIII was scheduled to end on Dec. 20, 2019 at 8 p.m. PST but went on for almost 30 extra minutes.
  • The final ranks were only updated (without any "Daily Update" popup showing up) 5 hours after the scheduled end time (on Dec. 21 at 1 a.m., the time at which rank cutoffs were updated every day).
  • The EV Leaderboard final change happened at 9 p.m. PST as it was updated hourly during the whole duration of Arena.
  • The rewards were sent out very late. No announcement was made about it, and finally the players received their rewards 52 hours (more than two days) after Arena ended, on Dec. 23 at 00:00 PST.


Reward Chests Contents

When the Arena has ended, in order to get your rewards from the chest you earned, you need to go to the Arena page (you will get a message announcing which rank you achieved), and a Chest will be sent to your Keep under the "Consumables" section. Click on "Consume" right under the chest to retrieve your rewards.

Chest Contents
Brawler-Swordsman Treasure.png
Brawler Treasure
Brawler-Swordsman Treasure.png
Swordsman Treasure
  • Free Roll x2
  • Enhance Crystal x10
  • Refine Crystal x15
  • Common Chaos Shard x200
Warrior-Gladiator Treasure.png
Warrior Treasure
  • Free Roll x3
  • Enhance Crystal x10
  • Refine Crystal x20
  • Common Chaos Shard x300
Warrior-Gladiator Treasure.png
Gladiator Treasure
  • Eq zeus amulets.png Belt of God x1
  • Free Roll x4
  • Enhance Crystal x10
  • Refine Crystal x25
  • Common Chaos Shard x500
Hero-Legend Treasure.png
Hero Treasure
Hero-Legend Treasure.png
Legend Treasure
AV-EV Treasure.png
Alpha Vanguard Treasure
AV-EV Treasure.png
Eternal Vanguard Treasure

Note:

  • Lightning of God is the first Magic in the game to have a slot (and it has two!), making it by far the best Magic in the game so far.


Junior Rewards

Same rewards as in previous Arenas.

Guild Rewards

Guild Rewards - Click to display

Arena Guild 1 Gang.gifArena Guild 2 Squad.gifArena Guild 3 Phalanx.gifArena Guild 4 Cohort.gifArena Guild 5 Legion.gifArena Guild 6 Invasion.gif

Guild reward level and benefits are:

  • Gang - Rank 1 (Top 51 - 100%) - +0% damage to monsters & +0% essence trading bonus
  • Squad - Rank 2 (Top 26 - 50%) - +3% damage to monsters & +2% essence trading bonus
  • Phalanx - Rank 3 (Top 16 - 25%) - +6% damage to monsters & +4% essence trading bonus
  • Cohort - Rank 4 (Top 11 - 15%) - +9% damage to monsters & +6% essence trading bonus
  • Legion - Rank 5 (Top 6 - 10%) - +12% damage to monsters & +8% essence trading bonus
  • Invasion - Rank 6 (Top 1 - 5%) - +15% damage to monsters & +10% essence trading bonus

Despite the rules stating: "Guild Arena battle rank will confer a bonus that will only be active during the Arena's duration", those bonuses actually remain active for the whole year until another Arena occurs (at which point they will be replaced by the bonuses you get in the new Arena). It has been the case for several years now.

Final Cutoffs

Rank Final Cutoff Exact Cutoff at T-19 hours
Swordsman - 80% < 10,900 10,020
Warrior - 60% btw. 36,500 - 41,815 36,065
Gladiator - 40% btw. 92,645 - 99,425 92,645
Hero - 15% btw. 203,145 - 203,305 186,640
Legend - 5% btw. 286,545 - 286,625 258,390
Alpha Vanguard - 2% btw. 611,000 - 611,420 545,000
Eternal Vanguard - 0.5% 1,630,385 1,433,130

There were 117 Eternal Vanguard (EV) players on the leaderboard at the end of Arena XIII, which means around 23,400 players entered it.

Related links:


In the "Final Cutoff" column, the second number is verified to be of the related rank, while the first number is verified to be of the rank below. For instance for the Legend row, 287,135 awarded the Legend rank, while 286,545 awarded the Hero rank; which means the exact cutoff was somewhere between those two numbers.

The numbers in bold are very close to the exact final cutoffs.

The "Exact Cutoff at T-19 hours" shows the exact cutoffs from the last "Daily Update" 19 hours before Arena ended.

The player ranked #5 on the EV leaderboard had over 2.2 million points at the end. Player #1 probably had above 2.35 million points.

Additional Information

Arena XIII worked the same way as the previous Arena.

You can be at 0 Health and still attack enemies. But other players can't attack you.

The top level bracket starts at level 600:
If you're level 600 or above, players on your battle list will be of any level above 600. If you are level 3000 for instance, you can see (and attack) players as low as level 600 on your battle list.

You can get a random drop sometimes when attacking (even if you lose the duel). In Arena XII, on average you would get roughly 1 drop every 20 tokens. It probably hasn't changed.

These are the possible random drops:

Items dropped through this count towards their respective Chaos Campaign tasks.

The feature involving Thane introduced in Arena X is still in effect in Arena XIII.

Monkey King's ability works with Arena tokens.

There is an Eternal Vanguard (EV) Leaderboard displaying every player currently in the EV rank, but it can only be seen if you are yourself in the EV rank. Otherwise, the button to access it won't even appear on your screen.
It is updated hourly throughout the event.

Arena duels, just like regular duels, give 1 to 4 XP on a win (also works with defensive wins), and 7 hero XP for one attack. They also give demi-points.

Notes

  • Arena XIII main forums thread: Arena XIII is live!
  • Lightning of God, awarded to the Legion rank and above, is the first Magic in the game to have a slot (and it has two!), making it by far the best Magic in the game so far.

Issues

  • The list of targets to hit was much better on Facebook than on web3 and iOS. Facebook had 20 targets, while web3 and iOS were usually showing only the 10 lowest ranked targets of those 20; which was most likely a bug but wasn't resolved.[1]
  • A bit before Arena XIII started, SuperRewards shut down and consequently it wasn't possible to make FP purchases through web3, which was an issue for some players who didn't have access to Facebook or iOS to make purchases. There was no option to buy FP through web3 during the whole event.[2]
  • Arena XIII went on for almost 30 extra minutes after its scheduled end time, allowing players to keep earning points, and potentially putting the inactive players at this time at a disadvantage. 
  • Even though Gaea had announced they would unveil Zeus ability and his equipment stats before the end of the event, they never did. It was however announced on Dec. 12 that Zeus was an Elemental Pierce general.
  • Rewards were sent out very late, 52 hours (over two days) after Arena ended, on Dec. 23 at 00:00 PST. Zeus and his equipment stats weren't disclosed prior to this time.
  • The everlasting issue of dropping a rank after Arena ended:
The rules state: "Your current rank at the end of the Arena season will determine your final rank and your rewards". However, the last "Daily Update" which happens every day and updates the cutoffs for all rank hasn't yet happened when Arena ends. It happens several hours later (usually 5 hours), at which point as it happens every day, many players drop one rank. And rewards are sent afterwards, based on this final rank.
Many players aren't aware of this and end up being very disappointed and displeased. The rules do also state however: "At the end of each day, you will be awarded a rank relative to all Arena participants", and it does happen every day, so it should be expected. But it is still vague and counterintuitive, and in contradiction with one of the rules.

References

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