(The Contract Controller alchemy components fixed ingame.) Tag: Source edit |
No edit summary Tag: Visual edit |
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If the Bat swarms aren't killed, they will eventually heal Draculia's Main for a maximum of 625M Health. |
If the Bat swarms aren't killed, they will eventually heal Draculia's Main for a maximum of 625M Health. |
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+ | Fire Weakness of Main target for 25% extra damage. Previously elemental weakness has provided 10% extra damage. Higher bonus damage for exploiting weakness makes hitting Main target preferable even when there are damage reductions from other targets. |
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Use this text string to post DMG needed in monster chat: |
Use this text string to post DMG needed in monster chat: |
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* 1 Epic ~70M, 2 Epics ~134M, 3 Epics ~218M, 1 Legendary ~411M |
* 1 Epic ~70M, 2 Epics ~134M, 3 Epics ~218M, 1 Legendary ~411M |
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+ | * 5% 225M, 10% 450M, 15% 675M |
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'''Participants:''' up to 160 people total, with the following distribution: |
'''Participants:''' up to 160 people total, with the following distribution: |
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Bats1 have 150M health, 2h timer, and heal Main for 250M (10%). |
Bats1 have 150M health, 2h timer, and heal Main for 250M (10%). |
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− | Bats2 have 300M health, 4h timer, and heal Main for 375M (15%). |
+ | Bats2 have 300M health, 4h timer, and heal Main for 375M (15%). They have wind resistance [you must remove armor and weapons with '''Wind Offense''' to do more damage!] |
− | Damage done to bats counts the same as damage done to any normal target area. They are listed as Bats1 and Bats2 targets on leaderboard, but do not have own boards like permanent targets (Main, Wing, Hand) do. |
+ | Damage done to bats counts the same as damage done to any normal target area. They are listed as Bats1 and Bats2 targets on leaderboard, but do not have own boards like permanent targets (Main, Wing, Hand) do. Hitting bats does not diminish the strength bar of the monster. |
This means that to kill Draculia, minimum of 450M damage must be done to Bats, in addition to 4500M damage on normal targets, for total of 4950M damage. If bats are not killed, they add 675M by healing Main, bringing total damage needed to kill to 5175M. |
This means that to kill Draculia, minimum of 450M damage must be done to Bats, in addition to 4500M damage on normal targets, for total of 4950M damage. If bats are not killed, they add 675M by healing Main, bringing total damage needed to kill to 5175M. |
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{| class="wikitable collapsible" style="text-align:left;" border="1" cellpadding="0" cellspacing="0" width="100%" |
{| class="wikitable collapsible" style="text-align:left;" border="1" cellpadding="0" cellspacing="0" width="100%" |
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− | ! scope="col" |Nocturnal Bats |
+ | ! scope="col" |'''Nocturnal Bats''' |
− | ! scope="col" |The Night Controller |
+ | ! scope="col" |'''The Night Controller''' |
|- valign="top" |
|- valign="top" |
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*{{AlchemyMD|Phantom Bats|eq_draculia_magic_phantom_bats.png}} x2 |
*{{AlchemyMD|Phantom Bats|eq_draculia_magic_phantom_bats.png}} x2 |
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− | + | Must own (not consumed): |
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− | + | *{{Magic|Swarm of Darkness|Swarm of Darkness.jpg}} |
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− | + | *{{AlchemyRecipe|Magmaflame|Magmaflame.jpg|subpage=Legendary}} |
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{{AlchemyRecipe|The Night Controller|eq_draculia_armor_the_night_controller.png|subpage=Legendary}} (Armor: 150 Attack, 200 Defense, 3 slots, +120 Physical Resistance, +50 Water Resistance, -25 Fire Resistance). Needs: |
{{AlchemyRecipe|The Night Controller|eq_draculia_armor_the_night_controller.png|subpage=Legendary}} (Armor: 150 Attack, 200 Defense, 3 slots, +120 Physical Resistance, +50 Water Resistance, -25 Fire Resistance). Needs: |
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*{{AlchemyMD|The Contract Controller|eq_draculia_armor_the_contract_controller.png}} x2 |
*{{AlchemyMD|The Contract Controller|eq_draculia_armor_the_contract_controller.png}} x2 |
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− | + | Must own (not consumed): |
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− | + | *{{AlchemyRecipe|Shiny Glove|Phantom_Shiny_Glove.jpg|subpage=Legendary}} |
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− | + | *{{AlchemyRecipe|Glorious Amulet|Phantom_Glorious_Amulet.jpg|subpage=Legendary}} |
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**{{AlchemyRecipe|The Contract Controller|eq_draculia_armor_the_contract_controller.png|subpage=Legendary}} x5: +7 Defense each |
**{{AlchemyRecipe|The Contract Controller|eq_draculia_armor_the_contract_controller.png|subpage=Legendary}} x5: +7 Defense each |
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**{{AlchemyRecipe|The Night Controller|eq_draculia_armor_the_night_controller.png|subpage=Legendary}} x5: +10 Defense each |
**{{AlchemyRecipe|The Night Controller|eq_draculia_armor_the_night_controller.png|subpage=Legendary}} x5: +10 Defense each |
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− | **{{AlchemyRecipe|Nocturnal Bats|eq_draculia_magic_nocturnal_bats.png|subpage=Legendary}} x1 and {{AlchemyRecipe|The Night Controller|eq_draculia_armor_the_night_controller.png|subpage=Legendary}} x1: + |
+ | **{{AlchemyRecipe|Nocturnal Bats|eq_draculia_magic_nocturnal_bats.png|subpage=Legendary}} x1 and {{AlchemyRecipe|The Night Controller|eq_draculia_armor_the_night_controller.png|subpage=Legendary}} x1: +50 to Def (Set 6) |
==Achievements== |
==Achievements== |
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*Introduced: [https://www.castleageforums.com/forum/castle-age/general-discussion/2750113-new-monster-draculia-info-data-gathering Nov. 23, 2020]. |
*Introduced: [https://www.castleageforums.com/forum/castle-age/general-discussion/2750113-new-monster-draculia-info-data-gathering Nov. 23, 2020]. |
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*Please help the Castle Age community by entering your loot data in '''[https://docs.google.com/spreadsheets/d/1U-XYZlj3lEb1O3d7eIDBKIpJrn3Q5qsDOiIGBjKolmY/edit#gid=0 THIS]''' spreadsheet. |
*Please help the Castle Age community by entering your loot data in '''[https://docs.google.com/spreadsheets/d/1U-XYZlj3lEb1O3d7eIDBKIpJrn3Q5qsDOiIGBjKolmY/edit#gid=0 THIS]''' spreadsheet. |
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+ | *The Contract Controller alchemy originally required Phantom Bats, 2nd tier magic alchemy. This was fixed to Flock Of Bats, 1st tier, on Feb. 22, 2021. |
Latest revision as of 18:48, 27 July 2023
Draculia, the Blood Dominator can be summoned on the Alchemy Summons page if you have a Draculia Orb and are at least level 450. Draculia Orb is available through Special Campaign, which is available as alternate type of Chaos Campaign.
You have 168 hours to complete the battle before he flees.
Basic information
Name | Type | Divine | Breakpoint | Time to kill | 5% Health (Conquest) |
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Draculia, The Blood Dominator | World | 810 [330 for wing] |
? | 168 hours | 225,000,000 |
Resistance | |||||||
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Target | Health | Physical | Fire | Earth | Wind | Water | Note |
Main | 2,500,000,000 | 520/420 | -100 | 0 | 80/0 | 0 | |
Wing | 1,000,000,000 | 240 | 0 | 0 | 120 | 0 |
Adds 80 Wind resistance to Main. |
Hand | 1,000,000,000 | 240 | 0 | 80 | 0 | 0 |
Adds 100 Physical Resistance to Main. |
1 Epic | 2 Epics | 3 Epics | Legendary | Gold Medal | |
---|---|---|---|---|---|
1%+ | ~45,000,000 | ~82,000,000 | ~160,000,000 | ~251,510,000 | |
99%+ | ~70,000,000 | ~137,000,000 | ~220,000,000 | 410,640,000 | 112,500,000? |
Source: Castle Age Monsters Damage/Loot Spreadsheet |
Draculia has a total of 4.5B Health. The two Bat Swarms add 450m Health, for a total of 4.95B damage required to kill Draculia.
If the Bat swarms aren't killed, they will eventually heal Draculia's Main for a maximum of 625M Health.
Fire Weakness of Main target for 25% extra damage. Previously elemental weakness has provided 10% extra damage. Higher bonus damage for exploiting weakness makes hitting Main target preferable even when there are damage reductions from other targets.
Use this text string to post DMG needed in monster chat:
- 1 Epic ~70M, 2 Epics ~134M, 3 Epics ~218M, 1 Legendary ~411M
- 5% 225M, 10% 450M, 15% 675M
Participants: up to 160 people total, with the following distribution:
- 100 people levels 500+
- ?
This battle uses the Monster Stance and Target Area systems.
Additional Information
New Draculia Mechanisms
Bats
When Draculia Main is reduced to 60% of full health, Draculia summons Bats1. When it is reduced to 30%, Draculia summons Bats2. These bats appear similarly to minions of some early multiple target area monsters, and reduce damage done to Main. Unlike minions, they appear to all attackers. If bats are not killed within given time, they heal Main and disappear.
Bats1 have 150M health, 2h timer, and heal Main for 250M (10%).
Bats2 have 300M health, 4h timer, and heal Main for 375M (15%). They have wind resistance [you must remove armor and weapons with Wind Offense to do more damage!]
Damage done to bats counts the same as damage done to any normal target area. They are listed as Bats1 and Bats2 targets on leaderboard, but do not have own boards like permanent targets (Main, Wing, Hand) do. Hitting bats does not diminish the strength bar of the monster.
This means that to kill Draculia, minimum of 450M damage must be done to Bats, in addition to 4500M damage on normal targets, for total of 4950M damage. If bats are not killed, they add 675M by healing Main, bringing total damage needed to kill to 5175M.
Weakening
When Draculia Main is reduced to 30% of full health, its defenses are reduced.
Divine Power? Physical Resistance? Something else? Is it single step at 30%, or is there more to it?
Target Areas
Piercing/Resistance
Item Requirements
To get full damage on Draculia, you must have several items in your inventory:
- Blood Contract x10 (from the Special Campaign's Chaos Summon), or you lose 5% of your damage.
Monster Combat System
See the Monster Stance page for more info.
Siege Weapons
Lore
Rewards while fighting Draculia
108 Damage Essence
Rewards after slaying Draculia
Rare Drops | Epic Drops | Legendary Drops |
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Scarlet Glory Gloves Gloves: Attack:110 Defense:50 |
Night Magic Essence |
Draculia's Heart |
Loot thresholds for 99%:
- Rare: 1 - ~37,000,000 (starts at ~7,230,000), 2 - ~101,000,000 (starts at ~55,000,000), 3 - ~167,000,000 (starts at ~124,000,000), 4 - High chance at ~220,000,000+ (starts at ~170,000,000)
- Epic: 1 - ??,???,??? (starts at ??,???,???), 2 - ??,???,??? (starts at ??,???,???), 3 - ??,???,??? (starts at ??,???,???)
- Legendary: 1 - 410,640,000 (starts at ??,???,???)
Alchemy
Nocturnal Bats | The Night Controller |
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Flock Of Bats (Magic: 65 Attack, 45 Defense, 1 slot, +40 Wind Pierce, +90 Divine Power). Needs: |
The Scarlet Master (Armor: 100 Attack, 130 Defense, 2 slots, +80 Physical Resistance, +30 Water Resistance, -15 Fire Resistance). Needs: |
Phantom Bats (Magic: 80 Attack, 55 Defense, 2 slots, +50 Wind Pierce, +100 Divine Power). Needs: |
The Contract Controller (Armor: 120 Attack, 160 Defense, 3 slots, +100 Physical Resistance, +40 Water Resistance, -20 Fire Resistance). Needs: |
Nocturnal Bats (Magic: 95 Attack, 65 Defense, 2 slots, +60 Wind Pierce, +120 Divine Power). Needs:
Must own (not consumed): |
The Night Controller (Armor: 150 Attack, 200 Defense, 3 slots, +120 Physical Resistance, +50 Water Resistance, -25 Fire Resistance). Needs: Must own (not consumed): |
Item Archives
- Legendary item archive:
- Flock Of Bats x5: +3 Attack each
- Phantom Bats x5: +7 Attack each
- Nocturnal Bats x5: +10 Attack each
- The Scarlet Master x5: +3 Defense each
- The Contract Controller x5: +7 Defense each
- The Night Controller x5: +10 Defense each
- Nocturnal Bats x1 and The Night Controller x1: +50 to Def (Set 6)
Achievements
- Gold Medal: 112,500,000* pure damage in less than 24 hours (before 144 hours monster timer): +3 Skill Points (one-time award)
*Damage required is NOT verified. - Slay Draculia 5 times (1,000,000 min dmg + def): +5 Favor Points.
Notes
- Introduced: Nov. 23, 2020.
- Please help the Castle Age community by entering your loot data in THIS spreadsheet.
- The Contract Controller alchemy originally required Phantom Bats, 2nd tier magic alchemy. This was fixed to Flock Of Bats, 1st tier, on Feb. 22, 2021.