
Draculia, the Blood Dominator can be summoned on the Alchemy Summons page if you have a Draculia Orb and are at least level 450.
Draculia Orb is available through Special Campaign, which is available as alternate type of Chaos Campaign. There is also a Nightmare version, with significant differences, available through the new Nightmare Monster tab.
You have 168 hours to complete the battle before he flees.
Basic information[]
Name | Type | Divine | Breakpoint | Time to kill | 5% Health (Conquest) |
---|---|---|---|---|---|
Draculia, The Blood Dominator | World | 810 [330 for wing] |
? | 168 hours | 225,000,000 |
Resistance | |||||||
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Target | Health | Physical | Fire | Earth | Wind | Water | Note |
Main | 2,500,000,000 | 520/420 | -100 | 0 | 80/0 | 0 | |
Wing | 1,000,000,000 | 240 | 0 | 0 | 120 | 0 |
Adds 80 Wind resistance to Main. |
Hand | 1,000,000,000 | 240 | 0 | 80 | 0 | 0 |
Adds 100 Physical Resistance to Main. |
1 Epic | 2 Epics | 3 Epics | Legendary | Gold Medal | |
---|---|---|---|---|---|
1%+ | ~45,000,000 | ~82,000,000 | ~160,000,000 | ~251,510,000 | |
99%+ | ~70,000,000 | ~137,000,000 | ~220,000,000 | 410,640,000 | 112,500,000? |
Source: Castle Age Monsters Damage/Loot Spreadsheet |
Draculia has a total of 4.5B Health. The two Bat Swarms add 450m Health, for a total of 4.95B damage required to kill Draculia.
If the Bat swarms aren't killed, they will eventually heal Draculia's Main for a maximum of 625M Health.
Fire Weakness of Main target for 25% extra damage. Previously elemental weakness has provided 10% extra damage. Higher bonus damage for exploiting weakness makes hitting Main target preferable even when there are damage reductions from other targets.
Use this text string to post DMG needed in monster chat:
- 1 Epic ~70M, 2 Epics ~134M, 3 Epics ~218M, 1 Legendary ~411M
- 5% 225M, 10% 450M, 15% 675M
Participants: up to 160 people total, with the following distribution:
- 100 people levels 500+
- ?
This battle uses the Monster Stance and Target Area systems.
Additional Information[]
New Draculia Mechanisms[]
Bats[]
When Draculia Main is reduced to 60% of full health, Draculia summons Bats1. When it is reduced to 30%, Draculia summons Bats2. These bats appear similarly to minions of some early multiple target area monsters, and reduce damage done to Main. Unlike minions, they appear to all attackers. If bats are not killed within given time, they heal Main and disappear.
Bats1 have 150M health, 2h timer, and heal Main for 250M (10%).
Bats2 have 300M health, 4h timer, and heal Main for 375M (15%). They have wind resistance [you must remove armor and weapons with Wind Offense to do more damage!]
Damage done to bats counts the same as damage done to any normal target area. They are listed as Bats1 and Bats2 targets on leaderboard, but do not have own boards like permanent targets (Main, Wing, Hand) do. Hitting bats does not diminish the strength bar of the monster.
This means that to kill Draculia, minimum of 450M damage must be done to Bats, in addition to 4500M damage on normal targets, for total of 4950M damage. If bats are not killed, they add 675M by healing Main, bringing total damage needed to kill to 5175M.
Weakening[]
When Draculia Main is reduced to 30% of full health, its defenses are reduced.
Divine Power? Physical Resistance? Something else? Is it single step at 30%, or is there more to it?
Target Areas[]
Piercing/Resistance[]
Item Requirements[]
To get full damage on Draculia, you must have several items in your inventory:
Blood Contract x10 (from the Special Campaign's Chaos Summon), or you lose 5% of your damage.
Monster Combat System[]
See the Monster Stance page for more info.
Siege Weapons[]
Lore[]
Rewards while fighting Draculia[]
108 Damage Essence
Rewards after slaying Draculia[]

Rare Drops | Epic Drops | Legendary Drops |
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Loot thresholds for 99%:
- Rare: 1 - ~37,000,000 (starts at ~7,230,000), 2 - ~101,000,000 (starts at ~55,000,000), 3 - ~167,000,000 (starts at ~124,000,000), 4 - High chance at ~220,000,000+ (starts at ~170,000,000)
- Epic: 1 - ??,???,??? (starts at ??,???,???), 2 - ??,???,??? (starts at ??,???,???), 3 - ??,???,??? (starts at ??,???,???)
- Legendary: 1 - 410,640,000 (starts at ??,???,???)
Alchemy[]
Nocturnal Bats | The Night Controller |
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Must own (not consumed): |
Must own (not consumed): |
Item Archives[]
Legendary item archive:
Flock Of Bats x5: +3 Attack each
Phantom Bats x5: +7 Attack each
Nocturnal Bats x5: +10 Attack each
The Scarlet Master x5: +3 Defense each
The Contract Controller x5: +7 Defense each
The Night Controller x5: +10 Defense each
Nocturnal Bats x1 and
The Night Controller x1: +50 to Def (Set 6)
Achievements[]
- Gold Medal: 112,500,000* pure damage in less than 24 hours (before 144 hours monster timer): +3 Skill Points (one-time award)
*Damage required is NOT verified. - Slay Draculia 5 times (1,000,000 min dmg + def): +5 Favor Points.
Notes[]
- Introduced: Nov. 23, 2020.
- Please help the Castle Age community by entering your loot data in THIS spreadsheet.
- The Contract Controller alchemy originally required Phantom Bats, 2nd tier magic alchemy. This was fixed to Flock Of Bats, 1st tier, on Feb. 22, 2021.