Monster Verminarch

Verminarch, Death Rat Horde can be summoned on the Alchemy Summons page if you have 50 energy on hand, and are at least level 450.

You have 168 hours to complete the battle before he flees.

Basic information

Monster Details
Name Type Divine Breakpoint Time to kill 5% Health (Conquest)
Verminarch, Death Rat Horde World 740 2200 168 hours 65,000,000
Target Areas
Target Health Physical Fire Earth Wind Water Note
Verminarch 900,000,000 25 20/[-15] 0 0 0 [xx]: enabled when Rat Horde is dead
Rat Horde 400,000,000 25 0 0 0 0
Monster Loot
1 Epic 2 Epics Gold Medal
1%+ 10,040,000 16,100,000
99%+ 12,470,000 31,730,000 32,500,000
Source: Castle Age Monsters Damage/Loot Spreadsheet

Verminarch, Death Rat Horde has 1,300,000,000 health. Use this text string to post DMG needed in monster chat:

  • 1 Epic 12.5M, 2 Epic 31.8M

Participants: up to 145 people total, with the following distribution:

  • 60 people levels 300+
  • 20 people levels 150-299
  • 10 people levels 1-149

This battle uses the Monster Class, Piercing/Resistance, Divine Power and Target Area systems.

Additional Information

Target Areas

Verminarch, Death Rat Horde has two different areas that can be attacked, each with its own health and resistance :

  • Verminarch (900,000,000 health): Dispatch to defeat Verminarch, Death Rat Horde.
  • Rat Horde (400,000,000 health): Dispatch to enable Fire Weakness on Verminarch. Reduces damage to Verminarch by a maximum of 30% while alive.


Verminarch, Death Rat Horde has Piercing and Fire Resistances, and Fire Weakness.

  • Verminarch: +25 Piercing Resistance (Max block 20%), +20 Fire Resistance (Max block 15%), -15 Fire Weakness (Maximum bonus 10%, enabled when Rat Horde is defeated)
  • Rat Horde: +25 Piercing Resistance (Maximum block 20%)

Divine Armor

All parts of Verminarch, Death Rat Horde have Divine Armor. This armor requires 740 Divine Power to get full damage, and blocks a maximum of 35% with no Divine Power, degrading by 0.047% for each point of Divine Power you have.

Siege Weapons

While fighting Verminarch, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit Verminarch's Verminarch and are unaffected by blocks and resistances.
*Verminarch's Verminarch has 900,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Valerian Soldiers Valerian Soldiers 10 35,000,000 dmg
3,500,000 dmg/click
3.89 %
0.39 % per click
Elven Rangers Elven Rangers 20 40,000,000 dmg
2,000,000 dmg/click
4.44 %
0.22 % per click
Dwarven Militia Dwarven Militia 30 45,000,000 dmg
1,500,000 dmg/click
5 %
0.17 % per click
Archer Allies Archer Allies 40 50,000,000 dmg
1,250,000 dmg/click
5.56 %
0.14 % per click
Gray Wizards Gray Wizards 50 55,000,000 dmg
1,100,000 dmg/click
6.11 %
0.12 % per click
Totals 150 225,000,000 dmg
1,500,000 dmg/click
25 %
0.17 % per click


Rewards while fighting Verminarch, Death Rat Horde

Damage Essence 108 Damage Essence

Rewards after slaying Verminarch, Death Rat Horde

Monster verminarch dead

Rare Drops Epic Drops

Gnasher Saber Gnasher Saber
Weapon: Attack:25 Defense:20
Vermin Greaves Vermin Greaves
Boots: Attack:8 Defense:7
Vermin Hide Vermin Hide
Armor: Attack:38 Defense:40

Rat Horde Protector Rat Horde Protector
Off-Hand: Attack:38 Defense:41
Rat Horde Helm Rat Horde Helm
Helmet: Attack:29 Defense:36
Rat Horde Plate Rat Horde Plate
Armor: Attack:40 Defense:42
Verminarchs Mark Verminarchs Mark

Silver Ore of Physical Resistance Silver Ore of Physical Resistance

Silver Ore of Physical Piercing Silver Ore of Physical Piercing

Bronze Ore of Physical Resistance Bronze Ore of Physical Resistance

Bronze Ore of Physical Piercing Bronze Ore of Physical Piercing

Loot thresholds for 99%:

  • Epic: 1 - 12,470,000 (starts at 10,040,000), 2 - 31,730,000 (starts at 16,100,000)


Item Archives


  • Gold Medal: 32,500,000 pure damage in less than 24 hours (before 144 hours monster timer): +3 Skill Points (one-time award)
  • Slay Verminarch, Death Rat Horde 5 times (1,000,000 min dmg + def): +5 Favor Points.
  • Slay Verminarch, Death Rat Horde 5 times (5,000,000 min dmg, secondary targets have > 75% health): +3 Skill Points


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