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Castle siege

Battle of the Dark Legion (sometimes called the "Epic Battle against the Horde" and "Defend the Castle" on the summons page) is considered a world boss and was the ninth monster battle to be introduced. It can be summoned on the Alchemy Summons page by combining one Castle Rampart, one Angelic Blessing spell, and one Heroes Resolve spell. A player must be at least level 50 to be able to summon.

You have 168 hours to finish the battle.

Basic Information[]

Monster Details
Name Type Divine Breakpoint Time to kill
Battle of the Dark Legion Epic World 0 80 168 hours


Target Areas
Resistance
Target Health Physical Fire Earth Wind Water Note
Battle of the Dark Legion 100,000 orc soldiers 0 0 0 0 0


Monster Loot
1 Epic 2 Epics 3 Epics Gold Medal
1%+ 40 soldiers 620 soldiers 4,740 soldiers
99%+ 520 soldiers 3,090 soldiers 50% >5,000 soldiers 2,800 soldiers
Source: Castle Age Monsters Damage/Loot Spreadsheet

Use this text string to post DMG needed in monster chat:

  • 1 Epic 0.6K, 2 Epics 3.1K, 3 Epics 50%-5.0K
  • 5% 5,000, 10% 10,000, 15% 15,000

Participants: up to 130 people total, with the following distribution:

    • 40 people level 90+
    • 30 people level 60-90
    • 30 people level 30-60
    • 30 people level 1-30


Additional Information[]

Combat system[]

  • Following Sea Serpent's battle style, players will need to spend energy to increase their Castle Defense; this action is called Fortify and the more energy you spend + the higher your defense stat, the more you fortify.
  • When attacking, damage dealt is modified by the amount of defense left in your Castle (the lesser Defense left, the lesser damage you deal), to the point that players won't be able to attack if Castle Defense is at zero. Do not forget to Fortify!
  • Damage dealt, instead of being record as is, is tranformes into orc soldiers killed, with a ratio 1 orc soldier killed per 1000 damage dealt or fortified.
  • The Attack and Fortify buttons will allow the player to spend 10/20, 20/40, 50/100 Stamina/Energy respectively depending on player's stats (100, 200 or 500). You can skip stats restriction with this link:

http://apps.facebook.com/castle_age/battle_monster.php?action=attackDragonSpecific&attack_key=XXX&casuser=YYYYY&mpool=3
where XXX is 1, 3, 5, 7, or 9 for 1, 5, 10, 20, and 50 stamina attacks, respectively; or 4, 6, 8, or 10 for 10, 20, 40, and 100 energy fortifications, respectively; and YYYYY is the Castle Age user id of the summoner.

Siege Weapons[]

While fighting Battle of the Dark Legion, there are 6 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Battle of the Dark Legion and are unaffected by blocks and resistances.
*Battle of the Dark Legion has 100,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Dwarven Allies Dwarven Allies 10 6,000,000 dmg
600,000 dmg/click
6 %
0.6 % per click
Archer Allies Archer Allies 20 7,500,000 dmg
375,000 dmg/click
7.5 %
0.38 % per click
Elven Allies Elven Allies 30 6,000,000 dmg
200,000 dmg/click
6 %
0.2 % per click
Knight Allies Knight Allies 80 9,000,000 dmg
112,500 dmg/click
9 %
0.11 % per click
Paladin Allies Paladin Allies 150 12,000,000 dmg
80,000 dmg/click
12 %
0.08 % per click
Hero Allies Hero Allies 200 15,000,000 dmg
75,000 dmg/click
15 %
0.08 % per click
Totals 490 55,500,000 dmg
113,265 dmg/click
55.5 %
0.11 % per click

Lore[]

Click to display

Battle Won[]

The orcs are breaching the eastern wall! Your dwarven allies are doing their best to fortify the wall but you can see they are being overwhelmed. If they do not receive help, the wall will be breached and the castle will eventually fall!

You take a small group of paladins and head towards the eastern wall. As you make your way up the ladder and run past the archers, you can feel the heat from the archers flame arrows as they are fired towards the orc invaders.

You arrive at the eastern wall just in time with the group of paladins. Your blade cuts through multiple orcs. Your paladin allies are just as quick to take care of their opponents. However, the orc invaders continue to pour in through the damaged eastern rampart. The paladins are doing their best to heal the wounded dwarves and fight off the orcs at the same time but it will be only a matter of time before the orcs make it through. You must make the tough decision to retreat from the eastern wall. Your only hope is to regroup with your other allies and hold out as long as you can.

Some Elven Blades appear by your side and buy you some time to escape. As they fight off the orcs, you have the paladins take the wounded dwarves and retreat towards the castle courtyard. There you can regroup with the other knights and make a final stand. Even if the outcome seems bleak, you will do your best to take down as many orcs as you can.

The path towards the castle courtyard is littered with the bodies of both defeated allies and enemies. Yet, you do not have a moment to think about the deceased as you must do your best to remain alive. The knights are already in the courtyard. They have set up a barricade using whatever was available. This is it. This will be the place of your final stand. As all the able-bodied army members prepare themselves for battle, you take a glance towards the eastern sky. You can see the sun start to peak through. What seems to be your final sunrise, also seems to be the most beautiful you have ever seen. Before you have another moment to appreciate the sunrise, you can hear the orcs coming.

They are closing in on your position! The makeshift barricade serves its purpose and it limits the number of attackers that can reach you. You fell multiple orcs with your efficient strikes but there is no end in sight. You can see your allies around you do their best to fight off the orcs. The dwarven battlemasters wave their heavy axes around as if they were light as a feather. The archers efficiently pull their bowstrings taut and let the arrows fly with pinpoint accuracy towards their foes. The elven blades gracefully and efficiently dispatch the orcs with their swords. The knights courageously fight with all their might. The noble paladins whose quiet demeanor belie their skill in battle dispatch orcs swiftly. However, without help, you realize this will be the end. The Horde of orcs continue to pour into the courtyard. You find yourself surrounded by a trio of orcs. This might be your last moment...

Suddenly, a bolt of lightning strikes one of the orcs. It's Celesta! And she has brought reinforcements! Strider! Dragan! Sano! Elizabeth! Dante! They have come to the rescue. You and your allies are invigorated by the reinforcements! With renewed strength, you cut through several more orcs. The other heroes are helping to push back the orcs! The orcs see that their comrades are falling easily. They are scared to approach you and your army!

You: CHARGE! PUSH THEM BACK FROM WHENCE THEY CAME!

As orc after orc is dispatched, the bloodlust of the Horde disappears and is replaced with fear. They are retreating! You have won!

The allies around you cheer. Humans, dwarves, and elves alike celebrate together. This should be a moment to be proud of. But there is something nagging you...where did this Horde come from?

Celesta: What is wrong? You look like you have seen a ghost. You should be celebrating this victory.

You: Oh nothing. I am just exhausted. I am glad to see you and you came just in the nick of time!

Rewards while fighting the Dark Legion[]

Uncommon Drops
Orc war axe Orc War Axe
Weapon: Attack:4 Defense:1

Rewards after slaying the Dark Legion[]

Dark Legion Dead

Uncommon Drops Rare Drops Epic Drops

Valerian mystic Valerian Mystic
Soldier: Attack:11 Defense:11
Spartan Warrior Spartan Warrior
Soldier: Attack:2 Defense:1
Orc war axe Orc War Axe
Weapon: Attack:4 Defense:1
Angelic plate Angelic Plate
Armor: Attack:3 Defense:3
Ironharts might Ironhart's Might
Weapon: Attack:5 Defense:1
Spartan Shield Spartan Shield
Off-Hand: Attack:0 Defense:2
Angelic blessing Angelic Blessing
Magic: Attack:0 Defense:2

Atlantean Mace Atlantean Mace
Weapon: Attack:6 Defense:3
Angelic sentinel Angelic Sentinel
Soldier: Attack:20 Defense:24
Judgement Judgement
Weapon: Attack:10 Defense:5
Oathkeeper Oathkeeper
Weapon: Attack:7 Defense:4
Demonic Armor Demonic Armor
Armor: Attack:5 Defense:8
Atlantean Shield Atlantean Shield
Off-Hand: Attack:7 Defense:7
Arcanist Arcanist
Soldier: Attack:23 Defense:20

Defender Defender
Off-Hand: Attack:7 Defense:10
Paladins oath Paladin's Oath
Amulet: Attack:7 Defense:8
Holy Gauntlets Holy Gauntlets
Gloves: Attack:4 Defense:6
Pauldrons of Light Pauldrons of Light
Armor: Attack:5 Defense:11
Dragon Talon Dragon Talon
Weapon: Attack:6 Defense:6
Dragon Scale Dragon Scale
Off-Hand: Attack:4 Defense:9

Loot thresholds for 99%:

  • Epic: 1 - 520 soldiers (starts at 40), 2 - 3,090 soldiers (starts at 620), 50% 3 - 5,000 soldiers (starts at 4,740)

Alchemy[]

Item Archives[]

Achievements[]

  • Slay Dark Legion 25 Times (1,000 min orcs killed): +5 Skill Points

Notes[]

  • Introduced: Dec. 22, 2009
  • Before the January 14th, 2010 update, the alchemy spell also required two Star Metals.
  • Please help the Castle Age community by entering your loot data in THIS spreadsheet.


v · e · d
Epic Boss
Gildamesh, the Orc King - Colossus of Terra - Sylvanas, the Sorceress Queen - Mephistopheles
Keira, the Dread Knight - Lotus Ravenmoore - Skaar Deathrune - Azriel, the Angel of Wrath
Alpha Mephistopheles - Lion's Rebellion - Corvintheus - Jahanna, Priestess of Aurora
Aurora - Ambrosia - Malekus - Azeron - Fenix, Risen From Ashes - Urmek, Protector of Gaia
Vorak, Devourer of Skies - Baal, Stealer of Souls - Aspect of Death - Cassandra
Epic Team
Dragons - Sea Serpents
Epic World
Cronus, the World Hydra - Battle of the Dark Legion - Genesis, the Earth Elemental
Ragnarok, the Ice Elemental - Bahamut, the Volcanic Dragon - Alpha Bahamut, the Volcanic Dragon
War of the Red Plains - Gehenna, the Fire Elemental - Valhalla, the Air Elemental
Kromash, the Storm Giant - Shardros, the Mountain Giant - Glacius, the Frost Giant
Magmos, the Lava Giant - Typhonus, the Chimera - Kraken - Alpha Kraken
Vermilion, the Tyrant - Kessaran, the Undying - Poseidon, Atlantean King
Abomination, Ancient Slime - Lord of Darkness - Svarog, the Magmapede
Lothorewyn, the Corrupted - Alperon, the Corrupted - Bonegnasher, Death Rat Horde
Verminarch, Death Rat Horde - Ogrimus, Death Rat Horde - Rodenom, Death Rat Horde
Leviathan of the Deep - Leviathan of the Grove - Leviathan of the Void
Leviathan of Wrath - Thanatos, the Reborn - Cronus Astaroth
Agamemnon, the Overseer - Alexandra, the Unbreakable
Vargulis, First Brood - Samael, Wraith Legionnaire - Chromus
Phantom of Fire - Phantom of Lightning - Phantom of Shadow
Draculia, The Blood Dominator - Fenrir, The Sun and Moon Devourer
Limited Monsters
Cronus of Ice - Cronus of Earth - Cronus of Fire
Succubus of Desire - Succubus of Greed - Succubus of Agony - Succubus of Nightmares
Special Bosses
Kull, the Orc Captain - Karn, the Minotaur
Guild Bosses
Vincent - Alpha Vincent - Army of the Apocalypse - Giant Arachnid
Guild Conquest Land Monsters
Orc Band - Orc Horde - Orc Host - Ouroboros
Heart of Darkness Co-Op Bosses
Thanatos of Fire & Ice
Siege Weapons - Damage and Healing - Monster Medals
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