War of the Red Plains

War of the Red Plains can be summoned on the Alchemy Summons page if you have a Zenarean Crest and are at least level 150.

You have 168 hours to complete the battle before it ends up in failure.

Basic information

Monster Details
Name Type Divine Breakpoint Time to kill
War of the Red Plains Epic World 0 275 168 hours
Target Areas
Target Health Physical Fire Earth Wind Water Note
War of the Red Plains 300,000 Soldiers 0 0 0 0 0
Monster Loot
1 Epic 2 Epics 3 Epics Legendary Gold Medal
1%+ 1,300 Soldiers 2,300 Soldiers 4,100 Soldiers 5,100 Soldiers
99%+ 3,800 Soldiers (95%) 7,600 Soldiers (95%) 25,300 Soldiers (50%) 28,500 Soldiers 7,572 Soldiers
Source: Castle Age Monsters Damage/Loot Spreadsheet

Use this text string to post kills needed in monster chat:

  • 1 Epic 3.8K Soldiers, 2 Epic 7.6K Soldiers, 3 Epic >25.3K Soldiers, Legendary 28.5K Soldiers

Participants: up to 135 people total, with the following distribution:

  • 45 people levels 150+
  • 30 people levels 100-149
  • 30 people levels 50-99
  • 30 people levels 1-49

This battle uses the Monster Class System.

Additional Information

Ratio Damage dealt / Soldiers killed

Smite Attack:

x,yyy damage = x soldiers killed + yy,y% chance of a soldier being killed.
1,000 damage = 1 soldier killed.
5,530 damage = 5 soldiers killed and a 53% chance of an additional kill.

Tactics Attack:

x,yyy damage = x soldiers killed ("y" is not taken into account)
1,000 damage = 1 soldier killed.
5,530 damage = 5 soldiers killed.

The amount of damage dealt is different with Smite than Tactics. Tactics used to be better choice, but lately Smite seems to deal more damage (unless your Attack is below breakpoint)


Button arrow left.gif Button cost stamina 5.gif Button cost stamina 10.gif Button cost stamina 20.gif Button arrow right.gif
Small button tactics.gif Small button tactics.gif Small button tactics.gif

This is the first battle that offers a third option for fighting against "Monster"; it uses stamina in the same amount than regular attacks. When using Tactics you will attack with your War Council.
Tha amount of members available to fight in your War Council depends on the status of the Health bar: from 1 member when it is empty or close to empty to all 7 when it is maxed or close to maximum.
From left to right, if you/your General wins their individual fight, you will deal X% bonus damage above and beyond a minimum baseline amount:

  • +12% (Party Health >= 75% )
  • +18% (Party Health >= 45% )
  • +17% (Party Health >= 15% )
  • +10% (Party Health > 0% )
  • +15% (Party Health >= 30% )
  • +20% (Party Health >= 60% )
  • +8% (Party Health >= 90% )

Tactics is not available for iOS players.

Possible enemies

Image Soldier/General Weapon Off-hand Helmet Armor Amulet Gauntlet Magic
Footman Obsidian Sword Obsidian Shield Obsidian Helmet Obsidian Armor Obsidian Amulet Steel Gauntlet Energy Bolt
Knight Deathrune Blade Zenarian Chainmail Retribution Helm Plantinus Armor Paladins Oath Golden Hands Deadly Strike
Mage Wildwalker Staff Ancient Tome Cowl of the Avenger Wildwalker Tunic Wildwalker Necklace Hands of Darkness Lightning Bolt
Cleric Divinity Mace Tempest Shield Divinity Helm Divinity Plate Holy Talisman Holy Gauntlets Greater Fireball
Gladiator Gladiator Sword Obsidian Shield Spartan Helm Colossal Armor Sun Amulet Platinum Hands Gladiators Strength
Blood Zealot.jpg
Blood Zealot Avenging Mace Serpentine Shield Titan Helm Zealot Robes Blood Flask Hands of Bounty Angel Fire
Orc Champion.jpg
Orc Champion Avenger Hellkite Shield Boar Tusk Helm Bear Heart Armor Tribal Crest Gildameshs Gauntlet Berserker Frenzy
Kaiser Death Dealer Ornate Dagger Demonic Mask Hunters Raiments Blazerune Ring Hellforge Guantlets Backdraft
Calista Crystalline Rod Ancient Tome Ancient Veil Raven Cloak Magicite Locket Icy Handguards Mind Control
Scourge Deathrune Blade Defender Nightcraft Helm Nightcraft Plate Fear Charm Nightcraft Gauntlets Pestilence
Slayer Vampiric Blade Deathshield Helm of Fear Blood Vestment Blood Flask Slayers Embrace Demonic Circle
Fenris Moonclaw Moonfall Shield Titan Helm Lycan Armguard Wolfbane Trinket Hands of Darkness Moonfall Aura
Draconius Drakken Blade Dragon Scale Drakken Helm Drakken Plate Heart of Elos Hands of Bounty Maelstrom
Boss skaar.jpg
Skaar Deathrune Blade Deathshield Helm of Fear Deathrune Hellplate Deathrune Signet Hands of Darkness Pestilence
Chimerus Lavareign Axe Inferno Shield Retribution Helm Drakken Plate Blazerune Necklace Hellforge Gauntlets Demonic Circle
Kull Meat Cleaver The Dreadnought Berserker Helm Nightcraft Plate Tribal Crest Tempered Steel Stone Skin
Gorlak Gorlaks Cudgel Juggernaut Shield Boar Tusk Helm Ogre Raiments All-seeing Eye Gildameshs Gauntlet Berserker Frenzy
Barbarus Deathbellow Warmonger Shield Wrathbringer Helm Wildwalker Tunic Warriors Insignia Tempered Steel Berserker Frenzy
Lotus Ravenmoore.jpg
Lotus Onslaught Hellkite Shield Ancient Veil Raven Cloak Soulcatcher Death Touch Gauntlet Pestilence
Keira Dreadnought Greatsword The Dreadnought Dreadnought Horns Dreadnought Plate Amulet of the Tempest Soul Eater Demon Strength
Malekus Berserker Axe Juggernaut Shield Berserker Helm Berserker Platemail Berserker Amulet Hellforge Gauntlets Skullfire

Siege weapons

While fighting War of the Red Plains, there are 5 siege weapons that can be launched to deal extra damage.
All Siege Weapons hit War of the Red Plains and are unaffected by blocks and resistances.
*War of the Red Plains has 300,000,000 HP

Name Clicks Damage Dealt

%HP Dealt*

Catapults Catapults 10 26,500,000 dmg
2,650,000 dmg/click
8.83 %
0.88 % per click
Ballista Ballista 20 30,250,000 dmg
1,512,500 dmg/click
10.08 %
0.5 % per click
Fire Catapult Fire Catapult 30 33,250,000 dmg
1,108,333 dmg/click
11.08 %
0.37 % per click
Phoenixes Phoenixes 40 36,125,000 dmg
903,125 dmg/click
12.04 %
0.3 % per click
Blizzard Blizzard 50 39,250,000 dmg
785,000 dmg/click
13.08 %
0.26 % per click
Totals 150 165,375,000 dmg
1,102,500 dmg/click
55.13 %
0.37 % per click

Click counts on 4 & 5 are not confirmed.


War of the Red Plains Won

This is a historic recounting of the War of the Red Plains, a war between Valerians and Zenareans.

The War of the Red Plains broke out shortly after the first invasion of Mephistopheles. Mephistopheles' reign of terror had wide-reaching effects, across the borders and lands of many nations, including Valeria and Zenarea.

While the Valerians were busy formulating plans to banish the evil demon from the land, the Zenareans had to deal with the famine that was sweeping their land. Zenarea, a much smaller landmass than Valeria, had a majority of its farmland destroyed in the invasion, leaving many of the population without grain. The shortage of food caused an uproar in the general population and the Zenarean Empire was forced to take action.

Meanwhile, the Valerians, with most of their military forces depleted by the invasion, made requests to the Zenarean government for military aid in defeating Mephistopheles. Left unchecked, Mephistopheles would enslave mankind. In the eyes of Valeria, there should be no higher priority. For months, the requests were left unanswered. Valeria decided to send a scouting party to the Zenarean continent to make one final request for help.

As the Valerian scouting party reached the fringes of the Valerian continent, they happened to come across several Zenarean squadrons pillaging many villages for supplies and foodstuffs along the Valerian-Zenarean borders. The Valerian scouting party had to take this party back to Valerian high officials. Upon hearing the news, the Valeria High Council felt the need to take action. It was decided that an elite party of Valerias strongest soldiers would be sent after Mephistopheles while what remained of the Valerian military forces would go to war with the Zenareans for their transgressions against the Valerian continent.

With that decree, during the unusually cold summer of the sixth Season of Lunar Nights, the Valerian army marched towards Zenarea. Due to the harsh winter, the Valerian army did not reach the Zenarean territory until the second Season of Red Moons. Upon reaching the border, Zenareans were already engaged in skirmishes with Valerian villagers. The marching Valerian army quickly dispatched the rogue squadrons of Zenareanss. The small skirmishes between Valerians and Zenareans soon escalated into a large-scale battle at the White Plains of Outer Zenarea. The casualties on both sides were high. Both sides were forced to battle in the biting cold and the lack of supplies and food for both sides made the armies ill-prepared for the trying times of war.

The war waged on for seven years, with neither side being able to gain an advantage over the other. The casualties kept on mounting and it seemed that there would be no end in sight. Then, on that fateful day of the seventh Season of High Tides, reports sprang up throughout the continent about rifts opening up, unleashing denizens from hell and angels from the heavens. Aurora, the mighty demigoddess of Health, knew that Mephistopheles would once again enter the world of man. It seemed the Valerian squadron sent to vanquish Mephistopheles had failed. Although the demigods rarely interfere in the matters of man, Aurora knew that she had to end the war between the Valerians and Zenareans and prepare them for the impending invasion of Mephistopheles.

As the Valerians and Zenareans prepared for another battle at the White Plains, Aurora descended onto the battlefield. Soldiers from both sides stood in awe at the beauty and power of the powerful demigoddess. Aurora informed both sides of the impending danger approaching mankind and if the Valerians and Zenareans continued to wage war, it would have meant the certain end of mankind. With those words, both sides relinquished their arms. A truce was signed between the Valerian High Council and the Zenarean Empire. The war had lasted so long, that few remembered why it had occurred in the first place. In the following seasons, both Valerians and Zenareans prepared their continents for the impending war between the armies of man and the armies of the Demon King Mephistopheles. The outcome of that war will need to be recorded and recounted at another time.

Footnote: Legend says from the day the truce was signed between the Valerians and Zenareans, the White Plains only sprouted red grass. Some suggest it was due to all the blood spilled on that battlefield. Others believe that the truce between the Valerians and Zenareans was signed by the blood of both the Valerian High Council and the Zenarean Royalty. From that day forth, the White Plains of Outer Zenarea have been called the Red Plains.

Rewards while fighting War of the Red Plains

When attacking, using a 5 stamina attack as a baseline:

  • 4-18 experience (Can be doubled)
  • 0-400,000 gold (Depends on land owned, can be doubled)
  • 0-2 Demi-points (Ambrosia, Malekus, or Azeron)

When using your energy, using a 10 energy action as a baseline:

  • 10-18 experience (Can be doubled)
  • 0-400,000 gold (Depends on land owned, can be doubled)
  • 0-2 Demi-points (Corvintheus, or Aurora)

Rewards after fighting War of the Red Plains

Red Plains Dead.jpg

Uncommon Drops Rare Drops Epic Drops Legendary Drops

Angelic blessing.jpg Angelic Blessing
Magic: Attack:0 Defense:2
Rusty Gloves.jpg Rusty Gloves
Gloves: Attack:1 Defense:1
Rusty Armor.jpg Rusty Armor
Armor: Attack:2 Defense:3
Feral Staff.jpg Feral Staff
Off-Hand: Attack:2 Defense:2
Earth Orb2.jpeg Earth Shard
Amulet: Attack:2 Defense:2
Earth Orb1.jpeg Earth Shard
Amulet: Attack:3 Defense:1

Elemental Garb.jpg Elemental Garb
Armor: Attack:18 Defense:14
Mark of the Empire.jpg Mark of the Empire
Amulet: Attack:12 Defense:12
Zenarean Dagger.jpg Zenarean Dagger
Weapon: Attack:20 Defense:19
Zenarean Bow.jpg Zenarean Bow
Weapon: Attack:14 Defense:18
Zenarean Chainmail.jpg Zenarean Chainmail
Armor: Attack:14 Defense:18
Hellkite Minion.jpg Hellkite Minion
Soldier: Attack:32 Defense:27
Arcanist.jpg Arcanist
Soldier: Attack:23 Defense:20

Virtue of Temperance.jpg Virtue of Temperance
Gloves: Attack:6 Defense:14
Virtue of Justice.jpg Virtue of Justice
Weapon: Attack:25 Defense:25
Virtue of Fortitude.jpg Virtue of Fortitude
Helmet: Attack:14 Defense:32
Holy Smite.jpg Holy Smite
Magic: Attack:12 Defense:12
Gladiator.jpg Gladiator
Soldier: Attack:35 Defense:24

Plate of the Ages.jpg Plate of the Ages
Armor: Attack:20 Defense:45
Nether Soulstone.jpg Nether Soulstone
Orc Champion.jpg Orc Champion
Soldier: Attack:50 Defense:50
Volcanic shard yellow.jpg Volcanic Topaz
Volcanic shard red.jpg Volcanic Ruby
Volcanic shard green.jpg Volcanic Emerald
Volcanic shard blue.jpg Volcanic Sapphire

Loot thresholds for 95%:

  • Epic: 1 - 3,800 (starts at 1,300), 2 - 7,600 (starts at 2,300), 3 - 25,300 (starts at 4,100)

Please note we are talking about 95% threshold instead of 99%, as there are lots of results in the spreadsheet with 0 or 1 Epic drops after dealing a lot of damage. We need more data.

  • Legendary: 1 - 28,500 (starts at 5,100)

Chances for Legendary, obsolete but helpful:

     0 -  4,999 =  0.00%
 5,000 -  6,999 = 12.02%
 7,000 -  7,999 = 15.23%
 8,000 -  8,999 = 18.87%
 9,000 - 10,999 = 27.68%
11,000 - 14,999 = 34.16%
15,000 - 19,999 = 57.58%
20,000 - 24,999 = 77.78%
25,000 - 25,499 = 96.04%
25,500 - >      = 98.00%

70.80% Orc Champion
11.76% Plate of the Ages
10.08% Nether Soulstone
 7.35% Crystal


Item Archives


  • Gold Medal: 8,000 killed soldiers, pure damage, in less than 24 hours (before 144 hrs monster timer): +3 Skill Points (one-time award)


  • Introduced: June 23, 2010
  • Tactics and Smite are different attacks and deal different damage to the monster and to the health bar; chose carefully which one fits you best.
  • Please help the Castle Age community by entering your loot data in THIS spreadsheet.
  • The loot thresholds in this article are also based on Ditendra08's more recent personal spreadsheet which can be found HERE.

v · e · d
Epic Boss
Gildamesh, the Orc King - Colossus of Terra - Sylvanas, the Sorceress Queen - Mephistopheles
Keira, the Dread Knight - Lotus Ravenmoore - Skaar Deathrune - Azriel, the Angel of Wrath
Alpha Mephistopheles - Lion's Rebellion - Corvintheus - Jahanna, Priestess of Aurora
Aurora - Ambrosia - Malekus - Azeron - Fenix, Risen From Ashes - Urmek, Protector of Gaia
Vorak, Devourer of Skies - Baal, Stealer of Souls - Aspect of Death - Cassandra
Epic Team
Dragons - Sea Serpents
Epic World
Cronus, the World Hydra - Battle of the Dark Legion - Genesis, the Earth Elemental
Ragnarok, the Ice Elemental - Bahamut, the Volcanic Dragon - Alpha Bahamut, the Volcanic Dragon
War of the Red Plains - Gehenna, the Fire Elemental - Valhalla, the Air Elemental
Kromash, the Storm Giant - Shardros, the Mountain Giant - Glacius, the Frost Giant
Magmos, the Lava Giant - Typhonus, the Chimera - Kraken - Alpha Kraken
Vermilion, the Tyrant - Kessaran, the Undying - Poseidon, Atlantean King
Abomination, Ancient Slime - Lord of Darkness - Svarog, the Magmapede
Lothorewyn, the Corrupted - Alperon, the Corrupted - Bonegnasher, Death Rat Horde
Verminarch, Death Rat Horde - Ogrimus, Death Rat Horde - Rodenom, Death Rat Horde
Leviathan of the Deep - Leviathan of the Grove - Leviathan of the Void
Leviathan of Wrath - Thanatos, the Reborn - Cronus Astaroth
Agamemnon, the Overseer - Alexandra, the Unbreakable
Vargulis, First Brood - Samael, Wraith Legionnaire - Chromus
Phantom of Fire - Phantom of Lightning - Phantom of Shadow
Draculia, The Blood Dominator
Limited Monsters
Cronus of Ice - Cronus of Earth - Cronus of Fire
Succubus of Desire - Succubus of Greed - Succubus of Agony - Succubus of Nightmares
Special Bosses
Kull, the Orc Captain - Karn, the Minotaur
Guild Bosses
Vincent - Alpha Vincent - Army of the Apocalypse - Giant Arachnid
Guild Conquest Land Monsters
Orc Band - Orc Horde - Orc Host - Ouroboros
Heart of Darkness Co-Op Bosses
Thanatos of Fire & Ice
Siege Weapons - Damage and Healing - Monster Medals
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