Lothorewyn, the Corrupted has 1,000,000,000 health.
You have 168 hours to complete the battle before he flees.
- 1 Basic information
- 2 Additional Information
|Name||Type||Divine||Breakpoint||Time to kill||5% Health (Conquest)|
|Lothorewyn, the Corrupted||Epic World||630||1500||168 hours||50,000,000|
|Trunk||410,000,000||18||0/[-10]||0||0||20/||[xx]: Enabled when Thorny Bark is dead|
|Roots||410,000,000||18||0||20/||0||0/[-10]||[xx]: Enabled when Branch is dead|
|Thorny Bark||90,000,000||18||0||0||0||15||Reduces damage to Trunk by a max of 27% while alive|
|Branch||90,000,000||18||0||15||0||0||Reduces damage to Roots by a max of 27% while alive.|
|1 Epic||2 Epics||Legendary||Gold Medal|
|Source: Castle Age Monsters Damage/Loot Spreadsheet|
Updated 2019-07. Use this text string to post DMG needed in monster chat:
- 1 Epic 7.1M, 2 Epic 15.0M, Legendary 17.1M
Participants: up to 170 people total, with the following distribution:
- 75 people levels 150+
- 35 people levels 100-149
- 30 people levels 50-99
- 30 people levels 1-49
Lothorewyn has four different areas that can be attacked, each with its own health and resistance :
- Trunk (410,000,000 health): Dispatch to defeat Lothorewyn.
- Roots (410,000,000 health): Dispatch to defeat Lothorewyn.
- Thorny Bark (90,000,000 health): Dispatch to eliminate Water Resistance and enable Fire Weakness on Trunk. Reduces damage to Trunk by a maximum of 27% while alive.
- Branch (90,000,000 health): Dispatch to eliminate Wind Resistance and enable Earth Weakness on Roots. Reduces damage to Roots by a maximum of 27% while alive.
Additionally, Baal will occasionally spawn minions:
These minions will reduce damage done to other parts of the monster up to 20%. The less life they have, the less damage they will prevent. Damage done to this minions is not recorded (doesn't count towards loot). You can't get more than one Treant at the time.
- Zealous Treant (1,300,000) - May get this while attacking Trunk or Thorny Bark with less than 15 Water Resistance. Only that specific player is able to attack the Zealous Treant, and the player is marked with a brown symbol next to their name in the leaderboard.
- Demonic Treant (1,300,000) - May get this while attacking Roots or Branch with less than 15 Earth Resistance. Only that specific player is able to attack the Demonic Treant, and the player is marked with a brown symbol next to their name in the leaderboard.
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While fighting Lothorewyn, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Lothorewyn's Trunk and Roots and are unaffected by blocks and resistances.
*Lothorewyn's Trunk and Roots has 1,000,000,000 HP
|Click to display|
There is an old hymn the elves sang in times of peace, recalling an ancient time when the Magicks were balanced and men had only begun to walk the earth. They sing of a deep forgotten vale, shrouded in a thick mist, of a concealed grove eternally touched by spring. It is there, amidst the great ash, stands a tall tree encased with a shining loam. Lothorewyn is its name and from its leaves come the dews that spring from the river of life. There in the valley, it stands forever green, watching over the Land of Mist. This mighty pillar acts as a bridge between worlds; it is said that the branches of Lothorewyn extend far into the heavens, and that the tree is supported by massive roots that dig deep into the depths of hell itself. Here at the heart of the forest where the stream of life flows fullest, is the path by which all lost souls may find their way.
Lord Ryen'dell, King of the Elves, assures you that the great tree is no myth, and that the valley has in recent times gone silent. What used to be a wellspring of life has become harrowed ground. Together you summon what forces you can and journey to expel the evil that has befallen the land. The winds howl and moan as you approach the gates of the misty mountain pass. Already you see the effects of the blight; the lush undergrowth has been replaced with a lifeless bog. Restless spirits cast glimmers to hide the path and taunt your weary travels. Their whispers echo through the night, but you stay your course and guide each step by the light of the stars. At last you arrive at the heart of the forest, although too late it seems.
The sacred tree has become an abomination, a warped form of what it once was. A strange tendril siphons from the stream of souls, pulling the very essence of life from the world and imprisoning the souls it once sought to guide. Its twisted figure towers above you, the surrounding warden trees blaze with a demonic light. Lord Ryen'dell leads the charge, and the call of griffins can be heard in the sky. You bury a mighty axe in the bark of the creature to no effect. With a snap from a large bough you are flung back. The great trees branches rake across the path scouring the ground with its barbed lashes. As you jump over the twirling vines beneath you, a limb from the tree lashes out and strikes against your helm. The poisoned thorns prick against your skin, filling your body with a demonic venom. You stagger back as visions of a strange future fill your mind. Though the haze you see a demonic hoard of converted souls rising from the depths and at its center, you see Baal's true form devouring the stream of life, growing stronger and stronger with every second. You envision the realms immersed in fire with you powerless to stop it.
When the visions clear, you awake to the sight of Lord Ryen'dell caught in a red glow emanating from the base of the tree. His body convulses as bark-like demonic flesh boils up from his skin. You watch his eyes turn black as he drops his weapon. The enemy focused on consuming Ryen'dell and his kin, you take this opportunity and rush forward to take up his weapon. You thrust the blade into the tree, a blue runic light trail from the end of the sword wraps around the tree. The voices of the elf elders resonate though the air. A burst of light shatters the sword, setting the forest ablaze. Among the burning ash, a sapling sprouts, a sight of hope for the sacred ground. However the vision of Baal's minions cannot leave your mind. What power has Baal obtained? And where will he strike next?
Rewards while fighting Lothorewyn
108 Attack Essence
Rewards after slaying Lothorewyn
|Rare Drops||Epic Drops||Legendary Drop|
Loot thresholds for 99%:
- Epic: 1 - 7,070,000 (starts at 5,270,000), 2 - 14,980,000 (starts at 8,520,000)
- Legendary: 1 - 17,010,000 (starts at 5,500,000)
- The Corrupted (Offhand: 60 Attack, 60 Defense, 190 Divine Power). Needs:
- 16 Fragment of Water Protection are needed in alchemy to create Dull Gem of Water Protection
- 16 Fragment of Earth Protection are needed in alchemy to create Dull Gem of Earth Protection
- 6 Dull Shard of Water Protection are needed in alchemy to create Dull Gem of Water Protection
- 6 Dull Shard of Water Fury are needed in alchemy to create Dull Gem of Water Fury
- 6 Dull Shard of Earth Protection are needed in alchemy to create Dull Gem of Earth Protection
- 6 Dull Shard of Earth Fury are needed in alchemy to create Dull Gem of Earth Fury
- 9 Bronze Ore of Physical Piercing are needed in alchemy to create Bronze Ingot of Physical Piercing
- 9 Bronze Ore of Physical Resistance are needed in alchemy to create Bronze Ingot of Physical Resistance
- Deathgauntlet (Glove: 38 Attack, 35 Defense, 3 Slots, 75 Physical Pierce). Needs:
- Deathmantle (Armor: 65 Attack, 60 Defense, 3 Slots, 75 Physical Resistance). Needs:
- Hordeslayer Plate x1 (from Rats)
- Darkheart x10 (from Lord of Darkness)
- Fire Bloom x10 (from Svarog)
- Corrupted Amber x10 (from Lothorewyn)
- Soul Chains x10 (from Alperon)
- Deathsoul x10 (from Aspect of Death)
- Must own (not consumed): Retribution Amulet, Retribution Gauntlets, Retribution Greaves, Retribution Plate
- Gorgons Heart (Armor: 60 Attack, 70 Defense, 1 Slots, 80 Physical Resistance). Needs:
- Gold Medal: 25.000.000 pure damage in less than 24 hours (before 144 hrs monster timer). One-time award 3 Skill Points.
- Slay Lothorewyn 5 times (1,000,000 min dmg + def): +5 Favor Points
- Slay Lothorewyn 5 times (5,000,000 min dmg, secondary targets have > 75% health): +3 Skill points
- Introduced March 14, 2013
- To heal effectively, player needs to have 1,535 defense stat (Base Stat + Item Archive Bonus) total. Equipment statistics do not count.
- Please help the Castle Age community by entering your loot data in THIS spreadsheet.