Monster Draculia large.jpg

Draculia, the Blood Dominator can be summoned on the Alchemy Summons page if you have a Draculia Orb Draculia orb.png and are at least level 450. Draculia Orb is available through Special Campaign, which is available as alternate type of Chaos Campaign.

You have 168 hours to complete the battle before he flees.

Basic information

Monster Details
Name Type Divine Breakpoint Time to kill 5% Health (Conquest)
Draculia, The Blood Dominator World 810
[330 for wing]
? 168 hours 225,000,000
Target Areas
Resistance
Target Health Physical Fire Earth Wind Water Note
Main 2,500,000,000 520/420 -100 0 80/0 0
Wing 1,000,000,000 240 0 0 120 0

Adds 80 Wind resistance to Main.

Hand 1,000,000,000 240 0 80 0 0

Adds 100 Physical Resistance to Main.

Monster Loot
1 Epic 2 Epics 3 Epics Legendary Gold Medal
1%+ ~45,000,000 ~82,000,000 ~160,000,000 ~251,510,000
99%+ ~70,000,000 ~137,000,000 ~220,000,000 410,640,000 112,500,000?
Source: Castle Age Monsters Damage/Loot Spreadsheet


Draculia has a total of 4.5B Health. The two Bat Swarms add 450m Health, for a total of 4.95B damage required to kill Draculia.

If the Bat swarms aren't killed, they will eventually heal Draculia's Main for a maximum of 625M Health.

Use this text string to post DMG needed in monster chat:

  • 1 Epic ~70M, 2 Epics ~134M, 3 Epics ~218M, 1 Legendary ~411M

Participants: up to 160 people total, with the following distribution:

  • 100 people levels 500+
  •  ?

This battle uses the Monster Stance and Target Area systems.


Additional Information

New Draculia Mechanisms

Bats

Sunbmonster1.png Sunbmonster2.png

When Draculia Main is reduced to 60% of full health, Draculia summons Bats1. When it is reduced to 30%, Draculia summons Bats2. These bats appear similarly to minions of some early multiple target area monsters, and reduce damage done to Main. Unlike minions, they appear to all attackers. If bats are not killed within given time, they heal Main and disappear.

Bats1 have 150M health, 2h timer, and heal Main for 250M (10%).

Bats2 have 300M health, 4h timer, and heal Main for 375M (15%). They have wind resistance [you must remove armor and weapons with Wind Offense to do more damage!]

Damage done to bats counts the same as damage done to any normal target area. They are listed as Bats1 and Bats2 targets on leaderboard, but do not have own boards like permanent targets (Main, Wing, Hand) do.

This means that to kill Draculia, minimum of 450M damage must be done to Bats, in addition to 4500M damage on normal targets, for total of 4950M damage. If bats are not killed, they add 675M by healing Main, bringing total damage needed to kill to 5175M.

Weakening

When Draculia Main is reduced to 30% of full health, its defenses are reduced.

Divine Power? Physical Resistance? Something else? Is it single step at 30%, or is there more to it?

Target Areas

Piercing/Resistance

Item Requirements

To get full damage on Draculia, you must have several items in your inventory:

  • Ingredient draculia blood contract.png Blood Contract x10 (from the Special Campaign's Chaos Summon), or you lose 5% of your damage.

Monster Combat System

See the Monster Stance page for more info.

Siege Weapons

Lore

Rewards while fighting Draculia

Damage Essence 108 Damage Essence

Rewards after slaying Draculia

Monster Draculia large dead.jpg

Rare Drops Epic Drops Legendary Drops

Eq draculia glove.png Scarlet Glory Gloves Gloves: Attack:110 Defense:50
Item Bonus: 1 slot, +50 Physical Resistance, +30 Water Resistance, -15 Fire Resistance
Eq draculia boot.png Scarlet Bloom Boots Boots: Attack:20 Defense:40
Item Bonus: 1 slot, +40 Physical Resistance, -10 Fire Resistance, +20 Water Resistance
Eq draculia amulet.png Evidence Of Repentance Amulet: Attack:85 Defense:65
Item Bonus: 1 slot, -10 Fire Resistance, +20 Water Resistance
Eq draculia weapon.png Sword Of Sighs Weapon: Attack:140 Defense:100
Item Bonus: 2 slots, +40 Physical Pierce, +40 Wind Pierce, -20 Fire Pierce

Ingredient draculia night magic essence.png Night Magic Essence
Ingredient

Ingredient draculia blood magic essence.png Blood Magic Essence
Ingredient

Ingredient draculia life magic essence.png Essence Of Life Magic
Ingredient

Ingredient draculia draculia heart.png Draculia's Heart
Ingredient

Ingredient draculia wings.png Draculia’s Wings
Ingredient

Loot thresholds for 99%:

  • Rare: 1 - ~37,000,000 (starts at ~7,230,000), 2 - ~101,000,000 (starts at ~55,000,000), 3 - ~167,000,000 (starts at ~124,000,000), 4 - High chance at ~220,000,000+ (starts at ~170,000,000)
  • Epic: 1 - ??,???,??? (starts at ??,???,???), 2 - ??,???,??? (starts at ??,???,???), 3 - ??,???,??? (starts at ??,???,???)
  • Legendary: 1 - 410,640,000 (starts at ??,???,???)

Alchemy

Nocturnal Bats The Night Controller

Eq draculia magic flock of bats.png Flock Of Bats (Magic: 65 Attack, 45 Defense, 1 slot, +40 Wind Pierce, +90 Divine Power). Needs:

Eq draculia armor the scarlert master.png The Scarlet Master (Armor: 100 Attack, 130 Defense, 2 slots, +80 Physical Resistance, +30 Water Resistance, -15 Fire Resistance). Needs:

Eq draculia magic phantom bats.png Phantom Bats (Magic: 80 Attack, 55 Defense, 2 slots, +50 Wind Pierce, +100 Divine Power). Needs:

Eq draculia armor the contract controller.png The Contract Controller (Armor: 120 Attack, 160 Defense, 3 slots, +100 Physical Resistance, +40 Water Resistance, -20 Fire Resistance). Needs:

Eq draculia magic nocturnal bats.png Nocturnal Bats (Magic: 95 Attack, 65 Defense, 2 slots, +60 Wind Pierce, +120 Divine Power). Needs:

Eq draculia armor the night controller.png The Night Controller (Armor: 150 Attack, 200 Defense, 3 slots, +120 Physical Resistance, +50 Water Resistance, -25 Fire Resistance). Needs:

Item Archives

Achievements

  • Gold Medal: 112,500,000* pure damage in less than 24 hours (before 144 hours monster timer): +3 Skill Points (one-time award)
    *Damage required is NOT verified.
  • Slay Draculia 5 times (1,000,000 min dmg + def): +5 Favor Points.

Notes

  • Introduced: Nov. 23, 2020.
  • Please help the Castle Age community by entering your loot data in THIS spreadsheet.
  • The Contract Controller alchemy originally required Phantom Bats, 2nd tier magic alchemy. This was fixed to Flock Of Bats, 1st tier, on Feb. 22, 2021.
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