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Arena XII - KungFu is the 12th season of Arena. This PvP event ran from December 17 to December 27, 2018.

Rules[]

Notes:

  • The in-game help section was poorly updated; "XI" was replaced by "XII" but "Frost" wasn't replaced.
  • The rules are the exact same as Arena XI rules.

Interesting Info[]

  • Duels only. 1 token used per attack.
  • 50 max tokens. Natural token regeneration: every 5 minutes => Above 4 hours to recover all tokens.
  • 5 FP for 10 tokens refill.
  • You also receive points from defensive victories.
  • Your Arena Health is separate from you regular Health, will go up as you advance in rank, and is replenished automatically.
  • The rewards aren't cumulative.
  • Rank cutoffs refreshed every day.
  • Guild rank will give you bonus damage against monsters and bonus to essence trading, as usual.


Tiers and Rewards[]


Rewards[]

The rewards are similar to those offered in the previous Arena season. Again, they aren't cumulative. You will get the reward for your rank and only your rank - not the ranks below.

Brawler Treasure
Brawler Treasure
Consumable
Tier 1 - Brawler
Swordsman Treasure
Swordsman Treasure
Consumable
Tier 2 - Swordsman
Warrior Treasure
Warrior Treasure
Consumable
Tier 3 - Warrior
Gladiator Treasure
Gladiator Treasure
Consumable
Tier 4 - Gladiator
Hero Treasure
Hero Treasure
Consumable
Tier 5 - Hero
Legend Treasure
Legend Treasure
Consumable
Tier 6 - Legend
Alpha Vanguard Treasure
Alpha Vanguard Treasure
Consumable
Tier 7 - Alpha Vang.
Eternal Vanguard Treasure
Eternal Vanguard Treasure
Consumable
Tier 8 - Eternal Vang.

Note: Arena XII ended on Dec. 27, 2018 at 8 p.m. PST; however the final ranks were only updated 5 hours later (on Dec. 28 at 1 a.m., the time at which rank cutoffs were updated every day) and the rewards began being sent out to players 24 hours after the Arena ended (Dec. 28 at 8 p.m.).


Reward Chests Contents[]

When the Arena has ended, in order to get your rewards from the chest you earned, you need to go to the Arena page (you will get a message announcing which rank you achieved), and a Chest will be sent to you Keep under the "Consumables" section. Click on "Consume" right under the chest to retrieve your rewards.

Chest Contents
Brawler-Swordsman Treasure
Brawler Treasure
  • Free Roll x1
  • Enhance Crystal x10
  • Refine Crystal x10
  • Common Chaos Shard x100
Brawler-Swordsman Treasure
Swordsman Treasure
  • Free Roll x2
  • Enhance Crystal x10
  • Refine Crystal x15
  • Common Chaos Shard x200
Warrior-Gladiator Treasure
Warrior Treasure
  • Free Roll x3
  • Enhance Crystal x10
  • Refine Crystal x20
  • Common Chaos Shard x300
Warrior-Gladiator Treasure
Gladiator Treasure
  • Free Roll x4
  • Enhance Crystal x10
  • Refine Crystal x25
  • Common Chaos Shard x500
Hero-Legend Treasure

Hero Treasure
Hero-Legend Treasure
Legend Treasure
AV-EV Treasure
Alpha Vanguard Treasure
AV-EV Treasure
Eternal Vanguard Treasure


Junior Rewards[]

Same rewards as in previous Arenas.


Guild Rewards[]


Final Cutoffs[]

Due to the lack of reports, the final cutoffs can be very approximate for most of the ranks.
However you can check the rather precise cutoffs from the day before in the forum thread linked below.

Rank Cutoff
Swordsman - 80% < 6,845
Warrior - 60% > 24,510
Gladiator - 40% > 70,455
Hero - 15% ~ 186,000?
Legend - 5% > 262,125
Alpha Vanguard - 2% ~ 480,000?
Eternal Vanguard - 0.5% ~ 1,300,000?

Related links:


Additional Information & Notes[]

Arena XII basically worked the same way as the previous Arena.

You can be at 0 Health and still attack enemies. But other players can't attack you.

The top level bracket starts at level 600:
If you're level 600 or above, players on your battle list will be of any level above 600. If you are level 3000 for instance, you can see (and attack) players as low as level 600 on your battle list.

You can get a random drop sometimes when attacking (even if you lose the duel). Getting 7 or more drops in a 50 token run is possible. On average, you get about 1 drop every 20 tokens.

Drops in 50 tokens

% Seen
1 Drop 35%
2 Drops 25%
3 Drops 18%
4 Drops 11%
5 Drops 5.5%
6 Drops 3.3%
7+ Drops 2.2%

These are the possible rewards when getting a drop, along with their probability:

Item % when getting a Random Drop
Item % of drops
Rare Chaos Shard x50 10%
Common Chaos Shard x50  9.5%
Refine Crystal x1 9%
Enhance Crystal x1 6.5%
Hero Crystal x1 6%
Defensive Hero Potion x1

Balanced Hero Potion x1

Aggressive Hero Potion x1

6%
Powder of Aggression x1

Powder of Balance x1

Powder of Protection x1

5.5%
Iron Ore x50 5.5%
Red Evolution Crystal x1

Blue Evolution Crystal x1

Green Evolution Crystal x1

5%
Lumber x50 4%

The statistics offered are based on 2938 counted drops.
Items dropped through this count towards Chaos Campaign goals.

The feature involving Thane introduced in Arena X is still in effect in Arena XII.

Monkey King's ability works with Arena tokens.

There is an Eternal Vanguard (EV) Leaderboard displaying every player currently in the EV rank, but it can only be seen if you are yourself in the EV rank. Otherwise, the button to access it won't even appear on your screen.

Arena duels, just like regular duels, give 1 to 4 XP on a win (also works with defensive wins), and 7 general XP for one attack. They also give demi-points.

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