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Monster Draculia large

Draculia, the Blood Dominator can be summoned on the Alchemy Summons page if you have a Draculia Orb Draculia orb and are at least level 450. Draculia Orb is available through Special Campaign, which is available as alternate type of Chaos Campaign.

You have 168 hours to complete the battle before he flees.

Basic information[]

Monster Details
Name Type Divine Breakpoint Time to kill 5% Health (Conquest)
Draculia, The Blood Dominator World 810
[330 for wing]
? 168 hours 225,000,000


Target Areas
Resistance
Target Health Physical Fire Earth Wind Water Note
Main 2,500,000,000 520/420 -100 0 80/0 0
Wing 1,000,000,000 240 0 0 120 0

Adds 80 Wind resistance to Main.

Hand 1,000,000,000 240 0 80 0 0

Adds 100 Physical Resistance to Main.


Monster Loot
1 Epic 2 Epics 3 Epics Legendary Gold Medal
1%+ ~45,000,000 ~82,000,000 ~160,000,000 ~251,510,000
99%+ ~70,000,000 ~137,000,000 ~220,000,000 410,640,000 112,500,000?
Source: Castle Age Monsters Damage/Loot Spreadsheet


Draculia has a total of 4.5B Health. The two Bat Swarms add 450m Health, for a total of 4.95B damage required to kill Draculia.

If the Bat swarms aren't killed, they will eventually heal Draculia's Main for a maximum of 625M Health.

Fire Weakness of Main target for 25% extra damage. Previously elemental weakness has provided 10% extra damage. Higher bonus damage for exploiting weakness makes hitting Main target preferable even when there are damage reductions from other targets.

Use this text string to post DMG needed in monster chat:

  • 1 Epic ~70M, 2 Epics ~134M, 3 Epics ~218M, 1 Legendary ~411M
  • 5% 225M, 10% 450M, 15% 675M

Participants: up to 160 people total, with the following distribution:

  • 100 people levels 500+
  • ?

This battle uses the Monster Stance and Target Area systems.


Additional Information[]

New Draculia Mechanisms[]

Bats[]

Sunbmonster1 Sunbmonster2

When Draculia Main is reduced to 60% of full health, Draculia summons Bats1. When it is reduced to 30%, Draculia summons Bats2. These bats appear similarly to minions of some early multiple target area monsters, and reduce damage done to Main. Unlike minions, they appear to all attackers. If bats are not killed within given time, they heal Main and disappear.

Bats1 have 150M health, 2h timer, and heal Main for 250M (10%).

Bats2 have 300M health, 4h timer, and heal Main for 375M (15%). They have wind resistance [you must remove armor and weapons with Wind Offense to do more damage!]

Damage done to bats counts the same as damage done to any normal target area. They are listed as Bats1 and Bats2 targets on leaderboard, but do not have own boards like permanent targets (Main, Wing, Hand) do. Hitting bats does not diminish the strength bar of the monster.

This means that to kill Draculia, minimum of 450M damage must be done to Bats, in addition to 4500M damage on normal targets, for total of 4950M damage. If bats are not killed, they add 675M by healing Main, bringing total damage needed to kill to 5175M.

Weakening[]

When Draculia Main is reduced to 30% of full health, its defenses are reduced.

Divine Power? Physical Resistance? Something else? Is it single step at 30%, or is there more to it?

Target Areas[]

Piercing/Resistance[]

Item Requirements[]

To get full damage on Draculia, you must have several items in your inventory:

  • Ingredient draculia blood contract Blood Contract x10 (from the Special Campaign's Chaos Summon), or you lose 5% of your damage.

Monster Combat System[]

See the Monster Stance page for more info.

Siege Weapons[]

Lore[]

Rewards while fighting Draculia[]

Damage Essence 108 Damage Essence

Rewards after slaying Draculia[]

Monster Draculia large dead
Rare Drops Epic Drops Legendary Drops

Eq draculia glove Scarlet Glory Gloves Gloves: Attack:110 Defense:50
Item Bonus: 1 slot, +50 Physical Resistance, +30 Water Resistance, -15 Fire Resistance
Eq draculia boot Scarlet Bloom Boots Boots: Attack:20 Defense:40
Item Bonus: 1 slot, +40 Physical Resistance, -10 Fire Resistance, +20 Water Resistance
Eq draculia amulet Evidence Of Repentance Amulet: Attack:85 Defense:65
Item Bonus: 1 slot, -10 Fire Resistance, +20 Water Resistance
Eq draculia weapon Sword Of Sighs Weapon: Attack:140 Defense:100
Item Bonus: 2 slots, +40 Physical Pierce, +40 Wind Pierce, -20 Fire Pierce

Ingredient draculia night magic essence Night Magic Essence
Ingredient

Ingredient draculia blood magic essence Blood Magic Essence
Ingredient

Ingredient draculia life magic essence Essence Of Life Magic
Ingredient

Ingredient draculia draculia heart Draculia's Heart
Ingredient

Ingredient draculia wings Draculia’s Wings
Ingredient

Loot thresholds for 99%:

  • Rare: 1 - ~37,000,000 (starts at ~7,230,000), 2 - ~101,000,000 (starts at ~55,000,000), 3 - ~167,000,000 (starts at ~124,000,000), 4 - High chance at ~220,000,000+ (starts at ~170,000,000)
  • Epic: 1 - ??,???,??? (starts at ??,???,???), 2 - ??,???,??? (starts at ??,???,???), 3 - ??,???,??? (starts at ??,???,???)
  • Legendary: 1 - 410,640,000 (starts at ??,???,???)

Alchemy[]

Nocturnal Bats The Night Controller

Eq draculia magic flock of bats Flock Of Bats (Magic: 65 Attack, 45 Defense, 1 slot, +40 Wind Pierce, +90 Divine Power). Needs:

Eq draculia armor the scarlert master The Scarlet Master (Armor: 100 Attack, 130 Defense, 2 slots, +80 Physical Resistance, +30 Water Resistance, -15 Fire Resistance). Needs:

Eq draculia magic phantom bats Phantom Bats (Magic: 80 Attack, 55 Defense, 2 slots, +50 Wind Pierce, +100 Divine Power). Needs:

Eq draculia armor the contract controller The Contract Controller (Armor: 120 Attack, 160 Defense, 3 slots, +100 Physical Resistance, +40 Water Resistance, -20 Fire Resistance). Needs:

Eq draculia magic nocturnal bats Nocturnal Bats (Magic: 95 Attack, 65 Defense, 2 slots, +60 Wind Pierce, +120 Divine Power). Needs:

Must own (not consumed):

Eq draculia armor the night controller The Night Controller (Armor: 150 Attack, 200 Defense, 3 slots, +120 Physical Resistance, +50 Water Resistance, -25 Fire Resistance). Needs:

Must own (not consumed):

Item Archives[]

Achievements[]

  • Gold Medal: 112,500,000* pure damage in less than 24 hours (before 144 hours monster timer): +3 Skill Points (one-time award)
    *Damage required is NOT verified.
  • Slay Draculia 5 times (1,000,000 min dmg + def): +5 Favor Points.

Notes[]

  • Introduced: Nov. 23, 2020.
  • Please help the Castle Age community by entering your loot data in THIS spreadsheet.
  • The Contract Controller alchemy originally required Phantom Bats, 2nd tier magic alchemy. This was fixed to Flock Of Bats, 1st tier, on Feb. 22, 2021.
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