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Meekah
Meekah
"After the fall of Azriel, the Angelic Conclave had to work fast to rebuild the Ivory City. The conclaves first order was to create a group of judicators led by Meekah who would be responsible for punishing the evil."
Special Ability
Increases Confidence max bonus damage by X +(X/2)% of your Damage Rune.
General Type: Balanced
Featured: May 17, 2011 - June 6, 2011
Minimum Level to Purchase
140

Stats & Levels

For crystal requirements past level 19, see:
Hero Crystal: General Leveling
For General Promotion info, see:
Generals: General Promotion

Level Att Def Hero XP Ability
1 19 18 0 Confidence: +10 Max Damage +max 5% of Dmg Rune
2 20 19 3,000 Confidence: +20 Max Damage +max 10% of Dmg Rune
3 21 20 6,000 Confidence: +30 Max Damage +max 15% of Dmg Rune
4 22 21 9,000 Confidence: +40 Max Damage +max 20% of Dmg Rune
5 23 22 12,000 Confidence: +50 Max Damage +max 25% of Dmg Rune
6 24 23 15,000 Confidence: +50 Max Damage +max 25% of Dmg Rune
7 25 24 18,000 Confidence: +50 Max Damage +max 25% of Dmg Rune
8 26 25 73,500 Confidence: +50 Max Damage +max 25% of Dmg Rune
9 27 26 96,000 Confidence: +50 Max Damage +max 25% of Dmg Rune
10 28 27 121,500 Confidence: +50 Max Damage +max 25% of Dmg Rune
11 29 28 150,000 Confidence: +50 Max Damage +max 25% of Dmg Rune
12 30 29 181,500 Confidence: +60 Max Damage +max 30% of Dmg Rune
13 31 30 216,000 Confidence: +60 Max Damage +max 30% of Dmg Rune
14 32 31 253,500 Confidence: +60 Max Damage +max 30% of Dmg Rune
15 33 32 294,000 Confidence: +60 Max Damage +max 30% of Dmg Rune
16 34 33 337,500 Confidence: +60 Max Damage +max 30% of Dmg Rune
17 35 34 384,000 Confidence: +60 Max Damage +max 30% of Dmg Rune
18 36 35 433,500 Confidence: +60 Max Damage +max 30% of Dmg Rune
19 37 36 486,000 Confidence: +60 Max Damage +max 30% of Dmg Rune
20 48 47 541,500 Confidence: +70 Max Damage +max 35% of Dmg Rune
21 49 48 600,000 Confidence: +70 Max Damage +max 35% of Dmg Rune
22 50 49 661,500 Confidence: +70 Max Damage +max 35% of Dmg Rune
23 51 50 726,000 Confidence: +70 Max Damage +max 35% of Dmg Rune
24 52 51 793,500 Confidence: +70 Max Damage +max 35% of Dmg Rune
25 63 62 864,000 Confidence: +70 Max Damage +max 35% of Dmg Rune
26 64 63 937,500 Confidence: +70 Max Damage +max 35% of Dmg Rune
27 65 64 1,014,000 Confidence: +70 Max Damage +max 35% of Dmg Rune
28 66 65 1,093,500 Confidence: +80 Max Damage +max 40% of Dmg Rune
29 67 66 1,176,000 Confidence: +80 Max Damage +max 40% of Dmg Rune
30 78 77 1,261,500 Confidence: +80 Max Damage +max 40% of Dmg Rune
31 79 78 1,350,000 Confidence: +80 Max Damage +max 40% of Dmg Rune
32 80 79 1,441,500 Confidence: +80 Max Damage +max 40% of Dmg Rune
33 81 80 1,536,000 Confidence: +80 Max Damage +max 40% of Dmg Rune
34 82 81 1,633,500 Confidence: +80 Max Damage +max 40% of Dmg Rune
35 103 102 1,734,000 Confidence: +90 Max Damage +max 45% of Dmg Rune
36 104 103 1,837,500 Confidence: +90 Max Damage +max 45% of Dmg Rune
37 105 104 1,944,000 Confidence: +90 Max Damage +max 45% of Dmg Rune
38 106 105 2,053,500 Confidence: +90 Max Damage +max 45% of Dmg Rune
39 107 106 2,166,000 Confidence: +90 Max Damage +max 45% of Dmg Rune
40 133 132 2,281,500 Confidence: +90 Max Damage +max 45% of Dmg Rune
41 134 133 2,400,000 Confidence: +90 Max Damage +max 45% of Dmg Rune
42 135 134 2,521,500 Confidence: +90 Max Damage +max 45% of Dmg Rune
43 136 135 2,646,000 Confidence: +100 Max Damage +max 50% of Dmg Rune
44 137 136 2,773,500 Confidence: +100 Max Damage +max 50% of Dmg Rune
45 163 162 2,904,000 Confidence: +100 Max Damage +max 50% of Dmg Rune
46 164 163 3,037,500 Confidence: +100 Max Damage +max 50% of Dmg Rune
47 165 164 3,174,000 Confidence: +100 Max Damage +max 50% of Dmg Rune
48 166 165 3,313,500 Confidence: +100 Max Damage +max 50% of Dmg Rune
49 167 166 3,456,000 Confidence: +100 Max Damage +max 50% of Dmg Rune
50 193 192 3,601,500 Confidence: +100 Max Damage +max 50% of Dmg Rune
51 194 193 3,750,000 Confidence: +110 Max Damage +max 55% of Dmg Rune
52 195 194 3,901,500 Confidence: +110 Max Damage +max 55% of Dmg Rune
53 196 195 4,056,000 Confidence: +110 Max Damage +max 55% of Dmg Rune
54 197 196 4,213,500 Confidence: +110 Max Damage +max 55% of Dmg Rune
55 223 222 4,374,000 Confidence: +110 Max Damage +max 55% of Dmg Rune
56 224 223 4,537,500 Confidence: +110 Max Damage +max 55% of Dmg Rune
57 225 224 4,704,000 Confidence: +110 Max Damage +max 55% of Dmg Rune
58 226 225 4,873,500 Confidence: +120 Max Damage +max 60% of Dmg Rune
59 227 226 5,046,000 Confidence: +120 Max Damage +max 60% of Dmg Rune
60 278 277 5,221,500 Confidence: +120 Max Damage +max 60% of Dmg Rune
61 279 278 5,400,000 Confidence: +120 Max Damage +max 60% of Dmg Rune
62 280 279 5,581,500 Confidence: +120 Max Damage +max 60% of Dmg Rune
63 281 280 5,766,000 Confidence: +120 Max Damage +max 60% of Dmg Rune
64 282 281 5,953,500 Confidence: +120 Max Damage +max 60% of Dmg Rune
65 333 332 6,144,000 Confidence: +120 Max Damage +max 60% of Dmg Rune
66 334 333 6,337,500 Confidence: +130 Max Damage +max 65% of Dmg Rune
67 335 334 6,534,000 Confidence: +130 Max Damage +max 65% of Dmg Rune
68 336 335 6,733,500 Confidence: +130 Max Damage +max 65% of Dmg Rune
69 337 336 6,936,000 Confidence: +130 Max Damage +max 65% of Dmg Rune
70 388 387 7,141,500 Confidence: +130 Max Damage +max 65% of Dmg Rune
71 389 388 7,350,000 Confidence: +130 Max Damage +max 65% of Dmg Rune
72 390 389 7,561,500 Confidence: +130 Max Damage +max 65% of Dmg Rune
73 391 390 7,776,000 Confidence: +130 Max Damage +max 65% of Dmg Rune
74 392 391 7,993,500 Confidence: +140 Max Damage +max 70% of Dmg Rune
75 443 442 8,214,000 Confidence: +140 Max Damage +max 70% of Dmg Rune
76 444 443 8,437,500 Confidence: +140 Max Damage +max 70% of Dmg Rune
77 445 444 8,664,000 Confidence: +140 Max Damage +max 70% of Dmg Rune
78 446 445 8,893,500 Confidence: +140 Max Damage +max 70% of Dmg Rune
79 447 446 9,126,000 Confidence: +140 Max Damage +max 70% of Dmg Rune
80 498 497 9,361,500 Confidence: +140 Max Damage +max 70% of Dmg Rune
Set 2 22
Max Level
Full Set
+10% Set
Bonus
549 568 9,361,500 Confidence: +140 Max Damage +max 70% of Dmg Rune


Associated Equipment

Judicators Wrath
  • Judicators Wrath (20 Attack, 18 Defense) - Weapon

The Judicators Wrath is the standard issue weapon for the conclaves new personal army. Any impure being that is wounded by the weapon will have their strength instantly sapped leaving them to the mercy of the judicator.
Item Bonus: +1 Attack to Meekah


Judicators Will
  • Judicators Will (14 Attack, 18 Defense) - Shield

The Judicators Will is a powerful aegis that is able to deflect even the most powerful of magics. Its defensive capabilities are so great that it is rumored the shield protects its bearer on its own will.
Item Bonus: +2 Defense to Meekah


Conclave Armor
  • Conclave Armor (16 Attack, 19 Defense) - Armor

Conclave Armor is heavy plate mail that has been imbued with powerful angelic blessings and runes. Lesser evils cannot even withstand the powerful aura the armor gives off.
Item Bonus: +1 Attack to Meekah


Judicars Helm
  • Judicar's Helm (55 Attack, 65 Defense) - Helm

From Donation Reward Shop - Reach 27500 Donation Points and Platinum Rank in 100vs100 GB (winter season).
Item Bonus: +20 Defense to Meekah


Notes

  • Meekah and her equipment are available for purchase from the Oracle's Favor Generals area, if your level is 140 or higher.
  • You will need to be a Warrior and buy the Confidence skill from the Guild Shop to make use of Meekah's ability.
  • Meekah does not add damage directly. Instead, Meekah's ability raises the maximum damage bonus for Confidence.
  • Once your Confidence goes over 50, you need to keep Meekah equipped at all times during the battle. Otherwise, if you hit or get hit while she's not in your alliance, your Confidence will drop down directly to 50. This means, among other things, that you need to include her in your defensive alliance. More info on the Confidence article.


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