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Monster darkness large

Lord of Darkness can be summoned on the Alchemy Summons page if you have an Orb of Darkness Orb of Darkness, which comes from gifts, and are at least level 340.

You have 168 hours to complete the battle before he flees.

Basic information[]

Monster Details
Name Type Divine Breakpoint Time to kill 5% Health (Conquest)
Lord of Darkness Epic World 550 700? 168 hours 42,500,000

Target Areas
Target Health Physical Fire Earth Wind Water Note
Head 340.000.000 18 15/[0] 0 0 0/[-10] [xx]: enabled when Left Arm is defeated
Nether Void 340.000.000 18 0 0/[-10] 15/[0] 0 [xx]: enabled when Right Arm is defeated
Left Arm 85.000.000 18 0 0 0 15 Blocks max 25% to Head
Right Arm 85.000.000 18 0 15 0 0 Blocks max 25% to Nether Void

Monster Loot
1 Epic 2 Epics Legendary Gold Medal
1%+ 5,220,000 8,860,000 8,860,000
99%+ 6,420,000 9,800,000 14,700,000 21,300,000
Source: Castle Age Monsters Damage/Loot Spreadsheet

Lord of Darkness has 850 Million health.

Use this text string to post damage needed in monster chat:

  • 1 Epic 6.5M, 2 Epic 9.8M, Legendary 14.7M
  • 5% 42.5M, 10% 85M, 15% 127.5M

Participants: up to 165 people total, with the following distribution:

  • 70 people levels 150+
  • 35 people levels 100-149
  • 30 people levels 50-99
  • 30 people levels 1-49

This battle uses the Monster Class, Piercing/Resistance, Divine Power and Target Area systems.

Additional Information[]

Target Areas[]

Lord of Darkness has four different areas that can be attacked, each with its own health and resistance :

  • Head (340,000,000 health) - Dispatch to defeat Lord of Darkness.
  • Nether Void (340,000,000 health) - Dispatch to defeat Lord of Darkness.
  • Left Arm (85,000,000 health) - Dispatch to enable Water Weakness on Head. Reduces damage to Head by a maximum of 25% while alive.
  • Right Arm (85,000,000 health) - Dispatch to enable Earth Weakness on the Nether Void. Reduces damage to Nether Void by a maximum of 25% while alive.

Additionally, Lord of Darkness will occasionally spawn minions:

  • Phantom Shade (1,300,000 health) - Phantom Shades are randomly summoned to players that are attacking Lord of Darkness' Head and have less than 15 Fire Resistance, or Left Arm and have less than 15 Water Resistance (the closer you are to 15, the less chances to be ambushed). Only that specific player is able to attack the Shade, and the player is marked with the symbol Shadow icon next to their name in the leaderboard. Damage done to it is not recorded on the leaderboard. Reduces damage to the Head and Left Arm by a maximum of 20% with full life.
When the Phantom Shade is defeated, the player has a chance to find a Fragment of Fire Protection Fragment of Fire Protection.

Phantom Shade

  • Nether Shade (1,300,000) - Nether Shades are randomly summoned to players that are attacking Lord of Darkness' Nether Void and have less than 15 Wind Resistance, or his Right Arm and have less than 15 Earth Resistance (the closer you are to 15, the less chances to be ambushed). Only that specific player is able to attack the Shade, and the player is marked with the symbol Shadow icon next to their name in the leaderboard. Damage done to it is not recorded on the leaderboard. Reduces damage to the Nether Void and Right Arm by a maximum of 20% with full life.
When the Nether Shade is defeated, the player has a chance to find a Fragment of Wind Protection Fragment of Wind Protection.

Nether Shade

  • NOTE: Each player can have at most one shade at a time. An existing shade prevents the summoning of another one of the same type, but it can be replaced by a shade of different type if you change target and do not have the right elemental Resistance. 


  • Head - +18 Piercing Resistance (Max block 18%), +15 Fire Resistance (Max block 5%). When Left Arm is defeated, it has 0 Fire Resistance and -10 Water Weakness (Maximum bonus 10%)
  • Nether Void - +18 Piercing Resistance (Max block 18%), +15 Wind Resistance (Max block 5%). When Right Arm is defeated, it has 0 Wind Resistances and -10 Earth Weakness (Maximum bonus 10%)
  • Left Arm - +18 Piercing Resistance (Maximum block 18%), +15 Water Resistance (Max block 5%)
  • Right Arm - +18 Piercing Resistance (Maximum block 18%), +15 Earth Resistance (Max block 5%)

Divine Armor[]

All parts of the Lord of Darkness have Divine Armor. This armor requires 550 Divine Power to get full damage, and blocks a maximum of 30%? with no Divine Power, degrading by 0.05454%? for each point of Divine Power you have.

Siege weapons[]

While fighting Lord of Darkness, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Lord of Darkness's Head and Nether Void and are unaffected by blocks and resistances.
*Lord of Darkness's Head and Nether Void has 670,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Valerian Soldiers Valerian Soldiers 15 38,000,000 dmg
2,533,333 dmg/click
5.67 %
0.38 % per click
Elven Rangers Elven Rangers 30 44,000,000 dmg
1,466,667 dmg/click
6.57 %
0.22 % per click
Dwarven Militia Dwarven Militia 45 52,000,000 dmg
1,155,556 dmg/click
7.76 %
0.17 % per click
Archer Allies Archer Allies 60 60,000,000 dmg
1,000,000 dmg/click
8.96 %
0.15 % per click
Gray Wizards Gray Wizards 75 68,000,000 dmg
906,667 dmg/click
10.15 %
0.14 % per click
Totals 225 262,000,000 dmg
1,164,444 dmg/click
39.1 %
0.17 % per click

It is believed that if you kill Head or Nether Void dead before launching a weapon, part of the damage is 'wasted' on the dead part.


Click to display

Lord of Darkness Summoned[]

No text.

Lord of Darkness Slain[]

The portal opens up to the surface, the expectant welcome of the fresh air and warmth are replaced with a chilled frost and choking smog. By your recall it should be mid-day summer and yet the sky remains blackened and icy. The dense mist hangs in the air unyielding to the glow of your companion's torches. It seems as though the despair of Baal's return has already begun to sink into the land.

"No...he can’t be this powerful already… this is far too soon". Alperon mutters under his breath. He turns to you and describes to you the nature of this unnatural dusk. Legends tell of "The Lord of Darkness" as Baal's first plague against humanity. A demon ally no doubt summoned though the strength Baal gained in devouring all those empowered souls.

As soon as it is mentioned, a flickering shadow forms stretching its way across the gloom. It hastily approaches your party, its figure outlined faintly in the starless sky. Voicelessly it beckons forth shades to encircle your party. They swoop down parting the ranks of your men, carrying their victims off into the darkness.

Alperon leads the charge, a halo of light jutting forth, illuminating the surrounding area. Each fall of his mighty hammer emits a burst of light sending the shades shrieking and twisting away. You fight amidst the glow, your attacks seeming to fall short of the massive black phantom. Quickly losing sight of your escort, you wade deeper into the thick miasma. Now completely enveloped in the canopy of darkness you blindly swing into the dark veil. All seems lost when suddenly your blade catches hold. The wraith screams and pulls back as translucent purple liquid sprays from its center. In the distance, a faint ray of light parts the clouds and shines down upon your blade. For the first time you can fully perceive the horror that surrounds you. Now is the time – you dash forward in at once; Alperon rejoins - once again at your side. Together you cut away the remaining veil. It seems as though even Baal's shadow proved to be a resilient foe. As your raise up to strike the final blow, the blackness swirls around your new ally pulling him towards its center. You reach out to grasp Alperon's hand but the void's pull is too strong. Cassandra's laughter can be heard echoing though valley as Alperon sinks into the retreating darkness. Dawn breaks across the land freeing your party from the shadows – and yet with the loss of Alperon - the feeling of dread has only gotten stronger.

Rewards while fighting Lord of Darkness[]

Shade Drops

Fragment of Fire Protection Fragment of Fire Protection

Fragment of Wind Protection Fragment of Wind Protection

Attack Essence 108 Attack Essence

Rewards after slaying Lord of Darkness[]

Monster darkness dead

Rare Drops Epic Drops Legendary Drops

Shadowhorror Helm Shadowhorror Helm
Helmet: Attack:16 Defense:15
Darkscribe Ring Darkscribe Ring
Amulet: Attack:18 Defense:25
Shadowhorror Shield Shadowhorror Shield
Off-Hand: Attack:17 Defense:15
Darkshade Boots Darkshade Boots
Boots: Attack:4 Defense:3

Shadowsworn Sword Shadowsworn Sword
Weapon: Attack:28 Defense:20
Void Gauntlets Void Gauntlets
Gloves: Attack:17 Defense:19
Shadewing Shadewing

Bronze Ore of Physical Resistance Bronze Ore of Physical Resistance

Bronze Ore of Physical Piercing Bronze Ore of Physical Piercing

Dull Shard of Water Protection Dull Shard of Water Protection

Dull Shard of Water Fury Dull Shard of Water Fury

Dull Shard of Earth Protection Dull Shard of Earth Protection

Dull Shard of Earth Fury Dull Shard of Earth Fury

Darkheart Darkheart

Loot thresholds for 99%:

  • Epic: 1 - 6,420,000 (starts at 5,220,000), 2 - 9,800,000 (starts at 8,860,000)
  • Legendary: 1 - 14,700,000 (starts at 8,860,000)
  • Take these thresholds with care, there is not data enough in the spreadsheet to provide accurate numbers.


Item Archives[]


  • Gold Medal: 21,300,000 pure damage in less than 24 hours (before 144 hrs monster timer): +3 Skill Points (one-time award)
  • Slay Darkness 5 Times (1,000,000 min dmg + def): +5 Favor Points
  • Slay Darkness 5 times (5,000,000 min dmg, secondary targets have > 75% health): +3 Skill Points


  • Introduced: December 20, 2012
  • Please help the Castle Age community by entering your loot data in THIS spreadsheet.
  • The loot thresholds in this article are also based on Ditendra08's more recent personal spreadsheet which can be found HERE.

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Epic Boss
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Vermilion, the Tyrant - Kessaran, the Undying - Poseidon, Atlantean King
Abomination, Ancient Slime - Lord of Darkness - Svarog, the Magmapede
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Heart of Darkness Co-Op Bosses
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Siege Weapons - Damage and Healing - Monster Medals