FANDOM


PLEASE NOTE: THIS PAGE IS STILL IN DEVELOPMENT.

Chaos Gem Campaign


Chaos gems: What are they?

Gem green offensive commonGem green offensive rare Gem green defensive commonGem green defensive rare Gem blue offensive commonGem blue offensive rare Gem blue defensive commonGem blue defensive rare Gem yellow offensive commonGem yellow offensive rare Gem yellow defensive commonGem yellow defensive rare Gem red offensive commonGem red offensive rare Gem red defensive commonGem red defensive rare Gem green offensive epicGem green offensive legendary Gem green defensive epicGem green defensive legendary Gem blue offensive epicGem blue offensive legendary Gem blue defensive epicGem blue defensive legendary Gem yellow offensive epicGem yellow offensive legendary Gem yellow defensive epicGem yellow defensive legendary Gem red offensive epicGem red offensive legendary Gem red defensive epicGem red defensive legendary

Chaos gems are gems that can be forged into equipment slots at your Forge. Each has an Elemental power (piercing or resistance), and two random powers (see last section). Besides powers, each gem has several attributes:

Form: Purely cosmetic

  • Crystal
  • Gem
  • Jewel
  • Stone

Rarity: affects the quality of the bonus to each power

Elemental power: affects the type of the gem. 1 at random of the following:

  • Fire Pierce or Fire Resistance
  • Earth Pierce or Earth Resistance
  • Wind Pierce or Wind Resistance
  • Water Pierce or Water Resistance

Gems with Elemental Pierce can only be forged into offensive Forge slots (weapon, glove, amulet, shield, war banner, boot). Gems with Elemental Resistance can only be forged into defensive Forge slots (helmet, armor, shield, war banner). Legendary gems can only be forged to Legendary items.

How to get them

Common gem unknown Rare gem unknown Epic gem unknown Legendary gem unknown

Chaos Gems can be obtained these ways:

  • Complete all tasks in a Campaign (Easy for a Common gem, Normal for a Rare, Hard for an Epic). You can do one Campaign every two weeks; unless once you've finished your current Campaign, you use 20 FP to start another one without having to wait (since Aug. 2017).
  • Alchemize 1000 shards of the same type: if you start a campaign but don't do all the tasks, you will be awarded[1] shards for each task you completed (Easy campaign gives Common shards, etc.).
    • Level 200 is the minimum requirement to perform the alchemy.
  • Alchemize several gems of a lower level:
    • 3 Common gems can be alchemized into a Rare gem.
    • 3 Rare gems can be alchemized into an Epic gem.
    • 4 Epic gems can be alchemized into a Legendary gem.

Tasks to be done at each level

Tasks you will be asked to complete in each campaign consist of six tasks in top row, three monster tasks in bottom row.

Deal damage to monsters

You will be given 3 random types of monster and a certain amount of each. Deal at least the specified amount of damage to each of them.

(% of damage related to the monster total life)

Here is a spreadsheet indicating the damage required for each Monster: Campaigns 5% 10% 15% 

When you've dealt enough damage, the campaign icon Campaign icon will appear on the left of your name (in the list of attackers).

Top row tasks

Complete 6 of the following tasks (chosen randomly):

Task Easy Normal Hard

Damage Players to 0HP in Guild Combat!

50 65 80

Use Aggressive Hero Potions!

6 8 15

Use Balanced Hero Potions!

6 8 15

Use Defensive Hero Potions!

6 8 15

Acquire Iron!

150 400 800

Acquire Wood!

200 500 1000

Collect Gold Medals in Conquest!

5? 10 x

Collect Platinum Medals in Conquest!

x x x

Collect Mithril Medals in Conquest!

x x 8

Level up your Hero!

10 15 20

Use tokens in Land of Earth!

100 130 200

Use tokens in Land of Mist!

100 130 200

Earn Red Crystals!

6 15 20

Earn Blue Crystals!

6 15 20

Earn Green Crystals!

6 15 20

Earn Hero Crystals!

6 15 20

Spend Stamina on Siege Weapons!

1000 1500 4000

Use Heal!

100 130 200

Evade Attack!

100 130 200

Achieve Polymorph Victory!

100 130 200

Achieve Whirlwind Victory!

100 130 200

Trade Attack Rune Essence!

6000 10000 13000

Trade Defense Rune Essence!

6000 10000 13000

Trade Damage Rune Essence!

6000 10000 13000

Trade Health Rune Essence!

6000 10000 13000

Earn Demi Points from Ambrosia!

800 1000 1400

Earn Demi Points from Aurora!

800 1000 1400

Earn Demi Points from Azeron!

800 1000 1400

Earn Demi Points from Corvintheus!

800 1000 1400

Earn Demi Points from Malekus!

800 1000 1400

Earn Guild Coins

800 1000 1200

Kill Enemies in Duel

50 65 80

Kill Enemies in Invade

50 65 80

Shards

Gem shard common Gem shard rare Gem shard epic

A Chaos Gem will only be awarded upon completion of all the tasks given to the player per campaign. However, if the player fails to complete all the tasks in the campaign, gem shards will be earned for each task successfully finished. Shard quality is awarded based on the difficulty of the campaign (i.e. a common campaign awards common quality shards) and can be saved up and used to alchemize a gem of the same quality as the shards used at a rate of 1000 shards per gem.

Shards are awarded upon completion of the respective task as follows:

Task Easy Normal Hard
Top Row 20 40 60
Monster 40/80/100 80/100/120 100/120/160

Shards are not awarded immediately upon the timer expiring on a failed campaign. The player has to start another campaign before receiving the shards awarded from the previous one.

Powers

Each Chaos Gem will have 1 random power among the following

Click on the min–max range to show full four coloured rows that list range by quality as can be seen in Refine.

All types have same minimum and maximum amounts, defined by gem rarity.

Primary Elemental Pierce or Resistance
Power Common Rare Epic Legendary
Fire Pierce
+35 – +60
+35 – +42
+44 – +50
+51 – +57
+58 – +60
+75 – +100
+75 – +82
+83 – +90
+91 – +97
+98 – 100
+125 – +150
+125 – +132
+133 – +140
+141 – +147
+146 – +150
+175 – +225
+176 – +190
+191 – +205
+206 – +220
+222 – +225
Earth Pierce
Wind Pierce
Water Pierce
Fire Resistance
Earth Resistance
Wind Resistance
Water Resistance

and 2 random powers among the following:

Additional Powers
Power Common Rare Epic Legendary
Physical Pierce
13 – 40
13 - 23
25 – 25
38 – 38
39 – 40
20 – 65
20 – 34
35 – 47
49 – 62
65 – 65
31 – 82
31 – 49
50 – 63
64 – 76
79 – 82
50 – 98
50 – 68
69 – 72
82 – 89
98 – 98
Physical  Resistance
9 – 23
9 – 18
20 – 23
• – •
• – •
18 – 45
18 – 26
33 – 35
38 – 45
• – •
20 – 65
20 – 40
41 – 51
52 – 62
63 – 65
41 – 80
41 – 47
55 – 68
69 – 80
• – •
Base Attack
2.2 – 6.0%
2.2 – 3.1%
3.3 – 4.4%
4.7 – 5.2%
5.7 – 6.0%
4 – 6.1%
4 – 5%
6 – 6.1%
• – •
• – 8%
5 – 10%
5 – 6.5%
6.6 – 8%
8.1% – 9.5%
10 – 10%
6 – 12%
6 – 7%
• – •
11 – 11%
12 – 12%
Base Defense
2 – 4%
2 – 2%
3 – 3%
4 – 4%
• – •
3 – 6.6%
3 – 4%
4.4 – 5%
6 – 6.6%
• – •
4 – 8%
4 – 5%
5.4 – 6.4%
6.9 – 7.4%
7.7– 8%
5 – 10%
5 – 6.1%
7 – 8%
8.4 – 9%
10 – 10%
Aggressive General Boost
0.66 – 2.762%
0.660 – 1.300%
1.420 – 1.99%
2.07 – 2.762%
• – •
1.3 – 4.76%
1.3 – 1.880%
3.18 – 3.624%
4.25 – 4.779%
• – •
2.08 – 6.782%
2.080 – 5.587%
5.630 – 6.140%
6.21 – 6.782%
• – •
3.190 – 9.55%
3.190 – 7.892%
7.904 – 8.779%
9.118 – 9.660%
9.55 - 9.55%
Balanced General Boost
0.66 – 2.679%
0.66 - 1%
1.762 – 1.762%
2.249 – 2.679%
• – •
1.12 – 4.785%
1.120 – 3.459%
3.714 – 4.17%
4.785 – 4.785%
• – •
2.03 – 6.740%
2.030 – 5.560%
5.636 – 6.150%
6.327 – 6.740%
• – •
3 – 9.44%
3 – 7.89%
8.08 – 8.45%
8.903 – 9.44%
• – •
Defensive General Boost
0.68 – 2.29%
0.68 – 1.2%
1.44 – 1.46%
2.29 – 2.29%
• – •
1.13 – 4.40%
1.130 – 3.57%
3.60 – 4.14%
4.32 – 4.40
• – •
2.03 – 6.760%
2.03 – 5.590%
5.626 – 6.192%
6.27 – 6.760%
• – •
3.13 – 9.974%
3.130 – 7.720%
8.620 – 8.620%
8.96 – 9.351%
9.746 – 9.974%
Divine Power
+7 – 17
+7 – 13
+16 – 17
• – •
• – •
+11 – 29
+11 – 17
+21 – 26
+29 – 29
• – •
+14 – 45
+14 – 29
+30 – 38
+39 – 46
• – •
• – •
• – •
• – •
• – •
• – •
Guild Coin Bonus
1 – 3%
1 – 1%
2 – 2%
2.3 – 2.3%
3 – 3%
2 – 4.2%
2 – 3.6%
3.9 – 4%
4.2 – 4.2%
• – •
3 – 7.5%
3 – 5.9%
6 – 6.7%
6.8 – 7.5%
8% – •
3 – 10%
3 – 8.2%
9 – 9.2%
9.6-9.6%
10 – 10%
Energy to Defense
-(29 – 28)

to +(42 – 43)

-(29 – 28)

to +(32 – 39)

-(21 – 19)

to +(42 – 43)

-( – )

to +( – )

-( – )

to +( – )

-(65 – 37)

to +(67 – 87)

-(65 – 37)

to +(55 – 75)

-(39 – 30)

to +(67 – 87)

-( – )

to +( – )

-( – )

to +( – )

-(86 – 20)

to +(73– 119)

-(86 – 32)

to +(73 – 103)

-(55 – 20)

to +(73 – 119)

-(41 – 20)

to +(97 – 119)

-( – )

to +( – )

-( – )

to +( – )

-( – )

to +( – )

-( – )

to +( – )

-( – )

to +( – )

-( – )

to +( – )

+ Damage to Whirlwind
6 – 9
6 – 8
9 – 9
• – •
• – •
10 – 15
10 – 13
14 – 15
• – •
• – •
13 – 23
13 – 16
17 – 20
21 – 23
• – •
17 – 28
17 – 20
21 – 24
25 – 28
• – •
+ Chance to Evade
0.16 – 0.88%
0.16 – 0.39%
0.42 – 0.56%
0.88 – 0.88%
• – •
0.29 – 1.146%
0.29 – 0.54%
0.77 – 0.86%
0.93 – 1.146%
• – •
0.332 – 1.50%
0.332 – 0.717%
0.73 – 1.127%
1.15 – 1.50%
• – •
0.41 – 1.76%
0.41 – 0.41%
0.94 – 1.2%
1.56 – 1.76%
• – •
+ Health to Heal
9 – 18
9 – 13
14 – 18
• – •
• – •
15 – 30
15 – 20
21 – 25
27 – 30
• – •
20 – 41
20 – 26
27 – 33
36 – 39
41 – 41
25 – 49
25 – 32
33 – 39
41 – 46
49 – 49
+ Chance to Polymorph
1 – 4%
1 – 1%
2 – 2%
• – •
4 – 4%
2 – 4%
2 – 3%
4 – 4%
• – •
• – •
3 – 7.2%
3 – 5.1%
6.3 – 6.3%
7.2% – 7.2%
• – •
5 – 9.2%
5 – 6.5%
6.7 – 8%
8.3 – 9.5%
• – •
Increase Mass Heal
1 – 5%
1 – 2%
2.9 – 3%
• – •
5 – 5%
3 – 5%
3 – 3%
4 – 4%
5 – 5%
• – •
3 – 7.5%
3 – 5.2%
5.3 – 6.2%
6.5 – 7.5%
• – •
4 – 8.8%
4 – 6.5%
6.8 – 8%
8.1 – 8.8%
• – •
Critical Strike
0.302 – 1.792%
0.302 – 0.796%
0.84 – 1.308%
1.370 – 1.792%
• – •
0.50 – 2.538%
0.50 – 1.139%
1.15 – 1.78%
1.856 – 2.396%
2.477 – 2.538%
0.68 – 3.28%
0.68 – 1.66%
1.728 – 2.38%
2.412 – 3.084%
3.09 - 3.28%
0.90 – 4.230%
0.90 – 2.70%
2.753 – 3.50%
3.560 – 4.230%
• – •

Notes:

  • All types of Gems can be randomly given any of the Powers above, except for two Powers: Physical Pierce and Physical Resistance. Offensive Gems can't get the Physical Resistance power, and Defensive Gems can't get the Physical Pierce power. Apparently it used to be possible for a short time when the Chaos Campaign was introduced, but not anymore.
  • Each Power has a range depending on the rarity of the gem, as can be seen in the tables above.
  • -X Energy to +Y Defense is a Power made of two values: one for X (Max Energy), one for Y (Defense); each of these values have their own range, and the difference Y-X determines the actual quality of the Power (to be verified). This can lead, for instance, to a particular situation where a Power combination marked as Common or Uncommon offers greater Defense bonus than an Epic combination (this is, if we totally ignore the Max Energy subtracted).

Refine

Refine purify gems top

Refining is a mechanism introduced to allow players to reroll the values of the powers of their gems. However the powers themsleves cannot be changed, only their values. Be aware that the values can increase but also decrease.


Refine Crystals

Refine crystal

Refine Crystal

Refining consumes Refine Crystals.

The main way to earn them is attacking the World Monster. They are part of its loot, and can also drop when hitting (bigger stamina amounts yield better chances of earning a Crystal).

They can also be earned occasionally through various Events, such as Meteorite and Treasure Island.

They are also purchasable since Nov. 2018 in the Colosseum Shop for 500 Honor Points.

Refining

Refine can be found in game by clicking "Refine" (Facebook - web3) in the Keep tab.

A list of all your gems will be displayed. Pick the one whose powers' values you want to reroll.
The selected gem will be displayed in the center, its powers listed below.

Refining costs 1 Refine Crystal if you choose to reroll all 3 values at once. However you may want to reroll only 2 or even 1 value, if you're satisfied with the values of the other powers.

In this case, you can lock the values you want to remain unchanged by clicking on the padlock icon(s) on the left of the power description.

Refining cost
No locked value 1 locked value 2 locked values
1 crystal 2 crystals 4 crystals

Upon clicking the "Refine" button, unlocked power values are rerolled. They can decrease or increase.

Power Values

After selecting a gem to refine, its powers are listed below it.

They are color-coded depending on their value:

  • White, the value is low.
  • Blue, the value is average.
  • Purple, the value is high.
  • Orange, the value is at its maximum possible or near that.
     

Check the Powers section for the detailed possible values of each power.

Chaos Summon

Chaos main3 bg

In October 2016, Phantoms were added to the game:

These new monsters each require an Orb to be summoned.

Orb phantom fire Orb phantom lightning Orb phantom shadow

These Orbs are obtained through Chaos Campaigns. For each Campaign task you complete, you will earn a certain number of points (at the moment of completion, not when you finish your current Campaign).
Depending on the amount of points you gathered before clicking the "Summon" button, you will have different chances of getting each Orb (or failing and getting no Orb).

Note: Clicking the "Summon" button won't directly summon the monster, it will give you an Orb, which you can then use at your convenience any time later.

Hovering over the "Chaos Summon" part of the Chaos Campaign will give you this information:

Fire Orb Lightning Orb Shadow Orb No Orb
0-199
(None)
0% 0% 0% 100%
200-599
(Bad)
30% 10% 0% 60%
600-999
(Good)
40% 15% 5% 40%
1000-1499
(Great)
20% 40% 30% 10%
1500+
(Best)
0% 40% 60% 0%


So depending on which Orb you want, you shouldn't necessarily wait to have enough points to have the best odds before clicking the "Summon" button.

For instance, if you want a Phantom of Fire, it may be a better idea to click as soon as you reach 200 points, for a 30% chance at it. You could most likely do it 3 times in the time it would have taken you to reach 600 points for a 40% chance at it.

After clicking and no matter what you got, your points will be reset to 0.


To be verified: Earning points works the same way as earning Shards (quantity-wise):
The amount you earn for completing a task depends on the Campaign difficulty and the type of task. 

Number of points per task completed
Task Easy Normal Hard
Top Row 20 40 60
Monster 40/80/100 80/100/120 100/120/160

Completing the Campaign also gives extra points: 300 for a Hard Campaign, ??? for Normal, ??? for Easy.

So if you complete a Hard Campaign, you will earn a total of 1040 points:

  • 6 x 60 = 360 points for the "top row" tasks
  • 100 + 120 + 160 = 380 points for the "monsters" tasks
  • 300 points for collecting after fully completing the Campaign


Note: You can see how many Orbs you currently own in your Keep, under the "Alchemy Ingredients" section.

Among other things, you can alchemize an Unbind Stone using drops from Phantoms. You can use 1 Unbind Stone to prevent the loss of a Chaos Gem when salvaging an item.

Notes

  • Introduced: April 25th, 2016
  • Refining introduced: January 9th, 2018
  • Please help us to gather accurate info by filling this spreadsheet (HERE) with your data. Finding the range for each power would be very useful.
  • Monster tasks could probably be changed from bullet list to table
  1. You will get them once you start another campaign, no matter its level

|} |}

Community content is available under CC-BY-SA unless otherwise noted.