After the harrowing battle with Valhalla, you are close to the gateway to the Land of Mist. Reports of trouble have come from many sources and emissary from the Land of Fire can no longer be contacted. Why have all these events taken place? What is happening to Valeria. You have arrived in the Land of Mist to find answers.
Mist II is the 12th area available for questing in Castle Age. To unlock the Mist II, you must complete the special mission in Water II (The Demi-God).
Main Quest 1: The Gateway[]
The Gateway
The Gateway The massive Gateway looms in the near distance. You send a scout to make the guards aware of your presence but before the scout has a chance, he is attacked by a pack of astral wolves!
Entrance Denied The wolves were an ominous sign but you finally make contact with the guards. However, they are now allowing you entrance. Persuade the guards with your words or by force!
A Surprise from Terra STOP! Armies from the Land of Fire. I ask that you turn back immediately or we will consider this an act of war on the Land of Mist. Why has Terra turned against you? Get some answers from Terra!
The Southern Entrance After pressing Terra for sometime for info, it was to no avail. One of your soldiers mentions a rumored Southern Entrance to the Land of Mist. Find the Southern Entrance!
Underground Path The Underground Path from the Southern Entrance is sealed by magical runestones. Look for the runestones in the dark crypts of the underground cavern.
Felthias Fields After gaining entrance to the Land of Mist through the Underground Path, you arrive in the Felthias Fields filled with lush vegetation and flora. Before you have time to fully admire the scene you are attacked by treants!
Sporeguard Forest The Sporeguard Forest is filled with bioluminescent mushrooms. The spores from the mushrooms are poisonous. Avoid the bursting mushrooms and make your way through the forest.
Nightfall Night has fallen and you can feel the danger creep up on you. Your senses are wary but that does not prepare you for the army of night shades that suddenly swarm you. Find an escape route!
Tezzari Village You have gained some distances from the shades but they will soon be upon you. Prepare your defenses so that you may have a chance against them.
Til Morning Comes Your defenses are fortified but you must hold off the shades until morning. The morning light should destroy them but can you last until then?
A New Dawn You were able to hold off the shades but half your army has been decimated. You must regroup and push forward. Gather your troops and inspire them to continue on your journey.
Lothar the Ranger As you continue on your journey to the center of the Land of Mist, you are met by your old comrade Lothar. However, he looks like he is in no mood to talk as he readies his weapons. Prepare for battle!
Trakan Village Lothar retreats after his skirmish with you. He heads towards the north. Follow him and his retreating army to determine where they are headed.
Trakan Sky Bridge Lothar and his men continue to travel towards the heart of the Trakan Village. You continue to track him while trying to avoid his detection. Too late! Engage him quickly before he alerts the entire village!
Trakan Prison Lothar was not himself. It almost seemed as if he were possessed by some evil. Lothar was headed towards the prison before you confronted him. Infiltrate the prison and find what they were up to.
Freeing Arielle Within the prison is Arielle, the princess from the Land of Mist. Defeat the elemental guardian watching over her and free her from the prison.
The Scourge You learn from Arielle that a deadly scourge has been spreading across the Land of Mist corrupting the people and creatures in the Land of Mist. She believes the cause may lie at the Dead Forests.
Escape from Trakan As you leave the Trakan Prison, you realize a thick suffocating poison has entered the atmosphere. Is this the scourge Arielle talked about? You must escape Trakan Village immediately!
Dark Heart of the Woods Your escape from Trakan Village has left you in the forest that seems like it has not been visited by a living soul in eons. You feel the evil spirits in this forest. Make you way to the Dead Forests!
The Dead Forests You arrive in the Dead Forests and there are no signs of any living creatures. This is a stark contrast from the Felthias Fields. Find out what has happened here.
Rune Mines Buried deep under the earth lies powerful magical rune essences. Descend down into the depths to find Health essences that can be traded to guilds to level your runes at the Trade Market.
Soldiers Required
N/A
Equipment Required
N/A
Gold Gain
107,500,000 - 142,500,000
Energy Required
50
Average Gold
125,000,000
Average Gold/Energy
2,500,000
Experience Gain
65
Experience/Energy
1.3
Max Level
4
Time Limit
120 hours
Items Obtained
Health Essence
This Excavation Quest is a special quest that is time based and does not offer skill points. Instead the questor has 120 hours to complete levels, earning Health Essences which can be useful in forging. The maximum level is 4 although players are allowed to collect if they have completed at least 1 level of the quest. The higher the level of the quest, the greater the chances to get more Health Essences but also increases the energy required to level it further.
Warning: After collection on any level, the timer and quest progress are reset and you start over at level 0, so don't collect until feel you are done. There is no advantage to partially completing a level; if you feel you cannot complete your current level before the timer runs out, you're better off simply collecting immediately.
Loot List:
Level 1: Health Essences x205
Level 2: Health Essences x515
Level 3: Health Essences x930
Level 4: Health Essence x1450
Energy Requirements:
Total needed for completion is 1800 Energy
Level 1 Excavation: 300 Energy
Level 2 Excavation: 400 Energy
Level 3 Excavation: 500 Energy
Level 4 Excavation: 600 Energy
Special Mission: The Source[]
The Source
The Source Amidst the barren Dead Forests, lies an oasis of greenery. In the distance you see a bright light and you are drawn to it. It is a beautiful priestess emanating with a powerful energy. You attempt to approach the priestess but a magic barrier stops you. Break through the barrier!
The barrier shatters and you enter the oasis. You call out to the priestess who to this point has not noticed your presence. She stops channeling her spell and shoots a deathly gaze at your direction.
Soldiers Required
x40
Equipment Required
x80
Gold Gain
225,000,000 - 255,000,000
Energy Required
80
Average Gold
240,000,000
Average Gold/Energy
3,000,000
Experience Gain
90
Experience/Energy
1.13
Orb Drop
Jahanna: Why have you disrupted me???
You: You are poisoning this land! Everything is dying and the people are going mad. Why are you doing this?
Jahanna: I follow the will of my lady, Aurora! Her wish is my command. You will pay dearly for interrupting me. My lady made it clear that there should be no interruptions.
Before you have time to react, a large thorny vine picks up one of your men and throws him against a tree like a rag doll. You grip your blade and prepare for battle!