This cursed land was once filled with lush fields and flowing rivers. Now this land is dying and a sinister air lingers. The Crystal of Water's power no longer sustains this land. We must find out what evil fate has befallen it.
The Land of Water is the fourth area available for questing in Castle Age. To unlock the Land of Water, you must reach 100% Influence in the first 4 Land of Mist Quests (Misty Hills of Boralis, The Keep of Corelan, Triste, and Mausoleum of Triste). The Land of Water has two different random Soldier drops, the Water Demon, and the Valerian Mystic.
The Betrayed Lands The betrayed lands once used to be part of the water kingdom, the source of life for all of the land. Dragons have spawned from the fiery jets that have consumed this land. Several are coming your way now. Prepare for Battle!
Solders Required
x5 x8
Equipment Required
N/A
Gold Gain
320,000 - 400,000
Energy Required
25
Average Gold
360,000
Average Gold/Energy
14,400
Experience Gain
30
Experience/Energy
1.2
Quest Completions Before 100% Influence
Bonus Type
%/round
# rounds = 100%
No bonus
6%
17
Full Elite Guard
??
??
*Note: Amount will vary depending on winning or losing ambushes.
*Note: Amount will vary depending on winning or losing ambushes.
Main Quest 2: The Second Temple of Water[]
The Second Temple of Water
The Second Temple of Water The original Temple of Water has been reduced to ash and cinder. A corruption beyond any evil this realm has faced is behind this! An imp lurches forward, followed by a full army of earth and fire demons...
Solders Required
x10 x4 x20
Equipment Required
N/A
Gold Gain
270,000 - 520,000
Energy Required
25
Average Gold
395,000
Average Gold/Energy
15,800
Experience Gain
26
Experience/Energy
1.04
Quest Completions Before 100% Influence
Bonus Type
%/round
# rounds = 100%
No bonus
4%
25
Full Elite Guard
??
??
*Note: Amount will vary depending on winning or losing ambushes.
*Note: Amount will vary depending on winning or losing ambushes.
Main Quest 3: The Keep of Isles[]
The Keep of Isles
The Keep of Isles You are close to the source of evil. The Holy Symbols power would be a match for this evil, where could it have gone? As you contemplate the question, Gargoyles, Demon spawns, and a giant Black Dragon charge at you from within the keep.
Solders Required
x10 x12 x8
Equipment Required
N/A
Gold Gain
260,000 - 600,000
Energy Required
18
Average Gold
430,000
Average Gold/Energy
23,889
Experience Gain
22
Experience/Energy
1.22
Quest Completions Before 100% Influence
Bonus Type
%/round
# rounds = 100%
No bonus
6%
17
Full Elite Guard
??
??
*Note: Amount will vary depending on winning or losing ambushes.
*Note: Amount will vary depending on winning or losing ambushes.
Main Quest 4: The Smouldering Pit[]
The Smouldering Pit
The Smouldering Pit Sephor, right hand to your uncle, Cefka, emerges from a giant pit. Behind him is an army of darkness, ghouls, orcs, giants, and trolls all from the land of fire who have corrupted the Holy Symbols power!
Solders Required
x12 x12
Equipment Required
N/A
Gold Gain
1,500,000 - 2,000,000
Energy Required
24
Average Gold
1,750,000
Average Gold/Energy
72,917
Experience Gain
26
Experience/Energy
1.08
Quest Completions Before 100% Influence
Bonus Type
%/round
# rounds = 100%
No bonus
2.5%
2.5%
Full Elite Guard
??
??
*Note: Amount will vary depending on winning or losing ambushes.
*Note: Amount will vary depending on winning or losing ambushes.
Main Quest 5: A Demonic Transformation[]
A Demonic Transformation
A Demonic Transformation A Giant Fiery shadow looms ahead of you. Its wings are feathery and black, and giant fire eyes gaze back at you. You realize it is Cefka, your evil uncle, transformed into a Hellish Nightmare Angel the size of a Black Dragon. He Slashes his giant sword at you, carving the ground with lava.
Solders Required
x10 x10 x25
Equipment Required
N/A
Gold Gain
1,200,000 - 1,800,000
Energy Required
26
Average Gold
1,500,000
Average Gold/Energy
57,692
Experience Gain
29
Experience/Energy
1.12
Quest Completions Before 100% Influence
Bonus Type
%/round
# rounds = 100%
No bonus
2.5%
2.5%
Full Elite Guard
??
??
*Note: Amount will vary depending on winning or losing ambushes.
Note: must be at least level 50 to start this quest
Rune Mines
Rune Mines Buried deep under the earth lies powerful magical rune essences. Descend down into the depths to find Health essences that can be traded to guilds to level your runes at the Trade Market.
Soldiers Required
N/A
Equipment Required
N/A
Gold Gain
1,500,000 - 3,500,000
Energy Required
50
Average Gold
2,500,000
Average Gold/Energy
50,000
Experience Gain
65
Experience/Energy
1.3
Max Level
4
Time Limit
120 hours
Items Obtained
Health Essence
This Excavation Quest is a special quest that is time based and does not offer skill points. Instead the questor has 120 hours to complete levels, earning Health Essences which can be useful in forging. The maximum level is 4 although players are allowed to collect if they have completed at least 1 level of the quest. The higher the level of the quest, the greater the chances to get more Health Essences but also increases the energy required to level it further.
Warning: After collection on any level, the timer and quest progress are reset and you start over at level 0, so don't collect until feel you are done. There is no advantage to partially completing a level; if you feel you cannot complete your current level before the timer runs out, you're better off simply collecting immediately.
Loot List:
Level 1: Health Essences x200
Level 2: Health Essences x500
Level 3: Health Essences x900
Level 4: Health Essence x1400
Energy Requirements:
Total needed for completion is 1800 Energy
Level 1 Excavation: 300 Energy
Level 2 Excavation: 400 Energy
Level 3 Excavation: 500 Energy
Level 4 Excavation: 600 Energy
Special Mission: A Look into the Darkness[]
A Look into the Darkness
A Look into the Darkness You have reached the end of a long journey... and you find yourself before the Castle of Water. The castle gates open and the armies of King Cefka come out to meet you. You ready for battle...
Mission also requires Crystals of Fire, Earth, and Water
Soldiers Required
x12 x12 x25
Equipment Required
N/A
Gold Gain
1,500,000 - 2,000,000
Energy Required
90
Average Gold
1,750,000
Average Gold/Energy
19,444
Experience Gain
100
Experience/Energy
1.11
Orb Drop
Crystal Drop
The roar of steel against steel and swords pounding on shields drowns out the sound of warriors collapsing on cracked earth. You leave a trail of fallen warriors in your wake, carving your way to your target. Your battle with the Kingdom of Water is in full force. You are breathing heavily as another enemy drops before you, and you catch your first glance of your Evil Uncle Cefka. He is not what you remember. You allow your eyes to close for an instant as you recall a memory in your childhood of Cefka and his armies riding home with the sound of horns and trumpets sounding in the background. He seemed so gallant then with banner in hand raised in victory after liberating this land from the Orc Horde... The memory fades, and you are back in the present. Now Cefka stands before you. His face is pale, almost bluish, and his eyes are distant and cold.
Your battle begins and he charges in your direction! His strikes are powerful and swift, and you are pushed back, almost losing your step. However Cefka is not the warrior he once was, and you quickly regain your footing and push him back. The exertion is too much for his failing body... You hear Cefka begin to cough as dark smoke begins to emit from his body, and his eyes begin to glow with a faint eerie light. His cough becomes a small chuckle, and grows into a deep slow laugh.
Cefka: You dare challenge me! I will enjoy the sound of the screams from the pain and agony I will deliver to you and your men!
He rushes at you once more, but you are quicker and drive your blade into his body... It is not a time for victory. There is a loud thunderous roar, and a large explosive force launches you back. There is a blinding light from the source of the explosion. You are forced to shield your eyes with your arms from the heat and light in front of you. As the bright light dissipates, you can see a small rift in its place. Through the rift, it seems to be a completely different world filled with fiery brimstone and demons. As your eyes come to focus, you can see a figure in the distance. Who or what could it be?
Notes[]
You do not need to repeat the Special Mission to unlock the Sub-Quests for the 5th of the 5 Main Quests. Once the Special Mission has been completed, once a Main Quest hits 100% influence, it will then automatically unlock the Sub-Quests.
"Quest Completions before 100% Influence" represents the number of times you need to do a quest before you can get your influence there up to 100%.
Cefka may be a reference to Kefka Palazzo from Final Fantasy VI.