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Castle Age Wiki
Requirements
Generals Morrigan Lilith and Riku Dante Elizabeth Lione Vanquish
Soldiers Wizard x20   Angel x25
Dragon x12   Phoenix x12
Equipment None
Rewards
Random Soldiers  
Random Items  
Crystal Drop  
Orb Drop  
Total Skill Points 61
Navigation
Quests
Quests
Demi-Quests
Demi-Quests
Atlantis
Atlantis


This cursed land was once filled with lush fields and flowing rivers. Now this land is dying and a sinister air lingers. The Crystal of Water's power no longer sustains this land. We must find out what evil fate has befallen it.

The Land of Water is the fourth area available for questing in Castle Age. To unlock the Land of Water, you must reach 100% Influence in the first 4 Land of Mist Quests (Misty Hills of Boralis, The Keep of Corelan, Triste, and Mausoleum of Triste). The Land of Water has two different random Soldier drops, the Water Demon, and the Valerian Mystic.

Random Soldier Drop Water Demon
Valerian Mystic

Main Quest 1: The Betrayed Lands[]

 
The Betrayed Lands
The Betrayed Lands
The betrayed lands once used to be part of the water kingdom, the source of life for all of the land. Dragons have spawned from the fiery jets that have consumed this land. Several are coming your way now. Prepare for Battle!
Solders Required Dragonx5  Angelx8
Equipment Required N/A
Gold Gain 320,000 -
400,000 Gold
Energy Required 25 Energy
Average Gold 360,000 Gold Average Gold/Energy 14,400 Gold
Experience Gain 30 Experience/Energy 1.2

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 6% 17
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 1: Fight Dragon Welps[]

Fight Dragon Welps

Solders Required N/A Equipment Required N/A
Gold Gain 270,000 -
480,000 Gold
Energy Required 25 Energy
Average Gold 375,000 Gold Average Gold/Energy 15,000 Gold
Experience Gain 30 Experience/Energy 1.2

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 10% 10
Lv.4 Sano as active General 10.5% 10
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 2: Destroy Fire Dragon[]

Destroy Fire Dragon

Solders Required N/A Equipment Required N/A
Gold Gain 300,000 -
500,000 Gold
Energy Required 25 Energy
Average Gold 400,000 Gold Average Gold/Energy 16,000 Gold
Experience Gain 30 Experience/Energy 1.2

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 10% 10
Lv.4 Sano as active General 10.5% 10
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.


Main Quest 2: The Second Temple of Water[]

 
The Second Temple of Water
The Second Temple of Water
The original Temple of Water has been reduced to ash and cinder. A corruption beyond any evil this realm has faced is behind this! An imp lurches forward, followed by a full army of earth and fire demons...
Solders Required Angelx10  Phoenixx4
Wizardx20 
Equipment Required N/A
Gold Gain 270,000 -
520,000 Gold
Energy Required 25 Energy
Average Gold 395,000 Gold Average Gold/Energy 15,800 Gold
Experience Gain 26 Experience/Energy 1.04

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 4% 25
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 1: Battle Earth and Fire Demons[]

Battle Earth and Fire Demons

Solders Required N/A Equipment Required N/A
Gold Gain 500,000 -
625,000 Gold
Energy Required 25 Energy
Average Gold 562,500 Gold Average Gold/Energy 22,500 Gold
Experience Gain 32 Experience/Energy 1.28

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 7.14% 14
Lv.4 Sano as active General 7.5% 14
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 2: Destroy Fire Elemental[]

Destroy Fire Elemental

Solders Required N/A Equipment Required N/A
Gold Gain 510,000 -
650,000 Gold
Energy Required 25 Energy
Average Gold 580,000 Gold Average Gold/Energy 23,200 Gold
Experience Gain 32 Experience/Energy 1.28

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 7.14% 14
Lv.4 Sano as active General 7.5% 14
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.


Main Quest 3: The Keep of Isles[]

 
The Keep of Isles
The Keep of Isles
You are close to the source of evil. The Holy Symbols power would be a match for this evil, where could it have gone? As you contemplate the question, Gargoyles, Demon spawns, and a giant Black Dragon charge at you from within the keep.
Solders Required Phoenixx10  Angelx12
Dragonx8 
Equipment Required N/A
Gold Gain 260,000 -
600,000 Gold
Energy Required 18 Energy
Average Gold 430,000 Gold Average Gold/Energy 23,889 Gold
Experience Gain 22 Experience/Energy 1.22

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 6% 17
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 1: Repel Gargoyle Raid[]

Repel Gargoyle Raid

Solders Required N/A Equipment Required N/A
Gold Gain 250,000 -
750,000 Gold
Energy Required 18 Energy
Average Gold 500,000 Gold Average Gold/Energy 27,778 Gold
Experience Gain 25 Experience/Energy 1.39

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 7.5% 14
Lv.4 Sano as active General 7.875% 13
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 2: Battle The Black Dragon[]

Battle The Black Dragon

Solders Required N/A Equipment Required N/A
Gold Gain 260,000 -
775,000 Gold
Energy Required 17 Energy
Average Gold 517,500 Gold Average Gold/Energy 30,441 Gold
Experience Gain 25 Experience/Energy 1.47

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 7.5% 14
Lv.4 Sano as active General 7.875% 13
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.


Main Quest 4: The Smouldering Pit[]

 
The Smouldering Pit
The Smouldering Pit
Sephor, right hand to your uncle, Cefka, emerges from a giant pit. Behind him is an army of darkness, ghouls, orcs, giants, and trolls all from the land of fire who have corrupted the Holy Symbols power!
Solders Required Dragonx12  Angelx12
Equipment Required N/A
Gold Gain 1,500,000 -
2,000,000 Gold
Energy Required 24 Energy
Average Gold 1,750,000 Gold Average Gold/Energy 72,917 Gold
Experience Gain 26 Experience/Energy 1.08

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 2.5% 2.5%
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 1: Destroy Horde of Ghouls & Trolls[]

Destroy Horde of Ghouls & Trolls

Solders Required N/A Equipment Required N/A
Gold Gain 1,000,000 -
1,000,000 Gold
Energy Required 20 Energy
Average Gold 1,000,000 Gold Average Gold/Energy 50,000 Gold
Experience Gain 30 Experience/Energy 1.5

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 11.1% 9
Lv.4 Sano as active General 11.66% 9
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub Quest 2: Fight the Half-Giant Sephor[]

Fight the Half-Giant Sephor

Solders Required N/A Equipment Required N/A
Gold Gain 1,000,000 -
1,000,000 Gold
Energy Required 20 Energy
Average Gold 1,000,000 Gold Average Gold/Energy 50,000 Gold
Experience Gain 30 Experience/Energy 1.5

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 11.1% 9
Lv.4 Sano as active General 11.66% 9
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Main Quest 5: A Demonic Transformation[]

 
A Demonic Transformation
A Demonic Transformation
A Giant Fiery shadow looms ahead of you. Its wings are feathery and black, and giant fire eyes gaze back at you. You realize it is Cefka, your evil uncle, transformed into a Hellish Nightmare Angel the size of a Black Dragon. He Slashes his giant sword at you, carving the ground with lava.
Solders Required Dragonx10  Phoenixx10
Angelx25 
Equipment Required N/A
Gold Gain 1,200,000 -
1,800,000 Gold
Energy Required 26 Energy
Average Gold 1,500,000 Gold Average Gold/Energy 57,692 Gold
Experience Gain 29 Experience/Energy 1.12

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 2.5% 2.5%
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 1: Fight Cefka's Shadow Guard[]

Fight Cefka's Shadow Guard

Solders Required N/A Equipment Required N/A
Gold Gain 1,000,000 -
12,000,000 Gold
Energy Required 20 Energy
Average Gold 6,500,000 Gold Average Gold/Energy 325,000 Gold
Experience Gain 33 Experience/Energy 1.65

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 10% 10
Lv.4 Sano as active General 10.5% 10
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Sub-Quest 2: Duel Cefka's Knight Champion[]

Duel Cefka's Knight Champion

Solders Required N/A Equipment Required N/A
Gold Gain 1,000,000 -
12,000,000 Gold
Energy Required 20 Energy
Average Gold 6,500,000 Gold Average Gold/Energy 325,000 Gold
Experience Gain 35 Experience/Energy 1.75

Quest Completions Before 100% Influence
Bonus Type %/round # rounds = 100%
No bonus 10% 10
Lv.4 Sano as active General 10.5% 10
Full Elite Guard ?? ??
*Note: Amount will vary depending on winning or losing ambushes.

Epic Quest: Kingdom of Water: Docks[]

Go to the Epic Quest Kingdom of Water: Docks page to see it.

Epic Quest: Kingdom of Water: Underground Caves[]

Go to the Epic Quest Kingdom of Water: Underground Caves page to see it.

Epic Quest: Kingdom of Water: Dark Tower[]

Go to the Epic Quest Kingdom of Water: Dark Tower page to see it.


Excavation Quest: Rune Mines[]

Note: must be at least level 50 to start this quest

Rune Mines
Rune Mines
Buried deep under the earth lies powerful magical rune essences. Descend down into the depths to find Health essences that can be traded to guilds to level your runes at the Trade Market.
Soldiers Required N/A Equipment Required N/A
Gold Gain 1,500,000 -
3,500,000Gold
Energy Required 50 Energy
Average Gold 2,500,000 Gold Average Gold/Energy 50,000Gold
Experience Gain 65 Experience/Energy 1.3
Max Level 4 Time Limit 120 hours
Items Obtained Health Essence

This Excavation Quest is a special quest that is time based and does not offer skill points. Instead the questor has 120 hours to complete levels, earning Health Essences which can be useful in forging. The maximum level is 4 although players are allowed to collect if they have completed at least 1 level of the quest. The higher the level of the quest, the greater the chances to get more Health Essences but also increases the energy required to level it further.

Warning: After collection on any level, the timer and quest progress are reset and you start over at level 0, so don't collect until feel you are done. There is no advantage to partially completing a level; if you feel you cannot complete your current level before the timer runs out, you're better off simply collecting immediately.

Loot List:

  • Level 1: Health Essences x200
  • Level 2: Health Essences x500
  • Level 3: Health Essences x900
  • Level 4: Health Essence x1400

Energy Requirements:
Total needed for completion is 1800 Energy

  • Level 1 Excavation: 300 Energy
  • Level 2 Excavation: 400 Energy
  • Level 3 Excavation: 500 Energy
  • Level 4 Excavation: 600 Energy

Special Mission: A Look into the Darkness[]

A Look into the Darkness
A Look into the Darkness
You have reached the end of a long journey... and you find yourself before the Castle of Water. The castle gates open and the armies of King Cefka come out to meet you. You ready for battle...


Mission also requires Crystals of Fire, Earth, and Water
Soldiers Required Dragonx12  Phoenixx12
Angelx25 
Equipment Required N/A
Gold Gain 1,500,000 -
2,000,000Gold
Energy Required 90 Energy
Average Gold 1,750,000 Gold Average Gold/Energy 19,444Gold
Experience Gain 100 Experience/Energy 1.11
Orb Drop Orb of Mephistopheles
Crystal Drop Crystal of Water

The roar of steel against steel and swords pounding on shields drowns out the sound of warriors collapsing on cracked earth. You leave a trail of fallen warriors in your wake, carving your way to your target. Your battle with the Kingdom of Water is in full force. You are breathing heavily as another enemy drops before you, and you catch your first glance of your Evil Uncle Cefka. He is not what you remember. You allow your eyes to close for an instant as you recall a memory in your childhood of Cefka and his armies riding home with the sound of horns and trumpets sounding in the background. He seemed so gallant then with banner in hand raised in victory after liberating this land from the Orc Horde... The memory fades, and you are back in the present. Now Cefka stands before you. His face is pale, almost bluish, and his eyes are distant and cold.

Your battle begins and he charges in your direction! His strikes are powerful and swift, and you are pushed back, almost losing your step. However Cefka is not the warrior he once was, and you quickly regain your footing and push him back. The exertion is too much for his failing body... You hear Cefka begin to cough as dark smoke begins to emit from his body, and his eyes begin to glow with a faint eerie light. His cough becomes a small chuckle, and grows into a deep slow laugh.

Cefka: You dare challenge me! I will enjoy the sound of the screams from the pain and agony I will deliver to you and your men!

He rushes at you once more, but you are quicker and drive your blade into his body... It is not a time for victory. There is a loud thunderous roar, and a large explosive force launches you back. There is a blinding light from the source of the explosion. You are forced to shield your eyes with your arms from the heat and light in front of you. As the bright light dissipates, you can see a small rift in its place. Through the rift, it seems to be a completely different world filled with fiery brimstone and demons. As your eyes come to focus, you can see a figure in the distance. Who or what could it be?

Notes[]

  • You do not need to repeat the Special Mission to unlock the Sub-Quests for the 5th of the 5 Main Quests. Once the Special Mission has been completed, once a Main Quest hits 100% influence, it will then automatically unlock the Sub-Quests.
  • "Quest Completions before 100% Influence" represents the number of times you need to do a quest before you can get your influence there up to 100%.
  • Cefka may be a reference to Kefka Palazzo from Final Fantasy VI.
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