After Aurelius retreats from the Lion's Rebellion, Leon Ironhart asks you to follow Aurelius to the Land of Water where he has been reported to have established a new base. You realize you have not seen the Land of Water since your first battle with Mephistopheles. You prepare yourself for the long journey there.
Water II is the 11th area available for questing in Castle Age. To unlock the Water II, you must complete the special mission in Earth II (The Rebel Leader).
Main Quest 1: Sulfurous Springs
Sulfurous Springs
Sulfurous Springs Crossing from the partially destroyed Land of Earth, you can see the aftereffects of the Gehenna explosion. What were once natural springs have been turned to poisonous gas. Cleanse the area before moving on.
Juliean Desert The gas springs have given away to the parched Juliean Desert. You do not see water nor any signs of life. The Gehenna catastrophe must have block the rivers. Clear the obstructions and restore water back to this area.
Desert Temple After traveling what seems like days you see a small temple in the horizon. Maybe you can gather some clues about Aurelius whereabouts there if not find some protection from the sun there.
Druidic Prophecy As you come into the main prayer chamber, you see an old man hunched over. Is he alive? Maybe he will have some answers. As you approach the druid, he quickly readies into a fighting stance. Prepare for a fight!
Across the Sea After defeating Anwar, the Druid, he tells you that a large battalion of soldiers made its way east across the Ruum Sea. Find a way across the Ruum Sea.
Koralan Coast Town You arrive in Koralan and it seems there was recently a large battle here. The townspeople are nowhere to be found. Look for survivors.
Koralan Townspeople In the Eastern Corridor of town you spot some movement. You shout out and see someone run. You pursue them down the eastern side of the town and run into a small army. They do not look interested in talking.
Aurelius Outpost After talking with the Koralans, you discover that they mistook you for Aurelius' men. Aurelius' army had ransacked the town claiming that Koralan was a danger to peace and righteousness because the town would not accept Aurelius reign. You must deal with Aurelius quickly.
Outpost Entrance There is a heavy guard surrounding the outpost. Do your best to avoid the patrols and break into the outpost and stop Aurelius before he causes more unstability[sic] on the Valeria continent.
Aurelius You stand in front of Aurelius. He looks weary, almost delusional. He seems like he has no interest in explaining himself so defeat Aurelius to end his uprising.
The Demi-God You decide to capture the wounded Aurelius and bring him back to the Land of Earth where he will be interrogated further. As you reach to bind him, a bright light shines down upon Aurelius. The light is blinding but as you open you eyes you recognize a daunting figure. It is Corvintheus!
Soldiers Required
x25
Equipment Required
x55
Gold Gain
210,000,000 - 225,000,000
Energy Required
70
Average Gold
217,500,000
Average Gold/Energy
3,107,143
Experience Gain
80
Experience/Energy
1.143
Orb Drop
You: Why would the mighty Corvintheus aid someone such as Aurelius?
Avatar of Corvintheus: Corvintheus favors those follow the righteous path and the follower Aurelius is the most righteous. Too long has this land been controlled by the corrupted, and a new world order must be created!
You: The townspeople of Koralan were innocent. You are saying that because they were unwilling to follow you that there were wrong? This path of absolute righteousness, even if the intention is just, does not result in peace. It results in tyranny.
Avatar of Corvintheus: If tyranny is required to bring this land to the ultimate peace, then so be it. I see you will NOT follow in my path, so prepare for battle!