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Arena XVII - Valiant is the 17th season of Arena. This PvP event ran from December 11 to December 21, 2023.


In-game Information - Click to display


ARENA 18TH VALIANT will be done in a Duel format.

Equipment will be used in your attacks (and defense). Arena battle points will be accumulated for both offensive and defensive victories in the Arena. Each attack costs 1 Arena token. Tokens regenerate after a period of time. Everyday, the Arena will calculate your Arena battle points and place you in a rank bracket (top 5% for example). Upon Arena completion, you will be awarded all items from your current rank bracket.


If you are in a guild, all participating guild members will contribute their total Arena battle points to the "guild Arena battle point total". This will confer additional rewards for the entirety of the guild for the duration of the Arena. The more guild members fighting in the Arena (and earning Arena battle points) will increase your guild Arena battle point total.

Arena Token Refill: You may refill an unlimited about of times, for the cost of 5 Favor/30 Favor Points per refill.


- Each action in the Arena Battle will require the use of Arena Tokens.
- You will recharge an Arena Token every 5 minutes.
- Win battles against other players to get Arena Points. Defensive victory does not earn points now!.
- When you defend successfully, you can also get Arena battle points (1 time per attacker in the same day,reset at 00:00:00 every day)
- Your rank is based on the number of Arena Points relative to all other Arena participants.
- At the end of each day, you will be awarded a rank relative to all Arena participants.
- At the end of each day, your guild will be awarded a rank relative to all guild members fighting in the Arena.
- Guild Arena battle rank will confer a bonus that will only be active during the Arena's duration.
- Your current rank at the end of the Arena season will determine your final rank and your rewards.
- You will receive rewards for your rank.
- For players level 50 and under, they will be matched up into a different Arena league with similar level competition.


- The attack that reduces the opponent player's health to zero is referred to as an execution.
- Self-inflicted damage resulting in the player's health reaching zero does not count as an execution.
- Defending against an opponent, resulting in their health reaching zero, does not count as an execution.
- Successful executions can earn additional arena points: Base points + (Opponent's rank - Own rank +1) * 200 + Opponent's badge count * 50 (Minimum 0 points, maximum 2000 points)
- Base execution points: Brawler/Swordsman/Warrior/Gladiator: 200 arena points, Hero/Legend:400 arena points,Alpha Vanguard/Eternal Vanguard:600 arena points.
- Executing a player with a higher or equal rank than oneself can additionally deduct points from the opponent: Opponent's deducted points = 10 * (Opponent's rank - your rank +1) + your badge count * 25.

Execution Badges

- Players can obtain badges by meeting certain conditions through executions, and these badges have additional effects.
- Activated badges take effect automatically.
- Badges will refresh on the next day and need to be re-earned by meeting the conditions.
- Badge effects only apply in arena mode.


  • Duels only. 1 token used per attack.
  • 120 max tokens. Natural token regeneration: every 5 minutes.
  • 5 FP for 10 tokens refill: 30 FP for 60 tokens refill.
  • Defensive loss: you lose Arena health and ranking points.
  • Defensive win: you lose Arena health and win ranking points 1 time per attacker in the same day,reset at 00:00:00 every day.
  • Offensive loss: you lose Arena health and ranking points.
  • Offensive win: you lose Arena health and win ranking points.
  • Offensive win deathblow: win extra ranking points according to Execution rules.
  • Arena Health is separate from regular Health will go up as you advance in rank, and is replenished automatically (every hour after you started losing Health).
  • The amount of points earned or lost depend on your opponent's rank (100 points for defeating an opponent of the same rank or 1 rank above or below, 90 for 2 ranks below, 110 for 2 ranks above)
  • Rank cutoffs refreshed one hour after Arena's start and then every 24 hours (at 1 am PST).
  • Guild rank will give you bonus damage against monsters and bonus to essence trading, as usual (and they remain active until another Arena occurs, despite the rules stating they are only active during Arena).

Tiers and Rewards[]

Tiers - Click to display

Arena Brawler IconArena Swordsman Icon​​​Arena Warrior IconArena Gladiator IconArena Hero IconArena Legend IconArena AV IconArena EV Icon

  • Tier 1 - Brawler (Top 81 - 100%)
  • Tier 2 - Swordsman (Top 61 - 80%)
  • Tier 3 - Warrior (Top 41 - 60%)
  • Tier 4 - Gladiator (Top 16 - 40%)
  • Tier 5 - Hero (Top 6 - 15%)
  • Tier 6 - Legend (Top 3 - 5%)
  • Tier 7 - Alpha Vanguard (Top 0.6 - 2%)
  • Tier 8 - Eternal Vanguard (Top 0 - 0.5%)


The rewards are similar to those offered in the three previous Arena seasons. Again, they aren't cumulative. You will get the reward for your rank and only your rank - not the ranks below.

Brawler Treasure
Brawler Treasure
Tier 1 - Brawler
Swordsman Treasure
Swordsman Treasure
Tier 2 - Swordsman
Warrior Treasure
Warrior Treasure
Tier 3 - Warrior
Gladiator Treasure
Gladiator Treasure
Tier 4 - Gladiator
Hero Treasure
Hero Treasure
Tier 5 - Hero
Legend Treasure
Legend Treasure
Tier 6 - Legend
Alpha Vanguard Treasure
Alpha Vanguard Treasure
Tier 7 - Alpha Vang.
Eternal Vanguard Treasure
Eternal Vanguard Treasure
Tier 8 - Eternal Vang.

Reward Chests Contents[]

When the Arena has ended, in order to get your rewards from the chest you earned, you need to go to the Arena page (you will get a message announcing which rank you achieved), and a Chest will be sent to your Keep under the "Consumables" section. Click on "Consume" right under the chest to retrieve your rewards.

Chest Contents
Brawler-Swordsman Treasure
Brawler Treasure
Brawler-Swordsman Treasure
Swordsman Treasure
Warrior-Gladiator Treasure
Warrior Treasure
Warrior-Gladiator Treasure
Gladiator Treasure
Hero-Legend Treasure
Hero Treasure
Hero-Legend Treasure
Legend Treasure
AV-EV Treasure
Alpha Vanguard Treasure
AV-EV Treasure
Eternal Vanguard Treasure
  • Valkyrie glove Valkyrie Glove x1
  • Valkyrie helmets Valkyrie Helmet x1
  • Valkyrie armor Valkyrie Armor x1
  • Bloodhound's Fang x1
  • Valkyrie x1
  • Sabertoothed Tiger's egg x1
  • Sabertoothed Tiger's Soul Shard x60
  • Free Chest Roll Free Roll x10
  • Enhance crystal Enhance Crystal x10
  • Refine crystal Refine Crystal x50
  • Gem shard epic Epic Chaos Shard x1000
  • Golden insignia Golden Insignia x8

Junior Rewards[]

Same rewards as in previous Arenas.

Guild Rewards[]

Guild Rewards - Click to display

Arena Guild 1 GangArena Guild 2 SquadArena Guild 3 PhalanxArena Guild 4 CohortArena Guild 5 LegionArena Guild 6 Invasion

Guild reward level and benefits are:

  • Gang - Rank 1 (Top 51 - 100%) - +0% damage to monsters & +0% essence trading bonus
  • Squad - Rank 2 (Top 26 - 50%) - +3% damage to monsters & +2% essence trading bonus
  • Phalanx - Rank 3 (Top 16 - 25%) - +6% damage to monsters & +4% essence trading bonus
  • Cohort - Rank 4 (Top 11 - 15%) - +9% damage to monsters & +6% essence trading bonus
  • Legion - Rank 5 (Top 6 - 10%) - +12% damage to monsters & +8% essence trading bonus
  • Invasion - Rank 6 (Top 1 - 5%) - +15% damage to monsters & +10% essence trading bonus

Despite the rules stating: "Guild Arena battle rank will confer a bonus that will only be active during the Arena's duration", those bonuses actually remain active for the whole year until another Arena occurs (at which point they will be replaced by the bonuses you get in the new Arena). It has been the case for several years now.

Final Cutoffs[]

Rank Final Cutoff Exact Cutoff at T-19 hours
Swordsman - 80% xx xx
Warrior - 60% xx xx
Gladiator - 40% xx xx
Hero - 15% xx xx
Legend - 5% xx xx
Alpha Vanguard - 2% xx xx
Eternal Vanguard - 0.5% xx xx

Additional Information[]

Arena XVII worked roughly the same way as the previous Arena, but Execution bonuses are expected to be a defining factor.

You can be at 0 Health and still attack enemies. But other players can't attack you.

The top level bracket starts at level 600:
If you're level 600 or above, players on your battle list will be of any level above 600. If you are level 3000 for instance, you can see (and attack) players as low as level 600 on your battle list.

You can get a random drop sometimes when attacking (even if you lose the duel). In Arena XII, on average you would get roughly 1 drop every 20 tokens. It probably hasn't changed.

These are the possible random drops:

  • Rare Chaos Shard x50
  • Common Chaos Shard x50
  • Refine Crystal x1
  • Enhance Crystal x1
  • Hero Crystal x1
  • Defensive Hero Potion x1
  • Balanced Hero Potion x1
  • Aggressive Hero Potion x1
  • Powder of Aggression x1
  • Powderof Balance x1
  • Powder of Protection x1
  • Red Evolution Crystal x1
  • Blue Evolution Crystal x1
  • Green Evolution Crystal x1
  • Lumber x50
  • Iron Ore x50
  • Small Upgrade Crystal x10
  • Medium Upgrade Crystal x5
  • Large Upgrade Crystal x1
  • Mine Crystal Chest x1

Items dropped through this count towards their respective Chaos Campaign tasks.

Monkey King's ability works with Arena tokens, and can be boosted by Layla.

There is an Eternal Vanguard (EV) Leaderboard displaying every player currently in the EV rank, but it can only be seen if you are yourself in the EV rank. Otherwise, the button to access it won't even appear on your screen.
It is updated hourly throughout the event.

Arena duels, just like regular duels, give 1 to 4 XP on a win (also works with defensive wins), and 7 hero XP for one attack. They also give demi-points.

Losing a duel makes you lose 8 to 12 Health (10 on average), while winning a duel makes you lose 2 to 6 Health (4 on average).


  • To be written.