Might | |
---|---|
Effect | |
Bonus Attack and Damage in Guild Monsters and Battles. | |
Rune Bonus | |
None | |
Class: | All |
Levels[]
Level | Effect | Obtained From |
---|---|---|
I | +1 Attack and Defense | Power Stone Gift Promotion |
II | +2 Attack and Defense | Power Stone Gift Promotion |
III | +3 Attack and Defense | Power Stone Gift Promotion |
IV | +4 Attack and Defense | Power Stone Gift Promotion |
Trigger[]
- Might functions like the Warrior class ability. When equipped, it boosts the attack and defense of the player using it per duel, regardless of a win or loss.
General Boost[]
- None
Special Inclusion[]
- None
Usage[]
- You could attempt to boost the Warrior class neutral ability with this. If you have Keira's Warrior class bonus and Might IV, you could conceivably gain up to +17 attack and defense per duel.
Recommendation[]
- The bonus given by this power is negligible, and wastes a slot that could be filled by a superior ability. Any class is probably better off with any of their other abilities.
Notes[]
- The picture in the ability is the biceps of the soldier Monk Warrior. The gloves also seems to be Brawler Gloves
- Although the ability says Bonus Attack and Damage, there is no bonus damage given by this skill, only attack and defense boost.
- This ability was a promotional offer, and as such is no longer available.
Class Powers | |
---|---|
Warrior | Whirlwind - Leadership/Shout - Confidence - Sentinel/Guardian - Focus Attack - Berserk |
Rogue | Evade - Backstab/Ambush - Poison - Wound/Lacerate - Assassinate - Smoke Bomb - Cripple - Intimidate |
Mage | Polymorph - Mana Shield/Magic Barrier - Confuse - Illusion/Mirror Image - Enrage - Fireball |
Cleric | Heal - Cleanse/Dispel - Fortitude - Revive/Resurrect - Mass Heal - Divine Favor |
All | Resistance - Might |