
Chromus can be summoned on the Alchemy Summons page if you have 50 energy on hand and are at least level 450.
You have 168 hours to complete the battle before he flees.
Contents
Basic information
Name | Type | Divine | Breakpoint | Time to kill | 5% Health (Conquest) |
---|---|---|---|---|---|
Chromus | World | 0 | ? | 168 hours | 150,000,000 |
Resistance | |||||||
---|---|---|---|---|---|---|---|
Target | Health | Physical | Fire | Earth | Wind | Water | Note |
Head | 1,000,000,000 | 400 | 0 | 0 | 0 | 0 | |
Power core | 2,000,000,000 | 400 | 0 | 0 | 0 | 0 |
1 Epic | 2 Epics | 3 Epics | Legendary | Gold Medal | ||
---|---|---|---|---|---|---|
1%+ | 32,400,000 | 53,440,000 | 107,820,000 | 192,000,000 | ||
99%+ | 50,500,000 | 85,830,000 | 139,700,000 | 272,860,000 | 75,000,000* | |
Source: Castle Age Monsters Damage/Loot Spreadsheet |
Chromus has 3,000,000,000 health. Use this text string to post DMG needed in monster chat:
- 1 Epic 50.5M, 2 Epic 85.9M, 3 Epic 139.7M, 1 Legendary 272.9M
- Damage for Gold Medal has not been confirmed.
Participants: up to 145 people total, with the following distribution:
- 100 people levels 500+
- 40 people levels 150-499
- 20 people levels 100-149
This battle uses the Monster Stance and Target Area systems.
Additional Information
Target Areas
Chromus has two different areas that can be attacked, each with its own health and resistance:
- Head (1,000,000,000 health): Dispatch to defeat Chromus. Dispatching early does not enable any Weakness on the Power Core.
- Power Core (2,000,000,000 health): Dispatch to defeat Chromus.
Piercing/Resistance
Chromus has Piercing Resistance.
- Power Core : +400 Piercing Resistance (Max block 40%)
- Head: +400 Piercing Resistance (Max block 40%)
Monster Combat System
See the Monster Stance page for more info.
Chromus' stance is 50.
Level | Point Range | Damage Boost | Critical Boost |
---|---|---|---|
0 | 0-250 | 0% | 0% |
1 | 0-750 | 10% | 2% |
2 | 0-1,500 | 20% | 4% |
3 | 0-2,500 | 30% | 6% |
MAX | 0-9,999,999 | 50% | 7% |
Decay starts at -5.0 per second, and decreases with successful attacks with a balanced general.
Ultimate Mode:
Get both the damage and critical bars to max level to unlock ultimate attack mode. When ultimate attack mode is activated, players have a limited time to take advantage of vastly increased damage and critical chance before both bars reset to their starting values.
Players have 2 minutes to attack with +100% damage, and +10% critical chance.
How it works:
Chromus uses the Stance combat system where players have the opportunity to gain bonuses by attacking all at once. When attacking, if a player's equipped Alliance Stance exceeds the monster's stance difficulty rating, the monster battle will receive points equal to the amount of stamina used.
Your equipped hero type determines the benefit type and the hero stance power is determined by the sum of the hero level and same type heroes in alliance with him.
Defensive alliances increase the critical stance bar which gives a flat percentage increase to the chance to get a critical hit. Offensive alliances increase the damage bar and the damage done by every attack. Balanced alliances reduce the rate at which the critical and damage bars decay. Damage added through these bars does not count towards the minimum threshold to receive rewards. A player's total damage towards loot can be observed as their Contribution total.
The Critical stance bar and Damage bar give static percentages once certain amounts are reached, as noted in the table below. When one level is filled, the next level starts from zero, and the corresponding bonus is activated for thirty minutes or until the current level goes below zero points. When the bonus expires, the bar starts from level zero. If the player's equipped stance is greater than the difficulty rating, the amount of stamina used is added to the corresponding bar.
Siege Weapons
While fighting Chromus, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Chromus and are unaffected by blocks and resistances.
*Chromus has 3,000,000,000 HP
Lore
Chromus Slain
Standby Mode Active.
Increment year counter. Increment year counter. Increment year counter. Increment year counter....
Routine maintenance initiated. Standby Mode disengaged. Diverting 0.2% power to system scanners. Scanning..... Scanning...No internal malfunctions detected. Preforming external scan.... scanning.... Underground vault remains intact... Seal placed on storage unit by God/Emperor Samael remains intact. North-East wall segment projected to suffer minor cracking in 458.7 years to tectonic activity.
Standby Mode reengaged.
Increment year counter. Increment year counter. Increment year counter. Increment year counter....
Routine maintenance Initiated. Standby Mode disengaged. North-East wall segment cracked after only 458.3 years. Recalibrating tectonic prediction program. Activation signal from Samael still not received. Calculating final decimal place of PI with spare processing power....
Increment year counter. Increment year counter. Increment year counter. Increment year coun....
ACTIVATION SIGNAL RECIEVED! SAMAEL RETURNS!
Primary Directive Reactivated: Destroy all that oppose Samael! Beginning primary startup sequence. Error! Minor system damage due to centuries of dormancy. Repair subroutines initiated. ETA to full functionality: 1873 hours. …. Repair subroutines complete. Reactor online, sensors online, weapon systems online, all systems nominal.
Scanning for Samael.... error Samael not found.... Probability of Samael's defeat: 0.001%. Primary directive still valid: DESTORY ALL! Encountering opposition. Beginning Threat Analysis …..
Threat Analysis Complete. Threat level: Insignificant. Threats are adventurers: Warriors, Rogues with Mage/Cleric support. Exterior armor should be sufficient to repel their attacks. Damage Report! Attackers have accessed to unforseen levels of armor piercing attacks. Recalibrating Threat level! Critical damage sustained to reactor core, shields failing... Main systems taking dam@%~ge.... You tried to attack but tripped while running ..... Un_ble to fulfill P~im_ry diretciv4.... sys failure.
Rewards while fighting Chromus
108 Defense Essence
Rewards after slaying Chromus
Rare Drops | Epic Drops | Legendary Drops |
---|---|---|
|
|
|
Loot thresholds for 99%:
- Rare: 1 - 21,690,000 (starts at 9,087,000), 2 - 64,890,000 (starts at 18,590,000), 3 - 108,420,000 (starts at 70,130,000), 4 - Unknown (starts at 108,420,000)
- Epic: 1 - 50,500,000 (starts at 32,400,000), 2 - 85,830,000 (starts at 53,440,000), 3 - 139,700,000 (starts at 107,820,000)
- Legendary: 1 - 272,860,000 (starts at 192,000,000)
Alchemy
Sky Breaker (Weapon: 0 Attack, 225 Defense, 2 slots, +35 Physical Pierce, -15 Fire Resistance). Needs:
Blue Chromus Core x15
Red Chromus Core x15
Green Chromus Core x15
Chromus Warbanner (Warbanner: 35 Attack, 50 Defense, +30 Physical Piercing; +3% Defense to Aggressive Generals; 1 slot). Needs:
Blue Chromus Eye x10
Red Chromus Eye x10
Blue Chromus Core x5
Red Chromus Core x5
Green Chromus Core x5
Mithril Sky Breaker (Weapon: 0 Attack, 300 Defense, 2 slots, +75 Physical Pierce, -25 Fire Resistance). Needs:
Sky Breaker x3
Chromus Warbanner x1
Mystic Warbanner (Warbanner: 35 Attack, 75 Defense, +40 Physical Piercing; +4% Defense to Aggressive Generals; +4% Mage Enrage; 1 slot). Needs:
Sky Breaker x1
Chromus Warbanner x3
Divine Sky Breaker (Weapon: 0 Attack, 425 Defense, 3 slots, +85 Physical Pierce, -35 Fire Resistance, +5% Divine Favor). Needs:
Mithril Sky Breaker x2
- Must own, not consumed:
Astaroth Blade x2 and
Pendant of Healing x1
Arcane Warbanner (Warbanner: 35 Attack, 75 Defense, +40 Physical Piercing; +4% Defense and Attack to Aggressive Generals; +6% Mage Enrage; 1 slot). Needs:
Mystic Warbanner x2
- Must own, not consumed:
Astaroth Amulet x2 and
Scroll of Polymorph x1
Item Archives
Legendary item archive:
Sky Breaker x5: +3 Attack each
Mithril Sky Breaker x5: +7 Attack each
Divine Sky Breaker x5: +10 Attack each
Chromus Warbanner x5: +3 Defense each
Mystic Warbanner x5: +7 Defense each
Arcane Warbanner x5: +10 Defense each
Divine Sky Breaker x1 and
Arcane Warbanner x1: +50 to xxx (Set 4)
Achievements
- Gold Medal: 75,000,000* pure damage in less than 24 hours (before 144 hours monster timer): +3 Skill Points (one-time award)
- Damage needed is NOT verified.
- Slay Chromus 5 times (1,000,000 min dmg + def): +5 Favor Points.
Notes
- Introduced: Apr. 13, 2016.
- Please help the Castle Age community by entering your loot data in THIS spreadsheet.