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Phantom Fire

Phantom of Fire can be summoned on the Alchemy Summons page if you have its Orb Orb phantom fire, which can be obtained through Campaign (see below).

You have 168 hours to complete the battle before he flees.


Basic information[]

Monster Details
Name Type Divine Breakpoint Time to kill 5% Health (Conquest)
Phantom of Fire Stance 300 ? 168 Hours 40,000,000


Target Areas
Resistance
Target Health Physical Fire Earth Wind Water Note
Head 400,000,000 +10 0 -10 0 0
Left Arm 200,000,000 +10 -10 0 0 0
Right Arm 200,000,000 0 0 0 -10 -10


Monster Loot
1 Epic 2 Epics 3 Epics Legendary Gold Medal
1%+ 4,860,000 16,240,000 29,360,000 47,220,000
99%+ 13,530,000 21,720,000 38,110,000 72,780,000 20,000,000
Source: Castle Age Monsters Damage/Loot Spreadsheet

Phantom of Fire has 800,000,000 health.

Use this text string to post DMG needed in monster chat:

  • 1 Epic 13.6M, 2 Epics 21.8M, 3 Epics 38.2M, Legendary 72.8M
  • 5% 40M, 10% 80M, 15% 120M

Participants: up to 240 people total, with the following distribution:

  • 100 people levels 500+
  • 40 people levels 150-299
  • 100 people levels 1-149


Additional Information[]

How to summon[]

Phantom of Fire can be summoned on the Alchemy Summons page if you have its corresponding Orb. For each task you complete in a Campaign, you receive a certain amount of points. You can try to get a summoning Orb for a Phantom once you reach 200 points or more. The chances are as follows:

  • None: 0-199, phantom of fire chance: 0%, phantom of lightning chance: 0%, phantom of shadow chance: 0%
  • Bad: 200-599, phantom of fire chance: 30%, phantom of lightning chance: 10%, phantom of shadow chance: 0%
  • Good: 600-999, phantom of fire chance: 40%, phantom of lightning chance: 15%, phantom of shadow chance: 5%
  • Great: 1000-1499, phantom of fire chance: 20%, phantom of lightning chance: 40%, phantom of shadow chance: 30%
  • Best: 1500 and above, phantom of fire chance: 0%, phantom of lightning chance: 40%, phantom of shadow chance: 60%

Combat System[]

This battle uses the Target Area system (no stance, unlike the other two phantoms).

Piercing/Resistance[]

This section needs to be written.

Divine Armor[]

This section needs to be written.

Siege Weapons[]

While fighting Phantom of Fire, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Phantom of Fire's Head and both Arms and are unaffected by blocks and resistances.
*Phantom of Fire's Head and both Arms has 2,250,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Valerian Soldiers Valerian Soldiers 10 60,000,000 dmg
6,000,000 dmg/click
2.67 %
0.27 % per click
Elven Rangers Elven Rangers 20 75,000,000 dmg
3,750,000 dmg/click
3.33 %
0.17 % per click
Dwarven Militia Dwarven Militia 30 90,000,000 dmg
3,000,000 dmg/click
4 %
0.13 % per click
Archer Allies Archer Allies 40 105,000,000 dmg
2,625,000 dmg/click
4.67 %
0.12 % per click
Gray Wizards Gray Wizards 50 120,000,000 dmg
2,400,000 dmg/click
5.33 %
0.11 % per click
Totals 150 450,000,000 dmg
3,000,000 dmg/click
20 %
0.13 % per click

Lore[]

Click to display

Phantom of Fire Slain[]

Twilight descends upon the land. Oracles throughout the realm have received visions of doom, sending the masses into a panic. Compelled to find answers, you set out to a buried ruin within the Land of Fire - the Ancient Library, an structure long forgotten by the world. Within these dark halls you seek answers from the tomes of lost arcana until at last you come across a massive volume. 

It tells of a grand bargain made between a primal phoenix and the Void. That the phoenix sought to make a dwelling of its own and persuaded the Void to yield some of its infinite space in exchange for allowing the Void the pleasure of consuming the world later. But the phoenix fell in love with its creation and and erected walls of night to shield it from harm. Barred from creation by this betrayal, the Void could do little but scream and rage in impotent fury. Content with its work the phoenix departed to stranger lands, leaving civilization to its own development. 

When Samael returned from the Void, the walls of night were weakened enough for the Void to take notice. Seizing this moment, it now works to seep through the cracks of reality and consume the world as it was promised long ago. Yet how does one stop a creature born of nothingness Upon further reading, you realize it may be possible to summon shards of the Void s power using the chaos gems within your possession. Upon the earthly plane these avatars can be vanquished, weakening their army before the foretold assault comes to pass. 

Blood drips out of your nose and eyes, as you mutter chilling incantations in the language of chaos, until at last you bring forth the strongest fragment of the void you can muster. Its form coalesces into a shadowy humanoid with eyes that blaze with the fire of unborn stars. You cannot win, puny mortal. No matter how many incarnations you seek to destroy, you merely prolong the inevitable. You are a sand castle attempting to defy the rising tide - the Void seeks consume all life, and consume it shall in the end. And with that it seizes you with its hands with giant-like strength, attempting to drain your life force with sinister glee. Yet you have faced dragons, demi-gods and monsters, each time emerging victorious from the carnage. Your divinely imbued weaponry still has an echo of the primal phoenix power and with it you can destroy this monster. Gathering what remains of your strength, you brandish your blade against the creature and strike with conviction. 

The void lord is no easy prey but this is only a fragment of its full self and your strength is enough to overwhelm the creature standing before you causing it to utter an inhuman screech as it falls. It gives a final spasm before fading away, allowing you to loot the spoils. Perhaps one day this foretold end will come but that does not mean that you will ever give up the fight.

Rewards while fighting Phantom of Fire[]

Damage Essence 100 Damage Essence

Rewards after Slaying Phantom of Fire[]

Monster phantom fire large dead

Rare Drops Epic Drops Legendary Drops
Phantom Blade Phantom Blade Weapon: Attack:100 Defense:75
Item Bonus: 1 slots, +100 Divine Power

Phantom Boot Phantom Boot Boots: Attack:20 Defense:15
Item Bonus: +20 Divine Power


Phantom Illusion Phantom Illusion Magic: Attack:55 Defense:50
Item Bonus: +70 Divine Power
Phantom Armor Phantom Armor Armor: Attack:50 Defense:40
Item Bonus: 2 Slots, +150 Divine Power
Phantom Defense Phantom Defense Off-Hand: Attack:70 Defense:40
Item Bonus: 1 Slot, +180 Divine Power

Phantom Clear Shard Clear Shard
Ingredient

Phantom Flawless Shard Flawless Shard
Ingredient

Phantom Amulet Phantom Amulet Amulet: Attack:45 Defense:45
Item Bonus: +20 Physical Pierce, +160 Divine Power
Phantom Glove Phantom Glove Gloves: Attack:80 Defense:50
Item Bonus: 1 Slot, +30 Physical Pierce, +80 Divine Power

Loot thresholds for 99%:

  • Rare: 1 - 13,530,000 (starts at 4,550,000), 2 - 18,180,000 (starts at 9,220,000), 3 - 35,180,000 (starts at 21,170,000), 4 - >80,000,000 (starts at 35,020,000)
  • Epic: 1 - 13,530,000 (starts at 4,860,000), 2 - 21,720,000 (starts at 16,240,000), 3 - 38,110,000 (starts at 29,360,000)
  • Legendary: 1 - 72,780,000 (starts at 47,220,000)

Alchemy[]

Unbind Stone Glorious Amulet Shiny Glove
Phantom Unbind Stone Unbind Stone (Save one gem while salvaging). Needs: Phantom Pristine Amulet Pristine Amulet (Amulet: 55 Attack, 55 Defense, +40 Physical Pierce, +220 Divine). Needs: Phantom Pristine Glove Pristine Glove (Glove: 90 Attack, 60 Defense, 2 slots, +60 Physical Pierce, +150 Divine). Needs:
Phantom Glorious Amulet Glorious Amulet, (Amulet: 70 Attack, 70 Defense, 1 slot, +60 Physical Pierce, +245 Divine). Needs:

Must also own (not consumed):

Phantom Shiny Glove Shiny Glove (Glove: 120 Attack, 95 Defense, 3 slots, +90 Physical Pierce, +200 Divine). Needs:

Must also own (not consumed):


Item Archives[]

Achievements[]

  • Gold Medal: 20,000,000 pure damage in less than 24 hours (before 144 hours monster timer): +3 Skill Points (one-time award)
  • Slay Phantom of Fire 5 times (1,000,000 min dmg + def): +5 Favor Points.

Notes[]

  • Introduced: October 18, 2016
  • Please help the Castle Age community by entering your loot data in THIS spreadsheet.

See Also[]


v · e · d
Epic Boss
Gildamesh, the Orc King - Colossus of Terra - Sylvanas, the Sorceress Queen - Mephistopheles
Keira, the Dread Knight - Lotus Ravenmoore - Skaar Deathrune - Azriel, the Angel of Wrath
Alpha Mephistopheles - Lion's Rebellion - Corvintheus - Jahanna, Priestess of Aurora
Aurora - Ambrosia - Malekus - Azeron - Fenix, Risen From Ashes - Urmek, Protector of Gaia
Vorak, Devourer of Skies - Baal, Stealer of Souls - Aspect of Death - Cassandra
Epic Team
Dragons - Sea Serpents
Epic World
Cronus, the World Hydra - Battle of the Dark Legion - Genesis, the Earth Elemental
Ragnarok, the Ice Elemental - Bahamut, the Volcanic Dragon - Alpha Bahamut, the Volcanic Dragon
War of the Red Plains - Gehenna, the Fire Elemental - Valhalla, the Air Elemental
Kromash, the Storm Giant - Shardros, the Mountain Giant - Glacius, the Frost Giant
Magmos, the Lava Giant - Typhonus, the Chimera - Kraken - Alpha Kraken
Vermilion, the Tyrant - Kessaran, the Undying - Poseidon, Atlantean King
Abomination, Ancient Slime - Lord of Darkness - Svarog, the Magmapede
Lothorewyn, the Corrupted - Alperon, the Corrupted - Bonegnasher, Death Rat Horde
Verminarch, Death Rat Horde - Ogrimus, Death Rat Horde - Rodenom, Death Rat Horde
Leviathan of the Deep - Leviathan of the Grove - Leviathan of the Void
Leviathan of Wrath - Thanatos, the Reborn - Cronus Astaroth
Agamemnon, the Overseer - Alexandra, the Unbreakable
Vargulis, First Brood - Samael, Wraith Legionnaire - Chromus
Phantom of Fire - Phantom of Lightning - Phantom of Shadow
Draculia, The Blood Dominator - Fenrir, The Sun and Moon Devourer
Limited Monsters
Cronus of Ice - Cronus of Earth - Cronus of Fire
Succubus of Desire - Succubus of Greed - Succubus of Agony - Succubus of Nightmares
Special Bosses
Kull, the Orc Captain - Karn, the Minotaur
Guild Bosses
Vincent - Alpha Vincent - Army of the Apocalypse - Giant Arachnid
Guild Conquest Land Monsters
Orc Band - Orc Horde - Orc Host - Ouroboros
Heart of Darkness Co-Op Bosses
Thanatos of Fire & Ice
Siege Weapons - Damage and Healing - Monster Medals
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