Castle Age Wiki
Castle Age Wiki

Arena XVI - Hades is the 16th season of Arena. This PvP event ran from December 8 to December 18, 2022.


In-game Information - Click to display


ARENA XVI HADES will be done in a Duel format.

Equipment will be used in your attacks (and defense). Arena battle points will be accumulated for both offensive and defensive victories in the Arena. Each attack costs 1 Arena token. Tokens regenerate after a period of time. Everyday, the Arena will calculate your Arena battle points and place you in a rank bracket (top 5% for example). Upon Arena completion, you will be awarded all items from your current rank bracket.


If you are in a guild, all participating guild members will contribute their total Arena battle points to the "guild Arena battle point total". This will confer additional rewards for the entirety of the guild for the duration of the Arena. The more guild members fighting in the Arena (and earning Arena battle points) will increase your guild Arena battle point total.

Arena Token Refill: You may refill an unlimited about of times, for the cost of 5 Favor Points per refill.


- Each action in the Arena Battle will require the use of Arena Tokens.

- You will recharge an Arena Token every 5 minutes.

- Win battles against other players to get Arena Points. Defensive victory does not earn points now!

- Whenever you attack and execute successfully (when you give the opponent the last blow and clear the opponent's HP to 0), you can get an extra Arena battle point reward (according to the rank). After executing 500 people, the points you get from executions -50% today.

- When you defend successfully, you can also get Arena battle points (1 time per attacker in the same day,reset at 00:00:00 every day)

- Your rank is based on the number of Arena Points relative to all other Arena participants.

- At the end of each day, you will be awarded a rank relative to all Arena participants.

- At the end of each day, your guild will be awarded a rank relative to all guild members fighting in the Arena.

- Guild Arena battle rank will confer a bonus that will only be active during the Arena's duration.

- Your current rank at the end of the Arena season will determine your final rank and your rewards.

- You will receive rewards for your rank.

- For players level 50 and under, they will be matched up into a different Arena league with similar level competition.


  • Duels only. 1 token used per attack.
  • 50 max tokens. Natural token regeneration: every 5 minutes.
  • 5 FP for 10 tokens refill.
  • Defensive loss: you lose Arena health and ranking points.
  • Defensive win: you lose Arena health and win ranking points 1 time per attacker in the same day,reset at 00:00:00 every day.
  • Offensive loss: you lose Arena health and ranking points.
  • Offensive win: you lose Arena health and win ranking points.
  • Offensive win deathblow: win extra ranking points according to the rank.
  • Arena Health is separate from regular Health will go up as you advance in rank, and is replenished automatically (every hour after you started losing Health).
  • The amount of points earned or lost depend on your opponent's rank (100 points for defeating an opponent of the same rank or 1 rank above or below, 90 2 ranks below, 110 2 ranks above)
  • Rank cutoffs refreshed one hour after Arena's start and then every 24 hours (at 1 am PST).
  • Guild rank will give you bonus damage against monsters and bonus to essence trading, as usual (and they remain active until another Arena occurs, despite the rules stating they are only active during Arena).

Tiers and Rewards[]

Tiers - Click to display

Arena Brawler IconArena Swordsman Icon​​​Arena Warrior IconArena Gladiator IconArena Hero IconArena Legend IconArena AV IconArena EV Icon

  • Tier 1 - Brawler (Top 81 - 100%)
  • Tier 2 - Swordsman (Top 61 - 80%)
  • Tier 3 - Warrior (Top 41 - 60%)
  • Tier 4 - Gladiator (Top 16 - 40%)
  • Tier 5 - Hero (Top 6 - 15%)
  • Tier 6 - Legend (Top 3 - 5%)
  • Tier 7 - Alpha Vanguard (Top 0 - 2%)
  • Tier 8 - Eternal Vanguard (Top 0 - 0.5%)


The rewards are similar to those offered in the three previous Arena seasons. Again, they aren't cumulative. You will get the reward for your rank and only your rank - not the ranks below.

Brawler Treasure
Brawler Treasure
Tier 1 - Brawler
Swordsman Treasure
Swordsman Treasure
Tier 2 - Swordsman
Warrior Treasure
Warrior Treasure
Tier 3 - Warrior
Gladiator Treasure
Gladiator Treasure
Tier 4 - Gladiator
Hero Treasure
Hero Treasure
Tier 5 - Hero
Legend Treasure
Legend Treasure
Tier 6 - Legend
Alpha Vanguard Treasure
Alpha Vanguard Treasure
Tier 7 - Alpha Vang.
Eternal Vanguard Treasure
Eternal Vanguard Treasure
Tier 8 - Eternal Vang.

Reward Chests Contents[]

When the Arena has ended, in order to get your rewards from the chest you earned, you need to go to the Arena page (you will get a message announcing which rank you achieved), and a Chest will be sent to your Keep under the "Consumables" section. Click on "Consume" right under the chest to retrieve your rewards.

Chest Contents
Brawler-Swordsman Treasure
Brawler Treasure
Brawler-Swordsman Treasure
Swordsman Treasure
Warrior-Gladiator Treasure
Warrior Treasure
Warrior-Gladiator Treasure
Gladiator Treasure
Hero-Legend Treasure
Hero Treasure
Hero-Legend Treasure
Legend Treasure
AV-EV Treasure
Alpha Vanguard Treasure
AV-EV Treasure
Eternal Vanguard Treasure

Junior Rewards[]

Same rewards as in previous Arenas.

Guild Rewards[]

Guild Rewards - Click to display

Arena Guild 1 GangArena Guild 2 SquadArena Guild 3 PhalanxArena Guild 4 CohortArena Guild 5 LegionArena Guild 6 Invasion

Guild reward level and benefits are:

  • Gang - Rank 1 (Top 51 - 100%) - +0% damage to monsters & +0% essence trading bonus
  • Squad - Rank 2 (Top 26 - 50%) - +3% damage to monsters & +2% essence trading bonus
  • Phalanx - Rank 3 (Top 16 - 25%) - +6% damage to monsters & +4% essence trading bonus
  • Cohort - Rank 4 (Top 11 - 15%) - +9% damage to monsters & +6% essence trading bonus
  • Legion - Rank 5 (Top 6 - 10%) - +12% damage to monsters & +8% essence trading bonus
  • Invasion - Rank 6 (Top 1 - 5%) - +15% damage to monsters & +10% essence trading bonus

Despite the rules stating: "Guild Arena battle rank will confer a bonus that will only be active during the Arena's duration", those bonuses actually remain active for the whole year until another Arena occurs (at which point they will be replaced by the bonuses you get in the new Arena). It has been the case for several years now.

Final Cutoffs[]

Rank Final Cutoff Exact Cutoff at T-19 hours
Swordsman - 80% 20,800 21,000
Warrior - 60% 61,100 62,500
Gladiator - 40% 125,970 126,000
Hero - 15% 234,000 237,500
Legend - 5% 339,900 338000 > - < 340370
Alpha Vanguard - 2% 530,000 529045 > - < 530650
Eternal Vanguard - 0.5% 1,246,211 1,250,000

There were 97 Eternal Vanguard (EV) players on the leaderboard at the end of Arena XVI, which means between 19,400 players and 19,599 players entered it.

Related links:

In the "Final Cutoff" column, the numbers are most verified to be of the related rank, while the "Exact Cutoff at T-19 hours" numbers are estimate to be of the rank.

The numbers in bold are very close to the exact final cutoffs. For instance, the Legend row, 338,000 awarded the Hero rank while 340,0370 awarded the Legend rank;which means the exact cutoff was somewhere between those two numbers.

The "Exact Cutoff at T-19 hours" shows the exact cutoffs from the last "Daily Update" 19 hours before Arena ended.

Additional Information[]

Arena XVI worked roughly the same way as the previous Arena.

You can be at 0 Health and still attack enemies. But other players can't attack you.

The top level bracket starts at level 600:
If you're level 600 or above, players on your battle list will be of any level above 600. If you are level 3000 for instance, you can see (and attack) players as low as level 600 on your battle list.

You can get a random drop sometimes when attacking (even if you lose the duel). In Arena XII, on average you would get roughly 1 drop every 20 tokens. It probably hasn't changed.

These are the possible random drops:

  • Rare Chaos Shard x50
  • Common Chaos Shard x50
  • Refine Crystal x1
  • Enhance Crystal x1
  • Hero Crystal x1
  • Defensive Hero Potion x1
  • Balanced Hero Potion x1
  • Aggressive Hero Potion x1
  • Powder of Aggression x1
  • Powderof Balance x1
  • Powder of Protection x1
  • Red Evolution Crystal x1
  • Blue Evolution Crystal x1
  • Green Evolution Crystal x1
  • Lumber x50
  • Iron Ore x50
  • Small Upgrade Crystal x10
  • Medium Upgrade Crystal x5
  • Large Upgrade Crystal x1
  • Mine Crystal Chest x1

Pet Upgrade Crystals and Chest were introduced in Arena XVI.

Items dropped through this count towards their respective Chaos Campaign tasks.

The feature involving Thane introduced in Arena X is still in effect in Arena XVI.

Monkey King's ability works with Arena tokens, and can be boosted by Layla.

There is an Eternal Vanguard (EV) Leaderboard displaying every player currently in the EV rank, but it can only be seen if you are yourself in the EV rank. Otherwise, the button to access it won't even appear on your screen.
It is updated hourly throughout the event.

Arena duels, just like regular duels, give 1 to 4 XP on a win (also works with defensive wins), and 7 hero XP for one attack. They also give demi-points.

Losing a duel makes you lose 8 to 12 Health (10 on average), while winning a duel makes you lose 2 to 6 Health (4 on average).


  • To be written.