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Nightmare Draculia

Draculia, Master of the Bloody Abyss can be summoned on the Nightmare Monster Summons page if you have a Chaos Orb Nightmare monster orb and are at least level 800. Chaos Orb automatic recovery every month, used to summon nightmare boss.

You have 168 hours to complete the battle before he flees.

Basic information[]

Monster Details
Name Type Divine Breakpoint Time to kill 5% Health (Conquest)
Draculia, The Blood Dominator World +1000 ? 168 hours 575,000,000


Target Areas
Resistance
Target Health Physical Fire Earth Wind Water Note
Main 6,000,000,000 600/500 -100 0 80/0 0
Wing 1,500,000,000 300 0 0 150 0

Adds 80 Wind resistance to Main.

Hand 1,500,000,000 300 0 80 0 0

Adds 100 Physical Resistance to Main.


Monster Loot
1 Epic 2 Epics 3 Epics Legendary Gold Medal
1%+ ~45,000,000 ~82,000,000 ~160,000,000 ~251,510,000
99%+ ~70,000,000 ~137,000,000 ~220,000,000 410,640,000 287,500,000
Source: Castle Age Monsters Damage/Loot Spreadsheet

Draculia has a total of 9B Health. The two Bat Swarms add 2.5B Health, for a total of 11.5B damage required to kill Draculia.

If the Bat swarms aren't killed, they will eventually heal Draculia's Main for a maximum of 1.5B Health.

Fire Weakness of Main target for 25% extra damage. Previously elemental weakness has provided 10% extra damage. Higher bonus damage for exploiting weakness makes hitting Main target preferable even when there are damage reductions from other targets.

Use this text string to post DMG needed in monster chat:

  • 1 Epic ~70M, 2 Epics ~134M, 3 Epics ~218M, 1 Legendary ~411M

Participants: up to 170 people total, with the following distribution:

  • 100 people levels 800+
  • 50 people levels 150 - 799
  • 20 people levels 1 - 149

This battle uses the Monster Stance and Target Area systems.

Additional Information[]

New Draculia Mechanisms[]

Bats[]

Sunbmonster1 Sunbmonster2

When Draculia Main is reduced to 60% of full health, Draculia summons Bats1. When it is reduced to 30%, Draculia summons Bats2. These bats appear similarly to minions of some early multiple target area monsters, and reduce damage done to Main. Unlike minions, they appear to all attackers. If bats are not killed within given time, they heal Main and disappear.

Bats1 have 2B health, 2h timer, and heal Main for 1350M (15%).

Bats2 have 500M health, 4h timer, and heal Main for 1800M (20%). They have wind resistance [you must remove armor and weapons with Wind Offense to do more damage!]

Damage done to bats counts the same as damage done to any normal target area. They are listed as Bats1 and Bats2 targets on leaderboard, but do not have own boards like permanent targets (Main, Wing, Hand) do. Hitting bats does not diminish the strength bar of the monster.

One option is to not kill the first bats which saves 2B for the bats but adds 1350M to Draculia, saving you 650M in needed damage overall.

The second bats need to be killed or it will add up to 1800M more damage to the monster.

Partially hitting the bats is the worst possible scenario which can add a maximum of 1.5B more damage bringing it to 13B total.

Weakening[]

When Draculia Main is reduced to 30% of full health, its defenses are reduced.

Divine Power? Physical Resistance? Something else? Is it single step at 30%, or is there more to it?

Target Areas[]

Piercing/Resistance[]

Item Requirements[]

To get full damage on Draculia, you must have several items in your inventory:

  • Ingredient draculia blood contract Blood Contract x10 (from the Special Campaign's Chaos Summon), or you lose 10% of your damage.

Monster Combat System[]

See the Monster Stance page for more info. Nightmare Draculia, Master of the Bloody Abyss's stance is 80.

Level Point Range Damage Boost Critical Boost
0 0-250 0% 0%
1 0-750 10% 2%
2 0-1,500 20% 4%
3 0-2,500 30% 6%
MAX 0-9,999,999 50% 7%

Decay starts at -8.0 per second, and decreases with successful attacks with a balanced general.


Ultimate Mode:

Get both the damage and critical bars to max level to unlock ultimate attack mode. When ultimate attack mode is activated, players have a limited time to take advantage of vastly increased damage and critical chance before both bars reset to their starting values.

Players have 2 minutes to attack with +100% damage, and +10% critical chance.

Pet Bonus:

When the specificed race pet on the Battle Array reaches the level. You can get an extra attack bonus when attacking the world monster!

Dragon (40/40) - 5% Critical Chance

Faerie (40/40) - 5% Damage

Demon (40/40) - 8% Critical Damage

Siege Weapons[]

While fighting Nightmare Draculia, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Nightmare Draculia's All Heads and are unaffected by blocks and resistances.
*Nightmare Draculia's All Heads has 11,500,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Valerian Soldiers Valerian Soldiers 10 144,000,000 dmg
14,400,000 dmg/click
1.25 %
0.13 % per click
Elven Rangers Elven Rangers 20 184,000,000 dmg
9,200,000 dmg/click
1.6 %
0.08 % per click
Dwarven Militia Dwarven Militia 30 216,000,000 dmg
7,200,000 dmg/click
1.88 %
0.06 % per click
Archer Allies Archer Allies 40 264,000,000 dmg
6,600,000 dmg/click
2.3 %
0.06 % per click
Gray Wizards Gray Wizards 50 300,000,000 dmg
6,000,000 dmg/click
2.61 %
0.05 % per click
Totals 150 1,108,000,000 dmg
7,386,667 dmg/click
9.63 %
0.06 % per click

*weapons are verified

Lore[]

Rewards while fighting Draculia[]

Damage Essence 108 Damage Essence

Rewards after slaying Draculia[]

Monster Draculia large dead

Loot thresholds for 99%:

  • Rare: 1 - ~37,000,000 (starts at ~7,230,000), 2 - ~101,000,000 (starts at ~55,000,000), 3 - ~167,000,000 (starts at ~124,000,000), 4 - High chance at ~220,000,000+ (starts at ~170,000,000)
  • Epic: 1 - ??,???,??? (starts at ??,???,???), 2 - ??,???,??? (starts at ??,???,???), 3 - ??,???,??? (starts at ??,???,???)
  • Legendary: 1 - 410,640,000 (starts at ??,???,???)

Alchemy[]

Nocturnal Bats The Night Controller
Eq draculia magic flock of bats Flock Of Bats (Magic: 65 Attack, 45 Defense, 1 slot, +40 Wind Pierce, +90 Divine Power). Needs: Eq draculia armor the scarlert master The Scarlet Master (Armor: 100 Attack, 130 Defense, 2 slots, +80 Physical Resistance, +30 Water Resistance, -15 Fire Resistance). Needs:
Eq draculia magic phantom bats Phantom Bats (Magic: 80 Attack, 55 Defense, 2 slots, +50 Wind Pierce, +100 Divine Power). Needs: Eq draculia armor the contract controller The Contract Controller (Armor: 120 Attack, 160 Defense, 3 slots, +100 Physical Resistance, +40 Water Resistance, -20 Fire Resistance). Needs:
Eq draculia magic nocturnal bats Nocturnal Bats (Magic: 95 Attack, 65 Defense, 2 slots, +60 Wind Pierce, +120 Divine Power). Needs:

Must own (not consumed):

Eq draculia armor the night controller The Night Controller (Armor: 150 Attack, 200 Defense, 3 slots, +120 Physical Resistance, +50 Water Resistance, -25 Fire Resistance). Needs:

Must own (not consumed):

Nightmare Nocturnal Bats [Nightmare I] Nocturnal Bats (Magic: 120 Attack, 80 Defense, 2 slots, +70 Wind Pierce, +200 Divine Power). Needs: Nightmare The Night Controller [Nightmare I] The Night Controller (Armor: 180 Attack, 270 Defense, 3 slots, +130 Physical Resistance, +60 Water Resistance, -20 Fire Resistance). Needs:

Item Archives[]

  • Archive icon nightmare Nightmare archive:
    • Nightmare Nocturnal Bats [Nightmare I]Nocturnal Bats x1: +30 Attack
    • Nightmare The Night Controller [Nightmare I]The Night Controller x1: +30 Attack
    • Nightmare Nocturnal Bats [Nightmare I]Nocturnal Bats x1 and Nightmare The Night Controller [Nightmare I]The Night Controller: +100 Attack (Set 1)

Achievements[]

  • Gold Medal: 287,500,000* pure damage in less than 48 hours (before 120 hours monster timer): +3 Skill Points (one-time award)

*Damage required is NOT verified.

  • Slay Draculia 5 times (1,000,000 min dmg + def): +5 Favor Points.

Nightmare Quest[]

  • Complete the following [Nightmare]Draculia-specific quests to earn Nightmare Crystals (there are similar quests for [Nightmare]Fenrir).
  • The quest reset on the first day of each month
  • Total of 8250 Nightmare Crystals gained per month combined.

Use Nightmare Siege on [Nightmare]Draculia (1 quest)[]

You must click on the arrow image to the right of the Siege button and click on the Nightmare Siege button if any sieges are available. Unlike regular siege assists, you can only perform a nightmare siege assist once per nightmare monster.

Requirement Nightmare Crystals
Use Nightmare Siege on [Nightmare]Draculia 1 time 1000

Slay [Nightmare]Draculia (2 quests)[]

You must summon a [Nightmare]Draculia from the Nightmare Monster page using a Chaos Orb. You are currently limited to two Chaos Orbs a month.

Requirement Nightmare Crystals
Slay [Nightmare]Draculia you summoned 1 time (100,000,000 min def+dmg) 350
Slay [Nightmare]Draculia you summoned 1 time (650,000,000 min def+dmg) 900

Assist in slaying [Nightmare]Draculia (5 quests)[]

These quests must be completed sequentially (aka you must collect the 10,000,000+ damage Draculia before the 100,000,000+ damage task will be available, and so on.

Requirement Nightmare Crystals
Assist in slaying other's [Nightmare]Draculia 1 time (10,000,000 min def+dmg) 200
Assist in slaying other's [Nightmare]Draculia 1 time (100,000,000 min def+dmg) 300
Assist in slaying other's [Nightmare]Draculia 1 time (350,000,000 min def+dmg) 600
Assist in slaying other's [Nightmare]Draculia 1 time (500,000,000 min def+dmg) 650
Assist in slaying other's [Nightmare]Draculia 1 time (700,000,000 min def+dmg) 750

Notes[]

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