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Monster Ogrimus

Ogrimus, Death Rat Horde can be summoned on the Alchemy Summons page if you have 50 energy on hand, and are at least level 450.

You have 168 hours to complete the battle before he flees.


Basic information

Monster Details
Name Type Divine Breakpoint Time to kill 5% Health (Conquest)
Ogrimus, Death Rat Horde World 760 2400 168 hours 70,000,000
Target Areas
Resistance
Target Health Physical Fire Earth Wind Water Note
Ogrimus 950,000,000 30 20/[-15] 0 0 0 [xx]: enabled when Rat Horde is death
Rat Horde 450,000,000 30 0 0 0 0
Monster Loot
1 Epic 2 Epics Gold Medal
1%+ 10,210,000 16,030,000
99%+ 13,780,000 34,770,000 35,000,000
Source: Castle Age Monsters Damage/Loot Spreadsheet

Use this text string to post DMG needed in monster chat:

  • 1 Epic 13.8M, 2 Epic 34.8M

Participants: up to 145 people total, with the following distribution:

  • 60 people levels 300+
  • 20 people levels 150-299
  • 10 people levels 1-149

This battle uses the Monster Class, Piercing/Resistance, Divine Power and Target Area systems.


Additional Information

Target Areas

Ogrimus, Death Rat Horde has two different areas that can be attacked, each with its own health and resistance:

  • Ogrimus (950 million health): Dispatch to defeat Ogrimus, Death Rat Horde.
  • Rat Horde (450 million health): Dispatch to enable Fire Weakness on Ogrimus. Reduces damage to Ogrimus by a maximum of 30% while alive.

Piercing/Resistance

Ogrimus, Death Rat Horde has Piercing and Fire Resistances, and Fire Weakness.

  • Ogrimus: +30 Piercing Resistance (Max block 20%), +20 Fire Resistance (Max block ??%), -15 Fire Weakness (Maximum bonus ??%, enabled when Rat Horde is defeated)
  • Rat Horde: +30 Piercing Resistance (Maximum block 20%)

Divine Armor

All parts of Ogrimus, Death Rat Horde have Divine Armor. This armor requires 760 Divine Power to get full damage, and blocks a maximum of 35% with no Divine Power, degrading by .046% for each point of Divine Power you have.

Siege Weapons

While fighting Ogrimus, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Ogrimus's Ogrimus and are unaffected by blocks and resistances.
*Ogrimus's Ogrimus has 950,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Valerian Soldiers Valerian Soldiers 10 40,000,000 dmg
4,000,000 dmg/click
4.21 %
0.42 % per click
Elven Rangers Elven Rangers 20 45,000,000 dmg
2,250,000 dmg/click
4.74 %
0.24 % per click
Dwarven Militia Dwarven Militia 30 50,000,000 dmg
1,666,667 dmg/click
5.26 %
0.18 % per click
Archer Allies Archer Allies 40 55,000,000 dmg
1,375,000 dmg/click
5.79 %
0.14 % per click
Gray Wizards Gray Wizards 50 60,000,000 dmg
1,200,000 dmg/click
6.32 %
0.13 % per click
Totals 150 250,000,000 dmg
1,666,667 dmg/click
26.32 %
0.18 % per click

Lore

Rewards while fighting Ogrimus, Death Rat Horde

Attack Essence 108 Attack Essence

Rewards after slaying Ogrimus, Death Rat Horde

Monster ogrimus dead

Rare Drops Epic Drops

Gnasher Saber Gnasher Saber
Weapon: Attack:25 Defense:20
Vermin Greaves Vermin Greaves
Boots: Attack:8 Defense:7
Vermin Hide Vermin Hide
Armor: Attack:38 Defense:40

Vermin Plague Vermin Plague
Magic: Attack:26 Defense:24
Ogrimus Gauntlets Ogrimus Gauntlets
Gloves: Attack:18 Defense:20
Plaguedrinker Plaguedrinker
Weapon: Attack:32 Defense:36
Ogrimus Mark Ogrimus Mark
Ingredient

Silver Ore of Physical Resistance Silver Ore of Physical Resistance
Ingredient

Silver Ore of Physical Piercing Silver Ore of Physical Piercing
Ingredient

Bronze Ore of Physical Resistance Bronze Ore of Physical Resistance
Ingredient

Bronze Ore of Physical Piercing Bronze Ore of Physical Piercing
Ingredient

Loot thresholds for 99%:

  • Epic: 1 - 13,780,000 (starts at 10,210,000), 2 - 34,770,000 (starts at 16,030,000)

Alchemy

Item Archives

Achievements

  • Gold Medal: 35,000,000 pure damage in less than 24 hours (before 144 hours monster timer): +3 Skill Points (one-time award)
  • Slay Ogrimus, Death Rat Horde 5 times (1,000,000 min dmg + def): +5 Favor Points.
  • Slay Ogrimus, Death Rat Horde 5 times (5,000,000 min dmg, secondary targets have > 75% health): +3 Skill Points

Notes


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