Castle Age Wiki
Advertisement

Hero aurelius.jpg Hammer of Storms.jpg Warrior Unbound.jpg Helm of the Deep.jpg Armor of Redemption.jpg Keeper of Chaos.jpg Whirlpool.jpg Dragonform Claw.jpg

Divine Armor

Divine Items are special types of equipment which have an additional property or stat called Divine Power. Divine Power helps in piercing through Divine Armors of certain monsters. A monster's Divine Armor negates a certain percentage of the damage you deal to it. Having Divine Items in your inventory helps you prevent that damage negation.

Divine Items have a special category in the Keep, which is also the only place where you can see their Divine Power stats. Their art has a special "aura" circling them to distinguish from other equipment.

With the introduction of generals Remiel and the upgrade of Azriel, divine power has been given a second use to provide pierce and/or resistance values to a player.

  • Remiel, an oracle general, will convert a percent of divine power to physical pierce. Regardless of where Remiel is placed in an alliance, the full amount of pierce offered by the generals % conversion rate is added to the General Alliance.
  • Azriel, a chest general, will convert a percent of divine power to physical resistance. Regardless of where Azriel is placed in an alliance, the full amount of resistance offered by the generals % conversion rate is added to the General Alliance.



Divine Item List

See also: Strategy Guides/Tips on Building Divine Power

Below is the list of Divine Items that are available in the game and where to obtain them.

Generals

Image Name Attack Defense Battle Power
Attacking
Battle Power
Defending
Divine Power Obtained From Level Required
Hero alanna.jpg Alanna 85 95 ? ? 100 Kingdom Chest ?
Nax the Blighted.jpg Nax the Blighted 60 55 98.5 97.0 70 Arena -
Jera.jpg Jera 55 47 87.9 85.5 60 Corruption Chest 330
Sylphora.jpg Sylphora 40 38 66.6 66.0 60 Battlelust Chest 330
Kolrath.jpg Kolrath 45 35 69.5 66.5 55 Battlelust Chest 200
Deimos.jpg Deimos 42 37 67.9 66.4 55 Battlelust Chest

330

Azorah.jpg Azorah 35 46 67.2 70.5 55 Battlelust Chest 330
Ender.jpg Ender 43 31 64.7 61.1 50 Phoenix Chest 300
Axxon.jpg Axxon 41 33 64.1 61.7 45 Conquest Chest 300
Aegea.jpg Aegea 37 36 62.2 61.9 45 Conquest Chest 300
Isidra.jpg Isidra 38 34 61.8 60.6 45 Conquest Chest 300
Amon.jpg Amon 35 38 61.6 62.5 45 Conquest Chest 300
Odin.jpg Odin 34 28 53.6 51.8 40 Arena -
Eternal Alystra.jpg Eternal Alystra 32 25 49.5 47.4 36 Arena -
Esmeralda.jpg Esmeralda 35 34 58.8 58.5 30 Wrath Chest 250
Kothas.jpg Kothas 33 36 58.2 59.1 30 Wrath Chest 250
Tyrant.jpg Tyrant 36 32 58.4 57.2 30 Wrath Chest 250
Kanbe.jpg Kanbe 31 24 47.8 45.7 20 Favor General 200
Jaelle.jpg Jaelle 34 34 57.8 57.8 20 Wrath Chest 250
Hero agamemnon.jpg Agamemnon 35 28 54.6 52.5 20 Ascension Chest 200
Hero aurelius.jpg Aurelius 30 33 53.1 54.0 20 Ascension Chest 200
Hero jahanna.jpg Jahanna 32 32 54.4 54.4 20 Ascension Chest 200
Malekus2.jpg Malekus 49 34 72.8 68.3 15 Vanguard Chest 5
Corvintheus.jpg Corvintheus 39 44 15 Oblivion Chest 100
Aurora-0.png Aurora 33 33 56.1 56.1 15 Onslaught Chest 200
Neo Alystra.jpg Neo Alystra 25 20 39.0 37.5 15 Alchemy (Kessaran) -
Dexter the Drunk2.jpg Dexter the Drunk 18 8 23.6 20.6 15 Limited Time Alchemy -
Alyzia.jpg Alyzia 31 29 51.3 50.7 5 Ascension Chest 200
  • Attack and defense listed are based on level 4 stats and disregards any item bonuses that the general might have.
  • Ascension Chest is only unlocked once the player reaches level 200.
  • Wrath Chest is only unlocked once the player reaches level 250.
  • Conquest Chest is only unlocked once the player reaches level 300.
  • Battlelust Chest is only unlocked once the player reaches level 330.


Weapon

Image Name Attack Defense Divine Power Obtained From Level Required
Living Death.jpg Living Death 50 28 140 Alchemy
(Kessaran)
250
Heart of the Woods2.jpg Heart of the Woods 30 44 120 Alchemy
(Aurora)
175
Phantom Blade.jpg Phantom Blade 100 75 100 Loot from Phantoms
(Fire, Lightning & Shadow)
-
Hammer of Storms.jpg Hammer of Storms 36 32 40 Alchemy
(Giants)
175


Off-Hand

Image Name Attack Defense Divine Power Obtained From Level Required
Gorgons Heart.jpg Gorgons Heart 60 70 210 Legendary Alchemy
(Cassandra)
?
Imbued Medusas.jpg Imbued Medusas 55 55 200 Legendary Alchemy
(Cassandra)
500
The Corrupted.jpg The Corrupted 60 60 190 Alchemy
(Lothorewyn)
450
Phantom Defense.jpg Phantom Defense 70 40 180 (Phantom of Fire) -
Warrior Unbound.jpg Warrior Unbound 52 48 180 Alchemy
(Alexandra)
200
Aegis of Kings2.jpg Aegis of Kings 50 40 120 Alchemy
(Agamemnon)
175
Aegis of Stone.jpg Aegis of Stone 30 40 40 Alchemy
(Giants)
175


Helmet

Image Name Attack Defense Divine Power Obtained From Level Required
Mandible Crown.jpg Mandible Crown 75 55 190 Alchemy
(Svarog)
300
Helm of the Deep.jpg Helm of the Deep 55 60 180 Alchemy
(Atlantis II Quests)
100
Helm of Arcane Energies.jpg Helm of Arcane Energies 48 53 120 Alchemy
(Ambrosia)
180


Armor

Image Name Attack Defense Divine Power Obtained From Level Required
Armor of Redemption.jpg Armor of Redemption 45 38 180 Alchemy
(Azeron)
200
Trisoul Plate.jpg Trisoul Plate 40 35 160 Alchemy
(Typhonus)
180
Phantom Armor.jpg Phantom Armor 50 40 150 Loot from Phantoms
(Fire, Lightning & Shadow)
-
Glacial Plate.jpg Glacial Plate 33 33 40 Alchemy
(Giants)
175
Krakenhide Armor.jpg Krakenhide Armor 30 35 40 Alchemy
(Atlantis II Quests)
75
Tempest Plate.jpg Tempest Plate 20 20 10 Demi Reward:
Ambrosia
-
Moonfall Armor.jpg Moonfall Battlegear 10 26 10 Demi Reward:
Aurora
-
Vengeance Armor.jpg Retribution Armor 15 23 10 Demi Reward:
Azeron
-


Amulet

Image Name Attack Defense Divine Power Obtained From Level Required
Phantom Glorious Amulet.jpg Glorious Amulet 70 70 245 Alchemy
(Phantom of Shadow)
?
Phantom Pristine Amulet.jpg Pristine Amulet 55 55 220 Alchemy
(Phantom of Shadow)
?
Heart of Abomination.jpg Heart of Abomination 45 45 190

Alchemy
(Abomination)

275
Keeper of Chaos.jpg Keeper of Chaos 50 35 180

Alchemy
(Malekus)

190
Phantom Amulet.jpg Phantom Amulet 45 45 160 Loot from Phantoms
(Fire, Lightning & Shadow)
-
Force of Nature2.jpg Force of Nature 35 50 80

Alchemy
(Jahanna)

175
Juggernaut Medallion.jpg Juggernaut Medallion 30 20 10 Demi Reward:
Malekus
-
Lionheart Seal.jpg Lionheart Seal 20 30 10 Demi Reward:
Corvintheus
-


Magic

Image Name Attack Defense Divine Power Obtained From Level Required
Eq draculia magic nocturnal bats.png Nocturnal Bats 95 65 120 Alchemy
(Draculia)
???
Eq draculia magic phantom bats.png Phantom Bats 80 55 100 Alchemy
(Draculia)
???
Eq draculia magic flock of bats.png Flock Of Bats 65 45 90 Alchemy
(Draculia)
???
Deaths Embrace.jpg Deaths Embrace 45 45 90 Alchemy
(Aspect of Death)
430
Whirlpool.jpg Whirlpool 30 38 80 Alchemy
(Poseidon)
275(iOS)
Phantom Illusion.jpg Phantom Illusion 55 50 70 Loot from Phantoms
(Fire, Lightning & Shadow)
-
Molten Core.jpg Molten Core 38 25 70

Alchemy
(Cave of Wonder Quest)

175
Lava Inferno.jpg Lava Inferno 35 19 40 Alchemy
(Giants)
175
Molten Core does not have a level unlock requirement in the alchemy page. It does however, require Lava Inferno in its recipe. To alchemize Lava Inferno, a player must be at least level 175. So technically, Molten Core also requires a player to be at least 175 to be able to obtain it.


Glove

Image Name Attack Defense Divine Power Obtained From Level Required
Phantom Shiny Glove.jpg Shiny Glove 120 95 200 Alchemy
(Phantom of Shadow)
?
Phantom Pristine Glove.jpg Pristine Glove 90 60 150 Alchemy
(Phantom of Shadow)
?
Dragonform Claw.jpg Dragon Form Claw​ 27 24 100

Alchemy
(Vermilion)

125
Phantom Glove.jpg Phantom Glove 80 50 80 Loot from Phantoms
(Fire, Lightning & Shadow)
-


Boot

Image Name Attack Defense Divine Power Obtained From Level Required
Soul Greaves.jpg Soul Greaves 10 10 30 Alchemy
(Baal)
260
Phantom Boot.jpg Phantom Boot 20 15 20 Loot from Phantoms
(Fire, Lightning & Shadow)
-


Unreleased Demi-Equipment (might never be released)

Image Name Attack Defense Divine Power Obtained From Level Required
Divinedemi ambrosia sword.jpg Tempest Crusher 27 24 10 Ambrosia -
Juggernaut Battlegear.jpg Juggernaut Battlegear 25 16 10 Malekus -
Lionheart Greatsword.jpg Lionheart Greatsword 20 32 10 Corvintheus -
Moonfall Blade.jpg Moonfall Blade 24 30 10 Aurora -
Avenging Greatsword.jpg Avenging Greatsword 30 24 10 Azeron -


Monsters with Divine Armor

Image Name Damage Resist Pierce Condition
(Divine Power)
Damage Resist Reduction
Per 1 Divine Power
Additional Resistance
Boss jahanna small.jpg Jahanna,
Priestess of Aurora
10% 80 0.1250% none
Monster glacius small.jpg Glacius,
the Frost Giant
30% 120 0.2500% none
Boss aurora small.jpg Aurora 40% 160 0.2500% none
Monster magmos small.jpg Magmos,
the Lava Giant
40% 180 0.2200% none
Boss ambrosia small.jpg Ambrosia 45% 220 0.2045% none
Monster chimera small.jpg Typhonus,
the Chimera
45% 250 0.1800% none
Boss malekus small.jpg Malekus 45% 275 0.1636% none
Monster kraken small.jpg Alpha Kraken 45% 275 0.1636% none
Boss azeron small.jpg Azeron 45% 295 0.1525% none
Soldier vermilion.jpg Vermilion,
the Tyrant
50% 300 0.1667% none
Phantom Fire small.jpg Phantom of Fire ? 300 Physical
Monster kessaran small.jpg Kessaran,
the Undying
30% 315 0.0952% Physical
Monster vorak small.jpg Vorak,
Devourer of Skies
30% 330 0.0909% Physical
Wind
Monster abomination small.jpg Abomination,
Ancient Slime
30% 340 0.0882% Physical
Water
Earth
Monster baal small.jpg Baal,
Stealer of Souls
30% 360 0.0833% Physical
Water
Monster darkness small.jpg Lord of Darkness 30% 550 0.0545%

Physical
Fire
Wind
Water
Earth

Monster svarog small.jpg Svarog,
the Magmapede
30% 600 0.0500% Physical
Earth
Fire
Monster lothor small.jpg Lothorewyn,
the Corrupted
30% 630 0.0476% Physical
Water
Earth
Monster alperon small.jpg Alperon,
the Corrupted
30% 670 0.0448% Physical
Water
Boss death frame.jpg Aspect of Death 30% 700 0.0429%

Physical
Fire
Water
Earth
Wind

Monster thanatos small.jpg Thanatos, the Reborn 30% 700 0.0429% Physical
Water
Fire
Wind
Earth
Monster bonegnasher small.jpg Bonegnasher 35% 720 0.0486% Physical
Fire
Monster verminarch small.jpg Verminarch 35% 740 0.0473% Physical
Fire
Monster ogrimus small.jpg Ogrimus 35% 760 0.0461% Physical
Fire
Monster rodenom small.jpg Rodenom 35% 780 0.0449% Physical
Fire
Phantom Lightning small.jpg Phantom of Lightning ? 800 Physical
Monster cassandra small.jpg Cassandra 35% 810 0.0432%

Physical
Earth
Items

Phantom Shadow small.jpg Phantom of Shadow 40% 1300 0.0308% Physical
Monster Draculia small.jpg Draculia, The Blood Dominator ? 810 ? Physical
Earth
Wind
Items

Damage Resist: The amount of damage a monster prevents should the attacker has 0 divine power.
Pierce Condition: The amount of Effective Divine Power needed to fully eliminate damage prevention.
Additional Resistance: See Piercing and Resistance for information.


Using Divine Power

Divine Power is used automatically in the game. It occurs based on the equipment and generals that you own. They do not need to be equipped for their Divine Power to take effect,

You can only use one divine item per slot when using divine power to counter a monster's divine armor. As with duels, the game automatically selects your best divine items per slot based on their divine power stats. See the following section (Effective Divine Power) for details.


Effective Divine Power

A hidden rule with Divine Items is that Divine Power does not stack in the same slot. You can have as many divine items as you want but you can only use one divine item per slot when countering a monster's divine armor. Like dueling, the game selects your best divine items (including all equipment types and generals) based on divine power stat for each slot and uses them to calculate your attack against a monster. Your Effective Divine Power is the total divine power of the items that you use against the monster, not the total divine power of the items that you own. For example:

  • If you have 3 copies of Force of Nature, their effect won't stack and give you 240 Divine Power total. You can only use one to counter a divine armor so your effective divine power due to amulets is only 80 (i.e., the value of one of the items).
  • If you have Glacial Plate and Moonfall Battlegear, you can only use one of them against a monster's divine armor. Even though they are different items, because they share the same slot (armor), you can only use the divine power of one to include to your effective divine power. In this case, Glacial Plate has the higher Divine Power, so the game uses its value.

The Pierce Condition and Damage Resist Reduction on the monster table uses Effective Divine Power.

The maximum effective Divine Power, based on items and generals alone at this time is 1385:

  • General: Nax the Blighted - 70
  • Weapon: Living Death - 140
  • Offhand: Gorgons Heart - 210
  • Helmet: Mandible Crown - 190
  • Armor: Armor of Redemption - 180
  • Amulet: Glorious Amulet - 245
  • Magic: Nocturnal Bats - 120
  • Glove: Shiny Glove - 200
  • Boot: Soul Greaves - 30

This can be further increased by slotting Chaos Gems with Divine Power. For instance 7 Epic gems with +45 Divine Power would provide +315 extra Divine Power for a total of 1700 Divine Power.
Up to 10 gems could be used at once and the theoretical max value for Divine Power on a gem is probably 50, which would provide a total of +500 Divine Power; and which would bring the theoretical maximum effective Divine Power to 1885. 

Armor Reduction: Divine Armor vs. Divine Power

All of your effective Divine Power contributes in reducing the effectiveness of a monster's divine armor. Once your effective Divine Power matches or exceeds the value of the monster's divine armor, the monster's divine armor no longer reduces the effectiveness of your attacks.

  • You do not receive additions to your damage for exceeding the monster's divine armor value.

For example, if you are attacking Jahanna (who has divine armor of 80, resists 10%, and has a reduction of 0.125% per 1 divine item value), the following would occur:

  • If your only divine item is Tempest Plate (which has a divine power of 10), her damage resistance is reduced by 1.25% (10*0.125%), leaving a damage resistance of 8.75%. The damage that you cause is 91.25% of what it would be if she had no damage resistance.
  • If your only effective divine items are Hammer of Storms (which has a divine power of 40) and Aegis of Stone (which has a divine power of 40), her damage resistance is reduced by 10% (80*0.125%), resulting in no damage resistance. As there is no damage resistance, you cause normal damage.
  • If your only effective divine items are Hammer of Storms (which has a divine power of 40), Aegis of Stone (which has a divine power of 40), and Tempest Plate (which has a divine power of 10), her damage resistance is reduced by 10% (90*0.125%, but cannot exceed her divine armor), resulting in no damage resistance.

Dark Rage Augmentation

The Dark Rage system also helps you increase your divine power in the battle. While Dark Rage is active, your effective divine power is increased by 40. This will help you lower the damage prevented by the monster's divine armor or even break through it.

Currently, only Aurora and Ambrosia supports the Dark Rage system among the monsters with divine armor.

  • It has been reported that Dark Rage bonus from Tower of Transcendence II and Guild Conquest "behaves differently" than regular ones. They don't provide the 20% damage bonus and only gives the +40 Divine Power bonus when active.

Notes

  • Divine Item/Armor feature was introduced with the release of Jahanna, Priestess of Aurora.
  • Kessaran, the Undying was the first monster to use both Divine Armor and Piercing/Resistances systems.


Advertisement